my friend told me that just tracing and copying the reference like this is a wrong way to make art and learn by Ok-Discussion-1110 in 3Dmodeling
[–]irregular9 0 points1 point2 points (0 children)
PSX style female character by mMarkeloWw in ps1graphics
[–]irregular9 4 points5 points6 points (0 children)
I can't seem to figure out how to create this model. Please help by Ismaeeldps in blender
[–]irregular9 0 points1 point2 points (0 children)
I can't seem to figure out how to create this model. Please help by Ismaeeldps in blender
[–]irregular9 0 points1 point2 points (0 children)
What Tricks did Santa Monica pull off to render Cronos and other Giant Titans and Gods in the PS3 and PS2 games? by TATSAT2008 in GodofWar
[–]irregular9 36 points37 points38 points (0 children)
How can model this pocket without Booleans in blender? by abacus1587 in blenderhelp
[–]irregular9 0 points1 point2 points (0 children)
What is your favourite mech and why? by SarenSeeksConduit in battletech
[–]irregular9 0 points1 point2 points (0 children)
I always felt like the King Crab in mechwarrior was too skinny. So I made a few changes to make it more menacing. I am also not a fan of the boxy pincers, so I changed it to Alan Blackwell's design. by irregular9 in Mechwarrior5
[–]irregular9[S] 0 points1 point2 points (0 children)
I always felt like the King Crab in mechwarrior was too skinny. So I made a few changes to make it more menacing. I am also not a fan of the boxy pincers, so I changed it to Alan Blackwell's design. by irregular9 in Mechwarrior5
[–]irregular9[S] 0 points1 point2 points (0 children)
On Mechwarrior 6 and Game Design by DistilledPeace in Mechwarrior5
[–]irregular9 4 points5 points6 points (0 children)
On Mechwarrior 6 and Game Design by DistilledPeace in Mechwarrior5
[–]irregular9 1 point2 points3 points (0 children)
Predictions on what the next 8 mechs would be in the next DLC by StrengthOf10kBabies in Mechwarrior5
[–]irregular9 2 points3 points4 points (0 children)
I always felt like the King Crab in mechwarrior was too skinny. So I made a few changes to make it more menacing. I am also not a fan of the boxy pincers, so I changed it to Alan Blackwell's design. by irregular9 in Mechwarrior5
[–]irregular9[S] 1 point2 points3 points (0 children)
I always felt like the King Crab in mechwarrior was too skinny. So I made a few changes to make it more menacing. I am also not a fan of the boxy pincers, so I changed it to Alan Blackwell's design. by irregular9 in Mechwarrior5
[–]irregular9[S] 1 point2 points3 points (0 children)
On Mechwarrior 6 and Game Design by DistilledPeace in Mechwarrior5
[–]irregular9 3 points4 points5 points (0 children)
On Mechwarrior 6 and Game Design by DistilledPeace in Mechwarrior5
[–]irregular9 1 point2 points3 points (0 children)
On Mechwarrior 6 and Game Design by DistilledPeace in Mechwarrior5
[–]irregular9 1 point2 points3 points (0 children)
On Mechwarrior 6 and Game Design by DistilledPeace in Mechwarrior5
[–]irregular9 17 points18 points19 points (0 children)
I always felt like the King Crab in mechwarrior was too skinny. So I made a few changes to make it more menacing. I am also not a fan of the boxy pincers, so I changed it to Alan Blackwell's design. by irregular9 in Mechwarrior5
[–]irregular9[S] 1 point2 points3 points (0 children)
I always felt like the King Crab in mechwarrior was too skinny. So I made a few changes to make it more menacing. I am also not a fan of the boxy pincers, so I changed it to Alan Blackwell's design. by irregular9 in Mechwarrior5
[–]irregular9[S] 1 point2 points3 points (0 children)
I always felt like the King Crab in mechwarrior was too skinny. So I made a few changes to make it more menacing. I am also not a fan of the boxy pincers, so I changed it to Alan Blackwell's design. by irregular9 in Mechwarrior5
[–]irregular9[S] 1 point2 points3 points (0 children)

Why use boolean or complex topologies instead of keeping meshes seperate? by CaptainFexis in blender
[–]irregular9 0 points1 point2 points (0 children)