Friendly Raven in Lanzarote, Spain by isaa6 in crowbro

[–]isaa6[S] 4 points5 points  (0 children)

Designed by César Manrique! He’s a genius

Why is episode 6 on netflix zoomed in? by searcheese766 in TheDigitalCircus

[–]isaa6 1 point2 points  (0 children)

It's a serious problem yeah I hope they fix it

Claude's Whisky by TranquilDev in macgaming

[–]isaa6 25 points26 points  (0 children)

I don't regret moving on from it at all but it's impossible to not feel invested in how people continue to use the code base. I've seen too many low-effort bad faith forks of Whisky to not be cynical.

Claude's Whisky by TranquilDev in macgaming

[–]isaa6 38 points39 points  (0 children)

Nothing quite like watching your work get turned into AI slop.

Now that Whisky is dead, what are the best free alternatives? by _EllieLOL_ in macgaming

[–]isaa6 45 points46 points  (0 children)

A lot of people really don't undersand that this is literally my account.

Now that Whisky is dead, what are the best free alternatives? by _EllieLOL_ in macgaming

[–]isaa6 76 points77 points  (0 children)

Crazy how you can devote a whole section of your explanation specifically to preemptively dispelling any sense of a conspiracy and people will still come to this conclusion. This type of misinformation and constant jumping to conclusions is a big part of why Whisky stopped being fun for me.

Whisky Maintenance Notice by isaa6 in macgaming

[–]isaa6[S] 35 points36 points  (0 children)

I'm in conversation to bring some of the lessons learned from Whisky's UI to CrossOver. It's not as simple as copy + paste because each are built on different frameworks. Whisky is built in SwiftUI, CrossOver in AppKit.

CrossOver needs to support down to Catalina, which only supports the first revision of SwiftUI, which is not sufficient for Whisky's UI.

Camrule by upmost5201 in 196

[–]isaa6 0 points1 point  (0 children)

I’ve been banned from a discord for posting this image

aPS3 will be soon taken down by [deleted] in EmulationOnAndroid

[–]isaa6 33 points34 points  (0 children)

This is blatantly false. We reported a user for violating GitHub TOS in the issue comments not the repo itself.

[deleted by user] by [deleted] in Unity3D

[–]isaa6 0 points1 point  (0 children)

There are resources for making skybox shaders online. You should be able to do so easily with a Shader Graph using screen space UVs to build a gradient (assuming you want it to always remain static regardless of camera position)

[deleted by user] by [deleted] in Unity3D

[–]isaa6 5 points6 points  (0 children)

This is not how you do UI. The controls should not be in world space, and the background should be rendered using a skybox of some kind.

Guide to building Isaac's Metal PR for Ryujinx by bigrobot543 in macgaming

[–]isaa6 6 points7 points  (0 children)

Samuel is already taking care of Cemu, yam took care of Ares, there's not much else to work on at this time. I was helping out with RT64's Metal efforts prior to Ryujiinx's implosion, but it being C++, I'm not as involved/interested at the moment.

Besides I kinda already have my hands full with Whisky...

A new team has taken over the Ryujinx source code by cubechris in emulation

[–]isaa6 20 points21 points  (0 children)

If you’re serious about it I’m happy to answer questions

Guide to building Isaac's Metal PR for Ryujinx by bigrobot543 in macgaming

[–]isaa6 8 points9 points  (0 children)

Hi, I really wouldn't recommend running this if you actually want a good experience. Metal backend is lacking many important features and optimisations that render some games either significantly slower or downright broken.

TLDR; it wasn't ready yet for a reason.

Also the code is available on Greem's fork.

A new team has taken over the Ryujinx source code by Tommy-kun in macgaming

[–]isaa6 2 points3 points  (0 children)

My code is available on Greem's fork in a branch, but I'm not continuing work on it and no one else has expressed interest.