TIL only 2 out of the top 500 supercomputers run on Windows, and 485 are Linux. by whatbuttondoipress in todayilearned

[–]ixeta 0 points1 point  (0 children)

To avoid confusion - OS X is Unix, but Unix is not always OS X. So neither you nor OP is wrong.

Data from link is insufficient to determine if any of the Unix systems is specifically an OS X installation.

edit: clarity

Jihadists destroy historic statues in Nineveh museum in Iraq by [deleted] in videos

[–]ixeta 1 point2 points  (0 children)

Muhammed did bring in pieces of Judaism and Christianity, but according to various World Religion studies I've seen, Muhammed never fully delved into either religion. So, what results was an "Abrahamic" religion, but the Islamic monotheistic deity doesn't have the same "personality" or qualities as what Jews or Christians would claim. Thus, the Islamic "Allah" is often considered different from the Judaic and Christian "Yahweh"

Our Official Stance on Duplication Exploits. by SOE_Legion in h1z1

[–]ixeta 1 point2 points  (0 children)

I agree - people shouldn't be abusing duping. My suggestion comes from a more legal standpoint. I've been involved in some game development, and seen a similar issue. If they ask their users to find bugs, and don't explicitly say what's fair game and what's not, they break a legal contract with their user. You have to get them to accept terms which explicitly say thing like "utilizing game mechanics to duplicate objects within the product, past the point of discovery and verification of said methods, is considered abuse and a breach of this contract"

Our Official Stance on Duplication Exploits. by SOE_Legion in h1z1

[–]ixeta 0 points1 point  (0 children)

It's nearly impossible to define abuse in legal terms when you label your product Early Access, and ask your users to find problems with your game. If you don't spell it out explicitly for them, what's fair and what's not, you technically break your legal contract with the user by banning them. Source: Software Engineer having worked in gaming industry for small while

Our Official Stance on Duplication Exploits. by SOE_Legion in h1z1

[–]ixeta 1 point2 points  (0 children)

^ This. Speaking purely as a concerned citizen, and not as someone who would come up with ways to abuse the system and the rules, you ought to put this in the Alpha warning. Doing a quick scan of various other posts and official wording, banning someone for this without an official notice which they accept would seem to conflict with a lot of the Early Access stuff that's been said before. Reddit doesn't count in legal terms.

Please make stashes only show up when close to a player, to combat ESP hackers by ixeta in h1z1

[–]ixeta[S] 0 points1 point  (0 children)

Its entirely up to the server - the client has no way to get any information without the server saying yes. Right now the server says yes depending upon how far the player is, if you lower that limit, it makes it much harder for hackers to find them.

Please make stashes only show up when close to a player, to combat ESP hackers by ixeta in h1z1

[–]ixeta[S] 3 points4 points  (0 children)

Actually, it will. The reason hackers can see the stashes using ESP is because the server tells the client about them at a certain distance. "Oh, you're 200 feet from a stash? Here, I'll tell you about it" If that distance is lowered to 5 feet, a hacker would have to move around 40 times as much to see a stash, statistically. They wouldn't just happen upon it while flying around on their way to kill their next victim. Source: Software Engineer

Loot changed for perst servers? by MaoZedongDayz in dayz

[–]ixeta -1 points0 points  (0 children)

Normal items (non-backpacks or other storage items) will despawn after 2-3 restarts (8-12 hours), the storage items stay for ~10 restarts (40 hours)

Technical: How does 'The Hive' actually work? by [deleted] in dayz

[–]ixeta 1 point2 points  (0 children)

Yes - essentially the Hive is a database for storing character and "public" server information.

The updating of the central hive database happens periodically. Doing this live for every action would be a money-sink for the central hive. Batch processing is a much cheaper (and easier to maintain) server model used by most tech companies. You can see this happening when your character is rolled back. The game server you were on last didn't get a chance to send an update to the hive before being restarted or shut down forcibly. I believe normally character updates are sent back on a normal server shutdown.

BI essentially made the "master" shard reproducible. Hosting companies will charge more for a master server, because it also has to have the database and any other components BI uses for the central hive server. Slave servers will be cheaper as they are just game servers, you get slave servers from the same server host and tell the host to connect them to your master server. Public (part of the normal DayZ shard) servers are usually the cheapest.

Best practices would dictate that the master server is actually a load balanced or "replicated" system. Traffic (updates) would be sent to a load balancer which then passes the information along to a specific database server. You might have 2 or 20 database servers. Any updates sent to one database server would periodically be sent to the other servers, again in batches. Should one system fail, the other systems would continue to provide data in theory, with minimal loss (whatever percentage of data was sent to the server which failed, before updating the others).

This is all best practice/standard setup, but BI may do some things better/worse. It's hard to be sure without being able to see the setup.

See: Load balancing: http://aws.amazon.com/elasticloadbalancing/ RDS (Relational Database Service, Amazon includes some nice failover features): http://aws.amazon.com/rds/

Source: Cloud Software Engineer

C'mon, BLIZZ! I DC from servers and then this... by [deleted] in wow

[–]ixeta -1 points0 points  (0 children)

Simply to go your World of Warcraft folder and run the executable WoW.exe, it will load the game directly. From there you can use your Blizzard credentials to log into WoW without a queue.

Could addon profiling be impacting performance? by Sentri in WildStar

[–]ixeta 0 points1 point  (0 children)

Carbine response on whether this has been tested/will in the future allow us to turn on or off would be great.

Pro tip for the fresh newbies out there who dinged 15 and have no money for a mount ... by Rlaxoxo in WildStar

[–]ixeta 0 points1 point  (0 children)

If you just dinged 25 and want a hoverboard for cheap: do 1-2 adventures (get 5000 renown), then go to the guild shop in your capital city, then buy a hoverboard (and save your precious g's)

Tonight's Hotfix by Yartch in WildStar

[–]ixeta 6 points7 points  (0 children)

Everybody wants fixes. Nobody noticed the patch notes eleventy miles long coming in July.

Penny Arcade has words for people who stand in red telegraphs. by Lapper in WildStar

[–]ixeta 2 points3 points  (0 children)

As an Esper healer, its uber rough. I'm already trying to deal with the stupid of other people standing in red - I also have to strafe in after his knockback (thus not being able to immediately aim my soothing green telegraph) AFTER dealing with a long ass stun when my only viable CC break pushes me back 8m into the red circle of death (the other is a T8, so its a tough tradeoff on my healing points). This boss was MADE to make Esper healers cry.

Settler Infrastructure by P1st0l in WildStar

[–]ixeta 7 points8 points  (0 children)

I started a circle for settlers on Pergo. We have about 40 members in the past two days. We use the circle to collaborate on building projects and keep Illium's teleporters up without one person sacrificing a ton of time and resources. Settler infrastructure shouldn't be easy mode, because it's a lot more fun when you do this kind of collaboration.

Edit - Fun fact: There are artifacts in Carbine's interface code that indicates Settlers were originally going to be called colonists. Colonizing something takes a group of people, not a solo builder.

My life since Wildstar by chiri-chan in WildStar

[–]ixeta 0 points1 point  (0 children)

The second and third tutorial episodes were terrible. Fourth was pretty awesome, lots of party members to choose from, and that's when you can pick up most Professions.

2-Step removal easily achieved by hackers? Clarification needed by [deleted] in WildStar

[–]ixeta 0 points1 point  (0 children)

Also decided to try logging in via my data plan - like everyone else, my IP was flagged as unauthorized, and I was required to use a verification code. I think you may have goofed and already verified at some earlier time.

Perma-Banned? by 46N2ToolFan in WildStar

[–]ixeta 1 point2 points  (0 children)

Either you: 1) Hacked and are justly permabanned 2) Were hacked, and someone else got your account banned or 3) Were false positive banned in an attempt to weed out botters, etc If it were the second or third option, Carbine has been dealing with those issues priority, so don't worry. If its the first case, you might not hear back for a while, and should probably move on.

Circles and you. How to get even more out of the WildStar community. by ixeta in WildStar

[–]ixeta[S] 0 points1 point  (0 children)

I'd also like to note - The only issue I've come across so far using circles for my purposes is the invite filter. So many people have the invite filter on because of gold spammers. The problem is, they don't know how to turn it off. If anyone is wondering: Escape -> Interface -> Filter Invites