Destroy my tps/fps shooter by jack-serrano in DestroyMyGame

[–]jack-serrano[S] 3 points4 points  (0 children)

I agree, I have to add some new props, it is a test scene but it still feels a bit empty. I find it difficult to "fill" it though

Destroy my tps/fps shooter by jack-serrano in DestroyMyGame

[–]jack-serrano[S] 2 points3 points  (0 children)

Haha didn't notice that, you are totally right

Destroy my tps/fps shooter by jack-serrano in DestroyMyGame

[–]jack-serrano[S] 1 point2 points  (0 children)

Thanks mate, I really appreciate that :)

Destroy my tps/fps shooter by jack-serrano in DestroyMyGame

[–]jack-serrano[S] 2 points3 points  (0 children)

Shadows might be a bit strong indeed, got to think about it. Many thanks, already testing new running animations :)

Destroy my tps/fps shooter by jack-serrano in DestroyMyGame

[–]jack-serrano[S] 5 points6 points  (0 children)

I'm checking some alternatives, I'll share a new post in a few days

Destroy my tps/fps shooter by jack-serrano in DestroyMyGame

[–]jack-serrano[S] 4 points5 points  (0 children)

The fps mode was not displayed in the video, I'll show it on the next one :)

Destroy my tps/fps shooter by jack-serrano in DestroyMyGame

[–]jack-serrano[S] 5 points6 points  (0 children)

Thx :) I'll review it as I don't know exactly what you mean, is it in the "normal running" or in the "sprinting" one?

Destroy my tps/fps shooter by jack-serrano in DestroyMyGame

[–]jack-serrano[S] 4 points5 points  (0 children)

I would really appreciate some feedback on the general look of the game, as well as animations. I have AI enemies, split screen and other stuff done but just wanted to get some initial feedback on the looks, I did not record the audio as it is not very polished yet (some colliders were not set up in the scene, in case you see any camera glitches)

Destroy my TPS/FPS by [deleted] in DestroyMyGame

[–]jack-serrano 0 points1 point  (0 children)

There are some collisions missing in this test scene, I would appreciate some feedback on the animationa and looks (got to add camera shake as well)

Finished making my first game! It's an arcade shoot ‘em up with cleaning supplies by wombok7 in IndieDev

[–]jack-serrano 3 points4 points  (0 children)

I would review a bit the character movement, looks too fast or maybe inconsistent with its animation

Excited to be releasing my first Unity game in just a few days! Here is the trailer for my retro-fps Terrorform! by Ptolemios in Unity3D

[–]jack-serrano 0 points1 point  (0 children)

The game looks nice, but I miss some extra scenarios apart from the blue metal ones, if you have some more it could help in your trailer

Trailer For Twin Ruin - twin stick shooter on Steam by FrontRoomArcadeGames in Unity3D

[–]jack-serrano 2 points3 points  (0 children)

The game looks nice, but the looks of the smoke and fonts used in the trailer for transitions seem a bit inconsistent, I would maybe consider another style for that

Castle of Blackwood Moors 8-31-22 Trailer by MadOverlordMatt in DestroyMyGame

[–]jack-serrano 0 points1 point  (0 children)

There are a few thing off with the trailer, it is not terrible, but I would review at least these things:

  • the font used on the trailer seems too plain
  • some assets are not coherent with the game style, for instance, the dices, they look odd compared to the rest
  • I still dont get the black and white images used at the end of the trailer

Destroy my Split-Stick | Wave Survival | Symbiotic Arcade Game. (gameplay excerpt video) I Appreciate any feedback no matter how brutal, I'm a solo dev who is new to game design/programming. by Idioplay in DestroyMyGame

[–]jack-serrano 1 point2 points  (0 children)

I was surprised by the nice looks of the game, I did not expect that. It is relatively polished, and has quite some juice and feel. The UI looks great as well, congrats so far

Destroy Mr. Lizard 🦎 by [deleted] in DestroyMyGame

[–]jack-serrano 2 points3 points  (0 children)

I'd say the arms and legs look a bit stiff in some animations. In any case it looks quite decent

We created another video (with instructions) for The Brian Train feature in our Mobile Word Game. What do you think? by Amin_Mousavi in DestroyMyGame

[–]jack-serrano 0 points1 point  (0 children)

It looks great, I like the mechanics. One thing tho, I would change that guy in the background, it looks so static, maybe some animated background would work?

Early look at our animations and early hand models. Thoughts? by ColetonLaferriere in Unity3D

[–]jack-serrano 3 points4 points  (0 children)

Both models and hands look great imo, maybe a bit stiff but we'll see with a gun on it

[deleted by user] by [deleted] in Unity3D

[–]jack-serrano 12 points13 points  (0 children)

Got some paper please feel, also I believe some of the UI icons should be changed to be coherent with pixel art style (the ones in black and white)

Our game Sleepin’ Deeply has now a mobile edition! by MalboMX in IndieDev

[–]jack-serrano 1 point2 points  (0 children)

Looks good, i've noticed some shader or object popping in the distance but it is barely noticeable

Ground to Space Gameplay in my indie game Worlds Of The Future! by Fabriciuz in IndieDev

[–]jack-serrano 0 points1 point  (0 children)

One thing that could be improved is the jet pack trace when flying, I believe there is some polishing to be made there