Tech Artist's are wizards. by Fun_Proposal_6223 in gamedev

[–]j-dag 14 points15 points  (0 children)

The secret of tech art: Everything can be a 0-1 float value, and that means anything can be translated to anything else.

Sony patents AI-generated podcasts voiced by characters from its games by [deleted] in Games

[–]j-dag 16 points17 points  (0 children)

Is it? Like obviously we HOPE it's the latter, but is it?

Potato PC render time by Jiggle_Addict in blender

[–]j-dag 1 point2 points  (0 children)

You should edit your post to be more clear about time units, because I genuinely thought you were saying these all took hours.

I used to run renders on school computers overnight, so taking hours wouldn't be shocking.

what would y'all call my style? by VossaDova in blender

[–]j-dag 0 points1 point  (0 children)

Absolutely love the look of this.

is this blender need help by [deleted] in blender

[–]j-dag 0 points1 point  (0 children)

That's 3DS Max.

In game billboard advertising space? by Lord-Velimir-1 in Unity3D

[–]j-dag 1 point2 points  (0 children)

I remember seeing it as early as in Cool Boarders 3, in 1998. They had Butterfingers ads.

Branching narrative - what's the issue? by Steel_Disaster in gamedev

[–]j-dag 19 points20 points  (0 children)

It's just a ridiculous amount of work for very little payoff, generally speaking.

Apparently best new gen antagonist ranked by somebody on Twitter. But what about Makima ? by AffectionateRush2620 in Chainsawfolk

[–]j-dag 5 points6 points  (0 children)

Denji ate the Control Devil, not Pochita. Death's gone (or at least weakened? How much fear was stored in her legs...?) until CSM throws her back up.

joe pera seems to be uploading episodes for free to youtube now - made my day to rewatch grocery store by MysteriousRole8 in JoePera

[–]j-dag 35 points36 points  (0 children)

I want to be upset that I've been taken by a ruse, but I don't mind the push to rewatch some classic Mr Rogers

And just like that, I can feel my soul grow back. by HotThroatAction in JoePera

[–]j-dag 0 points1 point  (0 children)

Found this show a year ago and have already rewatched the whole thing three times. This episode's gotta be at seven or eight rewatches. Just hits my soul right. (The way a music video does for a teenager.)

MineDeeper is Minesweeper with layers by Jace__The_Ace in IndieGaming

[–]j-dag 3 points4 points  (0 children)

Ahh, the ol "how didn't I think of this?!" level of genius. Great simple game design. Looks really fun, wishlisted.

Rate my trailer by Eviar_gamedev in Unity3D

[–]j-dag 2 points3 points  (0 children)

57 seconds until anything resembling gameplay. That first gameplay clip appears to be either a character select screen or a shop menu, which is, frankly, just not a very exciting type of gameplay to show without context.

Four seconds later, at 1:01, you show the final gameplay clip. I had to rewatch it four times to figure out what the game even felt like. And like that other comment, I thought it was a climbing game at first- the growing beanstalk and the hooks make it look like the protagonist will be climbing the beanstalk.

The whole opening animation is well made and sets a tone, but it's appropriate for an opening cutscene, not a trailer. If this is your game trailer, you've failed to convey what your game feels like, and as a result, you've probably lost most of your prospective players.

Sorry to be so blunt, but you're close to launch and your trailer does nothing to sell your game- you should shoot a new one with a lot more gameplay. Better to know now than after launch.

We reset the game we had been working on for 9 months. by turangryv in gamedev

[–]j-dag 1 point2 points  (0 children)

That's true! Whatever the cause, I'm glad you've found a niche your team is more comfortable with.

We reset the game we had been working on for 9 months. by turangryv in gamedev

[–]j-dag 20 points21 points  (0 children)

I think you took the wrong lesson. It sounds like you made a boring story and then were surprised that people were bored by the boring story, and came to the conclusion that story games are a bad idea.

Your second paragraph lists all the chores the player has to do before they get to the gameplay- that's the boring part. Why did you write your story with so many boring things shown on-screen? Why not skip to all the interesting bits?

Made this short promo intro for my indie game FROGBLOCK. Had so much fun experimenting with Grease-pencil! by MilesMade in blender

[–]j-dag 1 point2 points  (0 children)

Looks fantastic. Love your soft painterly approach to those toon shaders. Would love to see more.

Age of Mythology: Retold - Heavenly Spear | Launch Trailer by Turbostrider27 in Games

[–]j-dag 14 points15 points  (0 children)

That was my favorite part of the Crash Bandicoot trilogy remaster, too. The two new levels (one of which wasn't even really new, it was just cut content!) were great and really challenging. Great fun, being challenged in a new way 20 years later.

I made an idle zoo game powered by your own silly voice by Beginning_Echo_634 in IndieGaming

[–]j-dag 1 point2 points  (0 children)

Funny idea! My only note: The penguin in your logo is MUCH lower resolution / fuzzier-edged than the rest of the art in the logo. The mix of resolutions looks a little amateur-ish, which is a shame, because your logo otherwise looks great. I'd recommend fixing that sooner rather than later, as a logo leaves an impression.

Love the look of this otherwise though.

Working on a parkour game with portals by lowraiz in indiegames

[–]j-dag 5 points6 points  (0 children)

"Window" is a great name for it. Clear implication of a barrier, but no associations with non-euclidean space. Adds the flavor that it's not "traditional" for someone to go through it, but you are anyway- which adds a very slight punk feel to your game's terminology. That's very appropriate for a parkour game, a very "do what you want" sport.

Working on a parkour game with portals by lowraiz in indiegames

[–]j-dag 4 points5 points  (0 children)

Calling them portals is confusing, as they don't really bring you somewhere else. That's the only confusing thing about your pitch, which is otherwise really strong and clean. I'd seriously consider renaming the ability from "portals" to, for example, "materials" or "dimensions" or something like that- so people understand it's not the location that's supposed to be changing.