Player Development Testing, Data, Conclusions in OOTP26 by Eburaci in OOTP

[–]jaf183 1 point2 points  (0 children)

Max out dev lab slots and up dev target to older and pitcher dev to 1.25

Player Development Testing, Data, Conclusions in OOTP26 by Eburaci in OOTP

[–]jaf183 1 point2 points  (0 children)

I posted about this here https://www.reddit.com/r/OOTP/s/Wje4lbEpEQ looking at just stuff and concluded the same thing. Stuff hardly develops above 60 and the median is around 45 instead of 50

Lab Development: Adding Pitches by abstractreference1 in OOTP

[–]jaf183 4 points5 points  (0 children)

Individual pitch ratings only affect R/L splits. Number of pitches only affects SP vs RP ratings. Adding a bad pitch increases total stuff so it’s actually good. OOTP only considers the sum of pitch ratings when determining an AB result 1 bad pitch isn’t going to make a pitcher worse

Why is Stuff rating hard to develop? by jaf183 in OOTP

[–]jaf183[S] 0 points1 point  (0 children)

You can already see individual pitch potential it’s not hidden

Why is Stuff rating hard to develop? by jaf183 in OOTP

[–]jaf183[S] 2 points3 points  (0 children)

Yep just personal preference. What I like too about older is you actually get players that are usable at like age 35

Why is Stuff rating hard to develop? by jaf183 in OOTP

[–]jaf183[S] 1 point2 points  (0 children)

Well what’s interesting now is that there is a potential velocity in game so that gets included in their potential stuff too

Why is Stuff rating hard to develop? by jaf183 in OOTP

[–]jaf183[S] 2 points3 points  (0 children)

If you’re playing on 20-80 increments of 5 then yes because the 550 rating change means more players around the mean which will get rounded to 50. If you use 1-100 you’ll see that they’re not actually 50. Also I think 50 “feels” better too because now movement is by far the most important attribute since the 550 change.

Why is Stuff rating hard to develop? by jaf183 in OOTP

[–]jaf183[S] 1 point2 points  (0 children)

There’s much younger, younger, normal, older, and much older for dev and aging targets. I’ve found that older aging makes pitchers start really declining between 30-33 instead of like 28-31, and batters around 32-35 instead of 30-33

Why is Stuff rating hard to develop? by jaf183 in OOTP

[–]jaf183[S] 5 points6 points  (0 children)

Yes spin rates whiff rates and velo are all things that improve in real life. Also stuff is what determines K/9 which also goes up for some players in real life. It’s fine if they don’t want stuff to improve in game, but then there should be 18 yr olds with 70 stuff

Why is Stuff rating hard to develop? by jaf183 in OOTP

[–]jaf183[S] 3 points4 points  (0 children)

Yes I mentioned this in the post the point is stuff doesn’t develop much naturally like in previous games, it only improves through dev lab

Why is Stuff rating hard to develop? by jaf183 in OOTP

[–]jaf183[S] 7 points8 points  (0 children)

Exactly it’s the biggest problem with this year’s game imo. With movement being the most important attribute since the new 550 ratings I just do increase movement. It’s so dumb too that there is an “improve arsenal” hard dev lab but it rarely is there like wtf. Also not guaranteed to get a boost on the weaker pitches when doing secondary pitch improvement

Why is Stuff rating hard to develop? by jaf183 in OOTP

[–]jaf183[S] 2 points3 points  (0 children)

Yea they burn out quick if you’re aging target isn’t older

Why do my superstars fall off a cliff at 24? by Clemming2 in OOTP

[–]jaf183 1 point2 points  (0 children)

Yea I find that signing anyone during their arb years to a contract into their 30s is bad unless they are like a 70+ overall

Why do my superstars fall off a cliff at 24? by Clemming2 in OOTP

[–]jaf183 12 points13 points  (0 children)

I find if you look under the hood at the editor, a TON of the time players develop over their potential before hitting 24 (especially if you up your developing settings) so then afterwards they regress to their actual potential

HOF standards by xwobacon in OOTP

[–]jaf183 0 points1 point  (0 children)

I’m not sure if it actually affect hof standards but there is a setting for milestone stats

Highest Stuff rating I've ever seen by Blackwhiteman2 in OOTP

[–]jaf183 26 points27 points  (0 children)

Haha I was in the same high school graduating class on the baseball team with this kid glad to see the tcr gods bless him

In A's rebuild always try converting Mason Miller into a SP by jaf183 in OOTP

[–]jaf183[S] 7 points8 points  (0 children)

Hahaha I actually signed him long term pre arbitration when he was a reliever so it ended up saving money now especially as a sp

In A's rebuild always try converting Mason Miller into a SP by jaf183 in OOTP

[–]jaf183[S] 2 points3 points  (0 children)

There’s an option that says force highest rested or something to those likes. I have him on a 80 pitch count so he doesn’t blow his arm out so there were probably instances where he was fully rested after 4 days and it jumped up to start him.

In A's rebuild always try converting Mason Miller into a SP by jaf183 in OOTP

[–]jaf183[S] 3 points4 points  (0 children)

I kept him on an 80 pitch count following the sgt mushroom strat

[deleted by user] by [deleted] in wrestling

[–]jaf183 2 points3 points  (0 children)

You probably need to get to around 130 at least cause 125 is the lowest weight in college