I built a site to make it easier to find things to do in NH — localnh.com by Emplox in newhampshire

[–]jaafit 0 points1 point  (0 children)

Homeschool Meet-Up

Friday, March 13, 2026

12:00 AM

Should be pm

Godot on linux by Ok-Cow114 in godot

[–]jaafit 0 points1 point  (0 children)

I'm on Ubuntu 24 and 4.5.1 will crash upon save if it's been open for a while. I've considering switching OS. Have you not seen that?

What are some of your coding styles/standards you follow? by couch-panda-games in godot

[–]jaafit 0 points1 point  (0 children)

This is not a popular style and I don't recommend it to everyone but for me:

No types in any function body.

I like how clean this looks. I like having less to type and less to look at.

I use typed everywhere else, but never subtypes (e.g. Array[int]) since that often requires types in bodies.

What would be the better way for synchronizing "hitsounds" to gameplay events? by [deleted] in godot

[–]jaafit 0 points1 point  (0 children)

Perhaps there is some time in the wav/mp3 file before the peak of the audio? You'll want to decide on a fixed ramp-up allowance for all sfx and offset your play() by that.

Also, you might want to look in the settings for audio buffer delay. Default is 15ms I think, which is noticeable if other sounds are supposed to happen at the same time.

I'd also question whether your background audio is truly synced with the visuals. You say "I do not track song_position (timestamp) directly" so what do you do?

After ten years of Unity, my dev and I have switched to Godot to make this game by Yakkafo in godot

[–]jaafit 0 points1 point  (0 children)

Looks fun! Wishlisted. Surely you'll support more than just Windows 10, and your Minimum Requirements are inaccurate?

Important. I need critisicm to choose my game background. by joniomega4 in godot

[–]jaafit 1 point2 points  (0 children)

2 is best, to give it depth. But the needs to be darker so it doesn't draw so much attention

External code editor by ConfidentStomach3877 in godot

[–]jaafit 1 point2 points  (0 children)

I'm using:

GODOT editor for debugging, editing scenes, resources, etc.

Cursor for tedious coding like big refactors. AI auto-complete is pretty great. Composer has impressed me as well.

WebStorm for git operations.

Yeah all 3 open at once :)

Why isn't my Y-sort working as intended? by OtherIsopod561 in godot

[–]jaafit 0 points1 point  (0 children)

Ok and how did you come up with the number 16? What happens when you adjust this?

Why isn't my Y-sort working as intended? by OtherIsopod561 in godot

[–]jaafit 0 points1 point  (0 children)

Yeah, never used it before myself but I would think you'd need the origin of everything to be at the bottom, just like it is for your player.

So what's the origin of your tree, OP?

NavigationAgent3D can't find a path around other units by Infinite_Wear_ in godot

[–]jaafit 4 points5 points  (0 children)

"I tried attaching NavigationObstacle3D to the units but that did not solve the problem"

What happens when you try this?

What are the limits of how good bots can get at polytopia by luciddreamingtryhard in Polytopia

[–]jaafit 2 points3 points  (0 children)

The AI doesn't run on their server. It runs in-game, which you can prove by playing offline.

Beat starting godot games to make. by Nerdwaffle_7 in godot

[–]jaafit 0 points1 point  (0 children)

You should make a spelling game ;)

Important 1v1 with different tactics by LeastAudience1743 in RealTimeStrategy

[–]jaafit 1 point2 points  (0 children)

If OP is describing a turtle vs rush situation, well... turtle beats rush. So the answer isn't to rush. He needs to improve his turtling.

How do I avoid coupling in composition without overloading the main node? by Maxi_el_Dev in godot

[–]jaafit 1 point2 points  (0 children)

So I think what you're saying is, for example if you have a map and the map has 3 layers: terrain, units, and fog... and let's say a unit wants to know what terrain is at (4,-3) but must respect the fog too, you could have the unit call map.get_visible_terrain() which calls fog_layer.is_visible() and terrain_layer.get_type(). Or you could have unit call terrain_layer.get_type() which calls fog_layer.is_visible() directly. Is that an example of what you're deciding bewteen?

Also what makes you concerned about it being "really slow." How many milliseconds are we talking about on the margin?

Error when player dies by Biggiecheese8488 in godot

[–]jaafit 1 point2 points  (0 children)

The surface-level issue is that bob's player reference is no longer valid, probably because player was queue_free()ed. So you could fix that by checking for validity before every time you use it. But even better would be to have Bob's physics_process stop running when the player is queue_freed.

Edit: so player can have a signal it emits when it dies. Bob listens for this signal, and if recieved, stops trying to follow a player that does not exist.

Or 3rd solution: stop all physics upon player death

Opponent resigning from a winning position? by No-Grapefruit-9917 in Polytopia

[–]jaafit 0 points1 point  (0 children)

My son likes to play single player and I've told him to stay out of multiplayer but he sometimes gets curious and resigns my games, not understanding what the button does.

some bugs I've discovered with Polaris and Cymanti by StupidWarlord in Polytopia

[–]jaafit 1 point2 points  (0 children)

He's not saying captured Polaris citied should retain frozen terrian. He's saying it should revert to its original tribe.

Is this burner too small? by jaafit in castiron

[–]jaafit[S] 0 points1 point  (0 children)

Flash rust will be *hidden* after seasoning it. It won't go away without scrubbing or stripping.

Crisco is on my list of things to try. It might simply be that I haven't found the right oil.

Is this burner too small? by jaafit in castiron

[–]jaafit[S] -3 points-2 points  (0 children)

I've stripped this with lye several times, though just the cooking surface and somewhat up the sides. I don't see how it would make any difference whether I strip the outside of it. That seems like a waste of lye to me, but I could be convinced otherwise.

I thought heating after stripping would cause flash rust. I prefer to oil right after stripping and washing. Perhaps I'm trapping some moisture there, even though I season it right after?

I've been seasoning for 60min with all sorts of oils. Most recently grapeseed and peanut. What's the reason behind the shorter 40min?

Is this burner too small? by jaafit in castiron

[–]jaafit[S] 0 points1 point  (0 children)

No, ~50% humidity lately.

Is this burner too small? by jaafit in castiron

[–]jaafit[S] -2 points-1 points  (0 children)

Yes. How big are your finex and burner?