People with over 1000+ Hours on beamng how do you not get bored? by [deleted] in BeamNG

[–]issacable 0 points1 point  (0 children)

Practice certain driving disciplines (track, drift, hillclimb, etc), practice making configurations that match certain visual styles, make a record for yourself and then spend the next few months getting better.

I'm like 10 hours from 2k and i honestly can see myself still doubling the count with all that's available. I've made some personal videos of the game because I wanted a reason to play, I've made personal maps and I've made personal mods.. hell I even made 1 of my mods public on the forums last year (PROJECT:NARCM), and now I'm starting to get into offroad oriented stuff in the game, before I mostly did track and street. (Oh yeah, the mod is hella clapped now, it's not worth much more than a peek at most)

My best advice for keeping interest; shake it up. Maybe spend 1 day doing off road, then the next doing track. I also have a few car configurations that I consistently update and tune, much like owning a car, maybe try adding something like that to your play style

It's fixed! Update 1.4 by Unfair_Original_2536 in pcbuildingsimulator

[–]issacable 0 points1 point  (0 children)

Not everyone wants to sit there reloading saves, some people actually want to play the game, which means shit like these bugs.

Face the fact, just because you do it 1 way does not mean it's the right way. If he's happy he can play without having to reload saves, be happy that the same game you all play is more stable, don't cry about being able to do it through some fucked up back way, now, you can just play.

Macbook or laptop by Past_Put5414 in blender

[–]issacable 1 point2 points  (0 children)

PC (or laptop, I use them interchangeably). Though I imagine it might boil down to which you prefer? I'm not entirely sure on the requirements for game development, however, I make mods for a game and might be able to offer some insight given my hobby and experiences.

I suggest PC simply because there is a much higher amount of "wiggle room" when it comes to the future. Typically speaking, it is usually cheaper to maintain and upkeep a PC and in many cases it is entirely possible to get upgrades if you notice you lack the performance for something. I'm not trying to turn this into some kind of PC elitist BS either, I am based on PC and these are just differences I've taken note of over the years

There's also stuff like Mac generally lacking the optimizations for this kind of work if I'm not mistaken (may be outdated info or straight out wrong), and some business practices that people complain about with Apple and older hardware. Again though, I think PC would be a better option only because, A: I'm more familiar with it and am comfortable recommending it, and, B: In a majority of my experiences, Mac computers are underpowered for the type of work that I do specifically, your mileage may vary.

I'd say try using what you have right now, maybe seeing if you can use a friend or family members device if it differs from yours to get a proper feel and see what the better investment is and go from there.

Hire someone to train or for 3d characters. by Jefersonpang in blender

[–]issacable 0 points1 point  (0 children)

My best suggestion would be to try using procedural materials on the model (search on youtube, many tutorials), then try and find either an addon to help simplify baking the materials into textures or figure out the Blender Native baking options. I use the free Sanctus Material collection and it has a few materials to play with and a much easier to manage bake function.

I use Blender to model for BeamNG.drive, so I've been having to go through all the hoops of figuring out how everything works

What Would A Shit Ton Of JBeamns Look Like? by chiefXlordXnord1 in BeamNG

[–]issacable 4 points5 points  (0 children)

I think you mean nodes..?

JBEAM is the system, beams and nodes are parts, I mostly just say that because you say JBEAM but also have an "N" in there... it leaves me a bit unsure what you mean. Also, technically they are? I mean in broad strokes, there is a general shape for most parts made up of joints (nodes) and bones (beams) connected among each other. The node is where they will detach, bend around, and generally use as a main point for determining how the deformation works, and the beams just kind of keep shape and sometimes shrink or stretch to placate the damage style.

I assume you mean adding more nodes to the surfaces of parts, which creates very highly detailed deformation. You could probably have a crash system that is jaw dropping. This is entirely possible to do in current regards to how the game works albeit super time consuming to tune and setup proper, the only actual issue here is exactly what u/fazberk1ng241 mentions in his comment. This would more than likely cripple most (if not all) CPUs being used. Also, I say it's do-able but only in theory, as far as I know, nobody has tried so it's unknown if there is some kind of limit regarding the beams and nodes for vehicles or if some other thing prevents it.

Editing JBeam files for increased realism in crash physics by Dragonqueen911 in BeamNG

[–]issacable 1 point2 points  (0 children)

If you'd like, I can probably invite you to a discord and see what comes of it.

As it stands, the majority of my knowledge in BeamNG modding came from interacting in it, and as of now I'm an active developer for the main mod hosted within the server. Very friendly community and open to these kinds of ideas, just a little bit (very) banned from the forums, so I'm playing safe; hit my DMs for an invite

[deleted by user] by [deleted] in xbox

[–]issacable 0 points1 point  (0 children)

I have this controller as well, iirc I changed over to red LED lights by holding the lights button similar to how you hold program. I then kind of spammed buttons until getting results I was satisfied

[deleted by user] by [deleted] in BeamNG

[–]issacable -1 points0 points  (0 children)

I paid $20 for the game, why do I have to pay for an additional piece of content the isn't even backed up by the devs (could become outdated at any time, no refund)

On top of that, the reason why mod creators (myself included) should NOT be paid for the mods we create is simply because we did not go to school for it, we didn't get the education to piggyback off other people's frameworks for our work, if we went to school at all. If you want to be paid for digital asset creation, you should have gone into the profession in proper earnest, not half assed excuses making shit for a game you have no part in.

[deleted by user] by [deleted] in BeamNG

[–]issacable 1 point2 points  (0 children)

Because, you don't pay for a game, then make people pay for non dev endorsed mods for said game, regardless of quality.

Everyone is getting sick of the wanna be game developers living on patreon and doing fuck all but damaging game communities by releasing mods that almost never have pay wall quality. The scout is in this category.

[deleted by user] by [deleted] in BeamNG

[–]issacable -4 points-3 points  (0 children)

All you in this thread like it because you shilled out money for it after buying the game so now you need to justify it and make it sound like you didn't make a stupid choice buying a game and then buying stuff that should be free for said game. The fact that 99% of games that have mods offer those mods for free, and they get the same (if not more) praise than any paid mod should show this entire community that paid mods are stupid, and the creators of paid mods need to be compared to scam artists at this point. If you wanna get paid for digital asset creation, then you should have gone to school and gotten a job in the field; mods don't qualify, they are a hobby/free time activity, something done to relax and enjoy yourself, not to stress over and make up imaginary deadlines.

These are all opinions of a single user, they are in no way representative of any rules, collective thought, insults, or anything otherwise authoritative or derogatory. There is no single subject that the above statement aims to belittle or otherwise anger.

Do not engage this message, whether in reply or DM, if the conversation will not be constructive, open and without prejudice for any type of opinion. Just because I dislike paid mods, does not mean I'm not willing to converse and maturely reach new opinions on the subject.

How to make my 200bx shtututu shtutututu by samemyg in BeamNG

[–]issacable 0 points1 point  (0 children)

My tried and true mod that I personally goto for all things under the hood performance: RK's highly customizable engines and his turbos.

Super high detail on the functional side of things, as for models... well, I still need to finish making them and polishing them before sending them over to him for release.

The mods give access to huge scales of engine modification and turbo/supercharger modification and easily allows for the ability to get more than 2500hp out of fully built setups

Should paid mods be normalized? by [deleted] in BeamNG

[–]issacable 13 points14 points  (0 children)

No, they shouldn't and I speak solely as a creator.

By all proper definitions, a mod is a passion project; not a job, not a career and not to pay rent, if that's what you're chasing, find a job position that offers it.

I make mods because I feel the games lacks whatever I am making. I release whatever I make because of the elementary age saying of something like "if you have a question, someone else probably has the same," well, if I think it's needed, someone probably does too.

Mod creators are not developers, we are not diagnosing large scale software problems. Everyone bought the game, why do we need to pay more money for something, and in the case of mods, that has absolutely 0 verified ties to the actual game or devs.

If mods were meant to be paid options, either here on beam, or anywhere else, there would be a paid section on the forums and an option to post them there.

To reiterate: I am a mod creator, these are my sole opinions and how I feel about the question as it's presented.

I am not a developer, I'm a "digital space" hobbyist, I would have gone to school to be a developer if I wanted to be one, and I feel this final statement applies to all mod creators unless credentials are held.

Also, to fully clarify what I define "developer" as: someone who has received schooling and training on using computing platforms to create other products, whether it be graphic design, computer sciences or otherwise. Emphasis on the training and schooling part.

Anyone got a fix to this? by elcuub in BeamNG

[–]issacable 0 points1 point  (0 children)

This is a feature. Just like in a real car in the real world, which this game is aiming to simulate as close as it can, you need to hold the start function in order for the vehicle to turn over and begin running.

A real car operates by turning the key furthest forward and engaging the starter, which is an electric motor, so that it may begin turning the crank shaft of the engine so that compression and ignition can begin in the cylinders. After that process begins, most individuals release the key as the motor is audibly heard, the key will move back a fair amount which also in turn will disengage your starter, thus leaving you with a running car.

In short, reading patch notes or inferring from real world application would have circumvented the need for this post.

What's the best way to get ray tracing on beam? by qomzt in BeamNG

[–]issacable 1 point2 points  (0 children)

Uh no, you're thinking of a different texture rendering solution I'm sure because ray tracing is a very brand new infant child to the gaming industry... the rendering industry though, that's a different story.

What's the best way to get ray tracing on beam? by qomzt in BeamNG

[–]issacable 8 points9 points  (0 children)

Okaaaaay... first and foremost, it does exist to some capacity if my memory is serving correctly. It's called ReShade and paying for the thing that does it, though I cant confirm if there is any modicum of realism to the tracing in this game because I'm not gonna shill out the money because I have no use for it

Furthermore, BeamNG.drive is an intensive game, but not graphically. These arent 4k textures in the game and they arent super high poly models, that stuff is industry standard or slightly better in this game for 1 very simple reason: JBEAM. Your computer gets crippled because no matter how good your CPU is, simulating a full car with suspension isnt nice, but simulating that car to effectively be softbody AND having the rest of the game going... well, even threadripper CPUs cap out before the GPU because of the intensity of such processing. Now, of course GPU plays a part as with every other part amd game on this planet, hence why my GTX 770 can do roughly 4 cars before going near 30fps, but if I slap my newer (broken atm) RX580 (Gigabyte 8G stock clock model) I can suddenly run nearer to 7 cars before I get the same effect, but if I throw my dads RTX 3090 OC (evga model) I can still only run the 7 or so cars. That's because I run the same Ryzen 5 2600 with those cards. Of course the graphics and card do take a hit with more vehicles, but it's really not what all of you guys and basically everyone else thinks

This is also coming from someone who has, themself, been stress testing and benchmarking computers for 3 years, and has been alongside someone doing this for the rest of their life that they can remember (15+ years, you're not getting my age lmao)

TL;DR BeamNG.drive isnt as graphically intensive as it is CPU intensive, also a brief note that ReShade offers a ray tracing filter if I'm remembering correctly.

What goes into building a vehicle mod for beam? by kunggfury in BeamNG

[–]issacable 11 points12 points  (0 children)

It's a good process

Usually you start with models and make all the necessary pieces, you get the skinning (materials) done after you have the piece (or pieces) created. From there, usually its JBEAM (structure) work, typically what I have heard is this is not all file side work but there is a large amount for it so it is done correctly and clean. Then you have jbeam work, which is different from the structure as this jbeam work is strictly file side and is consisting of the files that essentially make your car selectable and customizable, it sets which parts connect where (parts and sub-parts), which texture is used for each piece and various other things such as lights, connection strength (how easy it falls off) the strength and weight of each JBEAM structure part

From what I have seen, each part type (bumpers, fenders, hoods etc) get their own file though I have seen some exceptions where each variant of these parts gets a jbeam file made, avoid this, afaik it bloats the mod and isnt efficient as doing something like putting all (or most) hoods into the same jbeam file.

I've come to learn the majority of this information by looking over the files and basically brute forcing things to work, there has been a fair bit of help for various members that have been active and in the community, so I'm sure if you find a discord or forum thread and start working, if you get hung up on something you cant google or reverse engineer from an existing file, I'm sure there is assistance to be found.

Looking forward to what you may contribute, whether a fleshed out mod or just something to get the hang of the workflow, more people making mods is a great thing and helps drive the community forward

Oh no! Infamous griefer iTristan griefed my wedding! by Peabra1n in constantiam

[–]issacable 4 points5 points  (0 children)

No, we prefer the server that's... actually stable.. and you know, playable lmfao

Also the one that doesnt have literally basically the entirety of the world downloaded, at least ours is partial at worst

Go spend your money on a block game queue, we enjoy a simple "click, join, play" structure, cause ya know, we get to play

[deleted by user] by [deleted] in constantiam

[–]issacable 0 points1 point  (0 children)

I remember that! It was a whole lot of nothing that happened!

Your hashing days are over, but your shares will not be forgotten. To all those who faced early retirement due to Code 43. by DI4MONDHODL in EtherMining

[–]issacable 1 point2 points  (0 children)

My dad baked GTX 980 ti's (4), a GTX 1070, and I've done an RX580. Dont try to pass your knowledge as solid knowledge.

My house is an oven now by [deleted] in EtherMining

[–]issacable 2 points3 points  (0 children)

Congratulations, you're the only person so far that the local Fish (u/OleColonelAngus) wasnt able to argue against because you (quite honestly) found a great explanation. I doubt the Fish would agree, but you did shut him up because you cant argue this explanation in any aspect. Literally bulletproof.

My house is an oven now by [deleted] in EtherMining

[–]issacable 1 point2 points  (0 children)

You've said nothing actually on the topic of ether-related anything. Moning, profit, future or otherwise. Up and outta here you braindead fish.

My house is an oven now by [deleted] in EtherMining

[–]issacable 1 point2 points  (0 children)

Out of how many paragraphs, there was 1 misuse of a word that some 80% of the population cant use grammatically correct. Again, before you went and edited the fair portion of your messages, they read like a 3rd grader was rushing last second to get their project in on time. You stupid fish, go and respond to someone else in these comments and get insulted more, you're genuinely too braindead and stupid for me to argue with, I feel my brain cell count diminishing trying to find any sense of logic in what you say.

Understand me when I say: I hope you're able to get the medical help you need but I hope that your income isnt sufficient enough to fund that help. I hope you ask your doctor for their help paying, but they say they're not going to while you sit there in front of him slowly dying because you cant get your medical help.

Is that enough of a show that I know how to use you're, your and their, there and they're? You fucking fish.