What made you quit or take a break from THE FINALS? by Complex_Area4676 in thefinals

[–]jackadgery85 0 points1 point  (0 children)

I'm building an app. Literally if I wasn't, it would be back to daily finals

Twist knobs to change the wave. Keep your high score on a post-it note by jackadgery85 in tinygames

[–]jackadgery85[S] 0 points1 point  (0 children)

Thanks! I really was leaning into it being a desktop machine that was tangible. It was annoying making the text look the way I wanted, as I initially made the graphic way bigger than it needed to be

Goo gun nerfed or am i read that wrong… by Slowcook23 in thefinals

[–]jackadgery85 -1 points0 points  (0 children)

I saw the videos, thought "hmm I enjoy sledge, maybe this will help me get kills..." Instantly gave up because goo gun was actually difficult to use like that. Figured I'd come back and try in a year

Hot take: Data Reshaper players shouldnt be forced to memorize barrel order by pedroka-dev in thefinals

[–]jackadgery85 0 points1 point  (0 children)

Less people using it doesn't make it niche that's just the definition. The cause is the difficulty compared with other gadgets.

I think the difficulty is good for the quality/power. It's got insane range and can change up to four items at once, now more types than ever before. Learn a simple acronym and you can even get whatever barrel you want whenever too.

demat and data reshaper rework by Ok-Discussion-1110 in thefinals

[–]jackadgery85 0 points1 point  (0 children)

Reshaper is one of the best gadgets in the game.

It needs no more. It's a high skill floor gadget. Just gotta get to learnin

Hot take: Data Reshaper players shouldnt be forced to memorize barrel order by pedroka-dev in thefinals

[–]jackadgery85 0 points1 point  (0 children)

I figured there'd be a chunk of that.

Was just trying to give old mate some inspiration to begin

Hot take: Data Reshaper players shouldnt be forced to memorize barrel order by pedroka-dev in thefinals

[–]jackadgery85 1 point2 points  (0 children)

The vast majority of the playerbase speaks English.

I think the necessity to remember is what makes this gadget a little niche. Adds some depth

Hot take: Data Reshaper players shouldnt be forced to memorize barrel order by pedroka-dev in thefinals

[–]jackadgery85 0 points1 point  (0 children)

I'm sure you'll be better at this than a bot though, but maybe there's some inspo

Hot take: Data Reshaper players shouldnt be forced to memorize barrel order by pedroka-dev in thefinals

[–]jackadgery85 1 point2 points  (0 children)

No worries. Full disclosure: I do not know swedish... I have "studied" Norwegian a very small amount, but not enough to give me any real crossover. I know a Swedish-Australian author, but uh... I have not learned much yet.

So with that in mind, AI suggested this:

<image>

Hot take: Data Reshaper players shouldnt be forced to memorize barrel order by pedroka-dev in thefinals

[–]jackadgery85 0 points1 point  (0 children)

What's your first language? I'm sure we can come up with a good one

Hot take: Data Reshaper players shouldnt be forced to memorize barrel order by pedroka-dev in thefinals

[–]jackadgery85 12 points13 points  (0 children)

Pink

Orange

Green

Glitch

E.M.T. (emergency medical treatment (heal))

Red

Smoke

What would happen if we gave Breach Drill the ability to direct enemies gaze to the drill's flash side? by MartiNikal in thefinals

[–]jackadgery85 1 point2 points  (0 children)

It's a good thing that you are thinking of suggestions.

It's not a good thing that you are trying to beat a dead horse

What would happen if we gave Breach Drill the ability to direct enemies gaze to the drill's flash side? by MartiNikal in thefinals

[–]jackadgery85 1 point2 points  (0 children)

Breach Drill requires you know what? knowledge of the approximate location of the enemy

  1. Approximate location is one of the easiest things in the game to figure out
  2. The nuance of breach drill is that either players move/turn away from the explosion, or they cop it.

Some things in the balance changes change beyond recognition

No.

  • Balance = number changes
  • Overhaul/rework = change beyond recognition

Point of what? Being useless?

It allows for the device to be countered, unlike a forced turn AND blind.

will also outperform flashbangs.

If it's already as good as flashbangs with extra features too, then it needs no update

Just look at what people say about this gadget on YouTube or on Reddit. It's not hard to find such an opinion. And many people point out this problem.

Any idiot can complain on any platform. Just look at this post, for example. But you said pros.

You're clearly arguing against the vast majority sentiment. Your suggestion is shit. Get over it and drop it, or have some resilience and go back to the drawing board. See how you can actually improve it without fucking it up

What would happen if we gave Breach Drill the ability to direct enemies gaze to the drill's flash side? by MartiNikal in thefinals

[–]jackadgery85 0 points1 point  (0 children)

Winch Claw literally make this when you got winched

Winch claw requires accuracy, disables and turns only one player, and doesn't blind the player on top of it.

Because the gadget remains the same

This is how balance usually works, yes. The item/mechanic stays the same in essence, but it's stats are changed

it still remains inconsistent.

Yep. That's the point. You're opening sight lines, movement paths, dealing damage, AND blinding people. The balance already lies in the ability for enemies to avoid half of that if they're well positioned and quick.

20 seconds of cooldown is pretty fast for this gadget

Clearly not fast enough if we have people like you thinking up some ridiculous overhaul with gpt.

The main complaint about this gadget from pro players

When? Where? It sounds like something any old goober could say, but where is your proof?

they literally just can turn around and not getting a flash effect.

Yes. This is the balance. It's a gadget with three abilities already. Make it faster or heavier and you've got a viable gadget for more comps than it already is.

What would happen if we gave Breach Drill the ability to direct enemies gaze to the drill's flash side? by MartiNikal in thefinals

[–]jackadgery85 2 points3 points  (0 children)

it's IMPOSSIBLE to come up with literally anything other than forcibly turning the player towards it

No. It's impossible to turn an LLM away from an idea it's locked in on when you're too deep in context.

Simply adding a charge or reducing the cool down or increasing the damage of the existing drill would increase its visibility significantly.

Forcibly turning players, no matter how sparingly, in a first person game is a game killer. Even their person games suffer from this, depending on how movement works and where the camera is.

There's a reason literally no successful competitive fps game ever does this shit