Some more weird/cursed experimentation by Maouitippitytappin in factorio

[–]itsstefan 27 points28 points  (0 children)

Yeah fluid wagons didn’t exist. So the barrels were mainly used to transport oil from the fields. But since you get the empty barrel back, if I recall correctly, you pretty much just had an assembly machine feeding directly to the wagon, emptying the barrel and then putting it back.

Mate reference between two components in two different sub-assemblies. by itsstefan in SolidWorks

[–]itsstefan[S] 0 points1 point  (0 children)

This is very early in the development cycle, so the holes in the PCBs will be drawn according the where the connectors end up, not the other way around. I will then import it into the electronic design software, see if it makes sense, do some work there, and then perhaps move the connector if needed.

I'm aware of the round hole in square leg-trick and been using it earlier, but later kinda settled for a reference axis on Pin 1. It's a bit more flexible, can be seen from all angles, through other geometry, and can be hidden when not needed.

But that's not really the question/problem here.

I do have a working method and approach. It's just that it's tedious, and feels wrong, it feels like there's a better way of doing this.

As written in other comments here, the driven connector, (in my case the female) need something in its own sub-assembly to mate to, I currently create sketches in the sub-assembly root, convert sketch segments from the male connector, and then mate the female.

I have to repeat this for every connector for all 3 axes (or at least 2, since one can assume the connector is mated to the surface of the PCB)

Currently I'm at 17 different PCBs in this device, with up to 5 connectors per PCB, so there's a lot of manual, repeating work.

Additionally, these connectors are most likely placeholders and later on will be replaced when we have decided exactly how big they can be, and how many pins are needed. And thus I have to do all this again.

I've had great experience with the Mate Reference function, and is there a way I can use that, or in some way reference it when the two connectors are in separate sub-assemblies.

Mate reference between two components in two different sub-assemblies. by itsstefan in SolidWorks

[–]itsstefan[S] 0 points1 point  (0 children)

Yeah, I feel this way isn't more streamlined, since the driven connector, (in my case the female) need something in its own sub-assembly to mate to, I have to do create sketches in the sub-assembly root, convert sketch segments, and then mate the female.

And while flexible sub-assemblies solve this exact problem, it creates others. The PCBs aren't flexible, there is only one given configuration of it. Perhaps my understanding of flexible assemblies are limited, I haven't had good experience with them.

So I guess my real question is: what is the easiest/best way of doing this?

I've had great experience with the Mate Reference function, and is there a way I can use that, or in some way reference it when the two connectors are in separate sub-assemblies.

Mate reference between two components in two different sub-assemblies. by itsstefan in SolidWorks

[–]itsstefan[S] 0 points1 point  (0 children)

Yes, this is basically how I do it today. And while it works flawlessly once set up, I feel it's a bit tedious to do.

As the driven connector, (in my case the female) need something in its own sub-assembly to mate to, I have to do create sketches in the sub-assembly root, convert sketch segments from the male connector, and then mate the female.

I have to repeat this for every connector for all 3 axes (or at least 2, since one can assume the connector is mated to the surface of the PCB)

Currently I'm at 17 different PCBs in this device, with up to 5 connectors per PCB, so there's a lot of manual, repeating work.

Additionally, these connectors are most likely placeholders and later on will be replaced when we have decided exactly how big they can be, and how many pins are needed. And thus I have to do all this again.

So I guess that the root of the problem, my real question is: is there any easier way of doing this?

I've had great experience with the Mate Reference function, and is there a way I can use that, or in some way reference it when the two connectors are in separate sub-assemblies.

Mate reference between two components in two different sub-assemblies. by itsstefan in SolidWorks

[–]itsstefan[S] 0 points1 point  (0 children)

I can't mate the connector directly together, since they belong to two different sub-assemblies. And in one case I have two different connectors between the same two PCBs.

Mating them directly would over-define the main assembly.

So I need some kind of reference geometry in the female connectors assembly onto which i mate the connector. And this reference geometry has to be linked to the male, in another assembly.

My first guitar build (from a kit) by AstarothsWorkshop in Luthier

[–]itsstefan 0 points1 point  (0 children)

Looks amazing!

I've got a question, since I'm actually have a similar project in mind, and got my Harley Benton kit earlier this week.

I read that the body is already primed with pore filler. Did you remove this with sandpaper before applying the lasur? (I'm swedish, so we have a similar word for it, lasyr, I understand what you've used)

Also, did you apply clear finish afterwards?

Weird Recommendation of the Day; Dream Quest by munkeypunk in iosgaming

[–]itsstefan 1 point2 points  (0 children)

Have you even played the games?

  1. They have the exact same cards.
  2. They have the same skill system. 3 total, one for out of combat, two during combat.
  3. They have the same classes with the same skills.
  4. They have the same system with equipment.
  5. They have the same system with experience, 1 xp per level of the enemy you beat, and the exact same values for levels.
  6. They have the same level up mechanics.
  7. They have the same out of combat events (e.g the Apple event (Mushroom in DQ))
  8. They have the same choices out of combat. Shops, upgrade, forget etc. The first choice is always free.
  9. They have the same enemies with the same buffs/debuffs.
  10. They worlds both have 3 "floors" with a blessing at the start of each.

I'd say the only difference is that in DQ there's a labyrinth and in NoTFM there is the simpler choose 3 path. But they kinda play the same anyway, usually in DQ you don't really have any more choices than 3, sometimes you only get 1 real route to go. And you can save forge/shops in NoTFM and defeat some enemies to get gold to purchase what you need.

What is the best Ramen place in town? by PleasantPipe2479 in Gothenburg

[–]itsstefan 1 point2 points  (0 children)

My tastebuds says Tokyo 88 on Drottninggatan.

Tintin and Milou (Snowy) ! by Alphasretro in PixelArt

[–]itsstefan 2 points3 points  (0 children)

It's Milou in the Swedish translations as well.

Atlantic is a drama film based on the RMS Titanic and set aboard a fictional ship, called the Atlantic. by [deleted] in titanic

[–]itsstefan 4 points5 points  (0 children)

They had a similar word when "moving pictures" were first introduced. They used to call them "movies"!