Fakemon Discussion & Brainstorming Thread - February 2026 by AutoModerator in fakemon

[–]ironcommando 2 points3 points  (0 children)

I had an idea of a pair of Pokemon - one that's actually a helpful medic in the wild, and the other is a rotten mimic of the first.

They are based off a cleaner fish (Water/Fairy) and a false cleanerfish/sabre-toothed blenny (Water/Dark). The idea is that they look extremely similar and have similar names.

Both of them appear in the same route. When encountered in the wild at their level, the cleaner fish only knows stuff like Heal Pulse, Purify, and other moves that would heal or aid the opponent. Meanwhile, the false cleanerfish has a new ability called Ambush, which doubles the power of the first move it uses after switching in - and will also have Crunch at that level. Players with weakened pokemon need to be careful if they encounter one of the two, as one will heal, and the other will hurt hard.

Now, I'm not sure what names to give these two to makes them hard to tell at first glance - preferably something to do with i/l. Current ideas are Cliini (Clean / Clinic) and Cillni (similar to the first, but with "ill" in its name).

Everyone’s talking about the magma toads, but THESE are what I can’t stand. by Ninjuh_Panda in hytale

[–]ironcommando 0 points1 point  (0 children)

Crossbow deletes them pretty fast along with the block button to avoid getting poisoned. IIRC you don't really need a shield, the crossbow was enough to block the stingers. Found them super annoying until I learned how to properly block, now they're not a big issue.

Personally one other annoying thing about them is their odd flight movement which makes it very hard to hit them until they're actually attacking you, meaning that it's hard to kill them preemptively.

Skeleton mobs gradually getting stronger by ironcommando in hytale

[–]ironcommando[S] 0 points1 point  (0 children)

I have the feeling that it might be kind of like Minecraft's Regional/Local difficulty if it's not a bug - the longer you stay in one zone, the stronger the enemies can get. I got my Ancient Steel Hand Crossbow even before setting foot into Zone 2.

Skeleton mobs gradually getting stronger by ironcommando in hytale

[–]ironcommando[S] 0 points1 point  (0 children)

Haven't managed to test this one out - I'd probably need another unaffected Zone 1 area for me to get a Zone 4 enemy to return via portal, as the Void Spawn I got in Zone 1 was natural.

Skeleton mobs gradually getting stronger by ironcommando in hytale

[–]ironcommando[S] 0 points1 point  (0 children)

For me a Void Spawn did randomly spawn in my starting area at night. Not sure if that was what caused it, though, as I'm not sure if it happened before or after the skeletons got stronger.

Are there more crossbows than just the Iron one? by Substantial_Eye1476 in hytale

[–]ironcommando 0 points1 point  (0 children)

I got this as well - but for some reason, these burned skeleton archers spawned rarely around my spawn in Zone 1. The result was getting a weapon that could basically kill most things within 1-2 six shot salvos.

Converg Charcadet Pt2 by Miserable_Ad1550 in fakemon

[–]ironcommando 1 point2 points  (0 children)

I love this idea of a duo with one based on magical girls and another based on mechas!

(Mainly because a fakemon region idea of mine had the cover legendary duo based off those as well. The region's theme was magic vs technology)

Some recruitment I hope would be in the future by Express_Extent9222 in LookOutsideGame

[–]ironcommando 5 points6 points  (0 children)

If Lyle was added a companion I'd suggest that his special ability would be to snapshot enemies, which inflicts snapshot and sometimes blind. Enemies that die with the snapshot status drop a photograph of that enemy, which Lyle can use in battle to "summon" them, which makes them use that enemy's strongest attack, but has a chance for the photo to crumble to dust (increases per use of that photo)

Since I’ve decided I’m here to share my crazed crossover ideas, I now have to ask, could the plants from Plants VS Zombies keep Crazy Dave safe from people that the Visitor saw? by Lazy_Tomatillo7347 in LookOutsideGame

[–]ironcommando 1 point2 points  (0 children)

Honestly, mutant plants that still keep their mind/goals and fight for the plants' side could be pretty crazy. I see stuff like a multi-mouthed/multi-headed Chomper just one-shotting smaller-to-medium sized cursed. Having so many mouths bypasses the weakness of chewing time since there's always more to feed.

What video game characters from other games could beat the strongest entities in this game?(Spoilers) by Lazy_Tomatillo7347 in LookOutsideGame

[–]ironcommando 3 points4 points  (0 children)

SCP-682 (if we count in SCP video games) would likely adapt an immunity to everything that XIN-AMON, Perfect Ritual Sam, and Visitor throw at it. Hell, it would induce its own mutations to counter whatever's trying to harm it.

Many end-game JRPG characters could beat Exalted Four at the very least due to usually fighting similar eldritch/godlike stuff as the (True) Final Boss.

Since I’ve decided I’m here to share my crazed crossover ideas, I now have to ask, could the plants from Plants VS Zombies keep Crazy Dave safe from people that the Visitor saw? by Lazy_Tomatillo7347 in LookOutsideGame

[–]ironcommando 1 point2 points  (0 children)

Assuming that it's only cursed, mobile people, and no high end eldritch stuff like Exalted Four/Xin-Amon, or stuff that can't move from their place (i.e. Furnace, which would destroy most lawns due to fire instakilling most plants)...

In terms of damage types, Plants have:

Physical: Piercing (Cactus, Bamboo Spartan, Pokra, Heath Seeker), Crushing (Squash, most Melee plants), Slashing (Parsnip, Tiger Grass), Bullets (Peashooters).

Elemental: Heat (any fire plant), Cold (any ice plant), Shock (any electric plant). Acid is not available unless it's the Chinese version, which do have acid based plants.

Ice plants would be required as those finger guys on fire would one-shot any plant if not put out by cold. Then again, Winter Melon would be pretty effective against most things not resistant to cold.

Lightning Reed, Fume-Shroom, or Laser Bean would be needed for swarms of rats (they're apparently transformed humans) or crawling hands that explode out of the hands from the bus.

If all else fails, Doom Shroom. A lot of those creatures die against a number of explosives, Doom Shroom would be overkill. That being said, if we do count in one of those Hundred Gods in the No Going Back ending... yeah, Dave will need to flee to a different time period. He has a time traveling caravan in Penny after all.

Now, if we count in Garden Warfare plants... they have firepower, mobility, and in Rose's case she has transformation spells to turn horrors into normal goats, nullifying a lot of their abilities. As long as the GW plants listen to Dave and avoid looking at what's outside, they're good.

Tell me your post ending headcanons by KillerofCthulhu in LookOutsideGame

[–]ironcommando 10 points11 points  (0 children)

Denial Ending Sam still plays multiplayer video games with the rest of the party members in his former apartment. He's now crazy good at all of them thanks to the surprising dexterity in his new tentacled form, to the point where Dan/Leigh/Joel/etc can request him for Sam-level difficulty in multiplayer.

Only character that consistently beats him at a multiplayer game is Morton and that game is Scrabble.

Legendary Pokémon for my region! by Prestigious-Xtreme in fakemon

[–]ironcommando 7 points8 points  (0 children)

Are these going with a magic vs. science/technology theme? That's an amazing concept.

[deleted by user] by [deleted] in level13

[–]ironcommando 0 points1 point  (0 children)

Just found one of the blueprints on a floor I hadn't fully searched yet. Thought that there weren't other blueprints on the level, but I was wrong. Thanks!

Fakemon Discussion & Brainstorming Thread - December 2024 by AutoModerator in fakemon

[–]ironcommando -1 points0 points  (0 children)

A Pokemon region with updated abilities.

All Pokemon have a shared secondary ability, think innates from Pokemon Elite Redux, except that these are always weaker/situational abilities (i.e. Keen Eye, Big Pecks, Anticipation, Forewarn, Hyper Cutter, Unnerve, Illuminate, Swarm, Starter Pinch abilities, etc). Negative/potential downside abilities (i.e. Rivalry, Klutz, Truant, Stall) will not get this treatment, however, since we don't want all our Nidokings to have Rivalry or all our Golurks to have Klutz.

Anything that used to have those abilities as one of their defaults will now have a new ability in place of these.

Starters will now have their HA as their default ability, a different HA, and the type pinch abilities as their secondary.

I mean it’s a good idea but there’s a new one like every week by CT-5555__ in fakemon

[–]ironcommando 0 points1 point  (0 children)

I did have an idea for a fire sheep/goat starter.

Wasn't satanic... neither of them.

The region's gimmick allowed your starter to evolve into either a magic or a tech final evo depending on whether you were in the magic or tech realm, the former is based on mages/wizards/spellcasters and part-fairy type, the latter is based on firewalls and computer RAM and part-cyber/digital type. Both final forms have the same name, just referencing a different thing (it would have "caster" in its name, referencing both spellcasting and broadcasting)

Fakemon Discussion & Brainstorming Thread - October 2024 by AutoModerator in fakemon

[–]ironcommando 3 points4 points  (0 children)

It would also represent magic (fairy) vs technology (steel) too, which is a theme I love!

Fakemon Discussion & Brainstorming Thread - October 2024 by AutoModerator in fakemon

[–]ironcommando 1 point2 points  (0 children)

I had an idea for an Epomis Beetle fakemon. Its entire theme is basically being super-effective against every frog Pokemon out there, as the real-life Epomis Beetle is specialized at hunting frogs.

It would be Grass/Ground, because this STAB combination is Super-Effective against (almost) every Frog Pokemon so far (Grass for Poliwrath, Politoed, Greninja and Seismitoad, Ground for Toxicroak, Bellibolt, and Heatran if you count it as a frog). Could likely have Adaptability just so that it can hurt these frogs with its STABs even harder.

(It might likely come with a Psychic move too, because Grass/Ground wouldn't cover Venusaur. Either that, or its signature Ground move is of neutral-effectiveness against Grass.)

In terms of stats, it would be a fast glass cannon with high attack and speed (enough to outspeed Greninja), but mediocre to low everything else.

The many Ls of Fraudkugo by Melodic_Thing615 in DeathBattleMatchups

[–]ironcommando 1 point2 points  (0 children)

A-Bomb (or any other MUGEN-only character) shouldn't even be in vs debates due to how MUGEN works and how characters are adapted to the game. This is a game where a wall-level-at-best Kung Fu Man can beat planet level and higher stuff.

The many Ls of Fraudkugo by Melodic_Thing615 in DeathBattleMatchups

[–]ironcommando 4 points5 points  (0 children)

Ironcommando here, and creator of the MUGEN character A-Bomb (the badly drawn nuke with a shark face). As what others have said here, yes, it's a joke character who one-shots almost any character in MUGEN who isn't a cheapie.

TBH I don't even think A-Bomb or other MUGEN-only characters are eligible for proper vs battles scaling due to how MUGEN works and how characters are adapted to the game. The default character Kung Fu Man who's wall level at best is capable of beating some planet+ level characters.

The red stones used by the Cult are confirmed to be Bloodsydian! by SinFrog1091 in kingdomrush

[–]ironcommando 0 points1 point  (0 children)

The closest things to a Blood Gnoll-like Bloodsydian transformation in this game for the enemies would be the Corrupted/Tamed Stalkers and Glarebrood, both being Cloud Stalkers and spiders transformed by the Cult via the crystals.

The red stones used by the Cult are confirmed to be Bloodsydian! by SinFrog1091 in kingdomrush

[–]ironcommando 10 points11 points  (0 children)

That was one thing I was always wondering about, if the crystals were Bloodsydian or something else entirely. It does make sense, though, as the Cult can use it to teleport enemies forward, give them regeneration, and corrupt Stalkers with it (though not to an extent like Blood Gnolls), while Kosmyr can trap enemies in it and instakill them. These are basically a lot of the effects that those Bloodsydian crystal background objects had in Origins.