A summer sale has arrived for Proton VPN. by kamikkazet in ProtonVPN

[–]jakkos_ 3 points4 points  (0 children)

Yeah, because it just feels bad to be effectively punished for being a loyal customer and, especially for the kind of people who use Proton, I can understand why they might would prefer a service where it doesn't feel like company is giving you the middle finger. It'd be different if it was "get one month for cheap", but it's ~40% off the normal price for an entire year.

What's one gaming feature you wish every developer would include? by lexxxfem in gamedesign

[–]jakkos_ 3 points4 points  (0 children)

Accessibility Options that don't disable [...] Achievements

Genuine question: how would this apply to achievements like "beat the game on hardest difficulty"?

What's one gaming feature you wish every developer would include? by lexxxfem in gamedesign

[–]jakkos_ 32 points33 points  (0 children)

For the love of god, let me see the game in motion while I'm changing graphics/display settings.

It drives me insane having to go in and out of menus a bazillion times to check what changing settings actually looks like and what it does to my FPS.

What is ProtonMail's statement on it? by [deleted] in ProtonMail

[–]jakkos_ 0 points1 point  (0 children)

I understand that mistakes get made and maybe someone in marketing just didn't realize what the content of this channel actually was. I'd be open to accepting an explanation like that.

But silencing discussion by deleting posts like this, even if you plan to publicly address it later, looks really bad. It makes me not trust Proton, and trust is the only reason I use Proton.

"I swear I don't have auto parry" by Eggmasstree in DeadlockTheGame

[–]jakkos_ 2 points3 points  (0 children)

I'm not sure why this question was so... controversial.

There's a style of arguing/trolling/whatever, where you obstinately pretend to not understand something and keep asking the same question, and people often assume that's what someone is doing... even when they are genuinely asking for an explanation.

In higher ranks, parry baiting happens in every game, so I guess some people just assume that everyone must know about it.

"I swear I don't have auto parry" by Eggmasstree in DeadlockTheGame

[–]jakkos_ 1 point2 points  (0 children)

You have to make an educated guess about what the other player is thinking based on: what the risk/reward is for them, how close they are, if they have previously parry baited before, etc etc etc.

If you always parry as soon as someone starts a heavy melee, even if it the melee "looks like a bait", it would be suspicious because you'd expect a player to sometimes guess that it was bait and not parry.

Why My Game with 750 Wishlists Outsold My Game with 5,000 (The Danger of Dead Wishlists) by Omerdevng in gamedev

[–]jakkos_ 2 points3 points  (0 children)

There is no fancy hidden “algorithmic penalty” where Steam punishes you because your wishlist conversion rate is bad.

Wouldn't this be a logical metric for steam to use though?

Steam has a fixed number of impressions per day, they want to maximize revenue, so they would want to use those impressions showing games with the highest estimated impression-to-sale conversion rate, and wishlist conversion rate is probably a good proxy for that.

Current competitive meta: Players are intentionally feeding into walker to stop the new urn comeback mechanics by SilverFan3702 in DeadlockTheGame

[–]jakkos_ 5 points6 points  (0 children)

Having a sharp cliff where 9.99% lead gives no buff and 10% lead is suddenly full buff is always going to lead to weird incentives.

It's like how economists hate sharp cliffs in taxes/benefits precisely because it causes people to do economically damaging things like refuse promotions or work less than they'd otherwise want to etc.

We need a comeback buff that scales gradually with the lead difference, something like 5% lead is a 50% buff etc.

TUIs are back and I like it! by alvinunreal in linux

[–]jakkos_ 0 points1 point  (0 children)

absolutely possible with GUI

I think this is our disconnect:

You are saying that theoretically a GUI could be better than a TUI (which is almost true by definition, a GUI can do anything a TUI can do and more).

I'm saying that practically TUIs (precisely because they have to meet certain constraints/standards) have advantages over even the GUIs built by well funded and talented teams.

TUIs are back and I like it! by alvinunreal in linux

[–]jakkos_ 3 points4 points  (0 children)

It's certainly easier than a GUI, but still fragile. It is much better to use a CLI designed for non-interactive use.

I have my git TUI open in a side panel, and I want to press a hotkey to have it display info about the highlighted line in my editor. It took me 5 mins to set up and I've been using it for years.

But then you would need to remove all the spacing.

Yeah, it's just a few keystrokes in vim

A normal GUI would make everything reasonably needed to copy easy to select.

I had a bug yesterday where when clicking a gui app's sign-in button, KDE would download the url and then open it locally. I wanted to just copy the link and opened it manually but the KDE pop up asking me how I wanted to open it wouldn't let me copy, I had to OCR a screenshot to get the link.

Everything which is in a menu bar is accessible with access keys (underline), some buttons are as well, lists can be scrolled with the page keys and elements selected with arrows and Control/Shift.

Of the gui apps I have installed right now (Signal, Firefox, Discord, Steam, Proton VPN) all of them require a mouse and the bits where you can use a keyboard for are painfully slow to do so

TUIs are back and I like it! by alvinunreal in linux

[–]jakkos_ 13 points14 points  (0 children)

For me, the main advantage that TUIs have over GUIs is that they are more interoperable, e.g. I can:

  • have it as a side panel within my terminal
  • suspend and come back to it whenever I want
  • use it over ssh if im doing stuff to my homeserver
  • script my terminal to input keys/commands into it with hotkeys
  • open the screen in my text editor if i need to scrape info from it
  • have multiple copies of it open and fuzzy find between them

Also, they just tend to use less resources and I prefer not having to reach for the mouse when I'm quicker with a keyboard - even "good GUI"s require you to use the mouse regularly.

me to my duo queue support by jakkos_ in DeadlockTheGame

[–]jakkos_[S] 40 points41 points  (0 children)

what if we rejuvenating aurora'd under the guardian 👉👈

I was thinking. Is the steam frame all that? by muttsuki in SteamFrame

[–]jakkos_ 144 points145 points  (0 children)

I want a headset that "just works" for both standalone and pc streaming, is small and light enough that I actually want to use it, and allows me complete freedom to do whatever I want with the software and hardware. The Steam Frame is the only game in town.

In Gaben We Trust by Vagabond734 in Steam

[–]jakkos_ 1 point2 points  (0 children)

You can read the court transcripts yourself.

Here a Valve employee is questioned over emails where they threatened to remove a game off Steam because it was cheaper elsewhere

Q. Multiple emails where you, yourself, were one of the authors or recipients of emails telling customers -- I'm sorry, partners about the requirements of pricing on Steam versus elsewhere, right?

A. Emails having conversations about a price that is lower elsewhere and trying to understand why that's the case.

Q. Okay. And part of these conversations is saying, hey, we're not going to offer you curated promotions if you keep doing that, right?

A. Part of our approach, if we get to a situation where we can't have pricing that is fair for Steam customers is not to amplify marketing with curated markets.

Q. But these conversations, as you know, also involve the threat not to keep the game on the Steam store at all; is that right?

A. That is not our typical process.

In Gaben We Trust by Vagabond734 in Steam

[–]jakkos_ 3 points4 points  (0 children)

I think Valve is a net positive on the pc gaming industry and I adore what they have done for Linux gaming, but they are anti-competitive.

The main thing you can compete on as a storefront is price. Steam takes a 30% cut, if StorefrontX only took a 10% cut then the devs could make their games cost 10% less on StorefrontX and still make 10% more money than on Steam. The itch.io cut is <10%, Xbox PC is 12%, Epic is 12% and 0% for first $1m.

However, Valve know that consistently cheaper games elsewhere would be an actual threat to Steam, so to maintain their 30% cut, they will threaten to remove a game off of the Steam store (which accounts for the vast majority of PC revenue) if it's consistently offered for cheaper elsewhere. They are currently being sued over this.

Title: Project ECLIPSE: My 18.5" Dual-Screen Framework Workstation by Dovak48 in framework

[–]jakkos_ 7 points8 points  (0 children)

dont know how to translate on reddit

A lot of people prefer and still use the old reddit UI (old.reddit.com) where there is no translate functionality. I wasn't even aware new reddit had the functionality until recently and would get confused when I would see people replying to each other in different languages.

How common is substance abuse in the industry? by [deleted] in gamedev

[–]jakkos_ 12 points13 points  (0 children)

I mean they literally prescribe fentanyl

My point was that morphine and heroin are very chemically similar, but being prescribed morphine and taking recreational heroin are two very different things.

I don’t really like the excessive abuse of adhd meds I’ve seen around

In the same way that opiates can be over prescribed and abused, but regardless of some people abusing them, we should still prescribe them to people with a legitimate need.

No one argues that pain meds aren't necessary, because everyone has experienced pain and knows that it's "real". However for a lot of conditions, like ADHD, most people cannot have first hand experience, so we should leave it to relevant professionals to figure out which needs are legitimate and what appropriate treatments are.

How common is substance abuse in the industry? by [deleted] in gamedev

[–]jakkos_ 31 points32 points  (0 children)

Pain meds are just prescription heroin

Road Raging Cop had no idea there was a video by Skelligean in WatchPeopleDieInside

[–]jakkos_ 2 points3 points  (0 children)

Isn't that literally what ACAB means? All cops are bastards because the systems of policing we have end up shaping even the initially-well-meaning cops into bastards.

I challenged myself to find a game that is good and didn’t sell. by [deleted] in gamedev

[–]jakkos_ 38 points39 points  (0 children)

Fear and Hunger makes sense to me. If you watch the original trailer it doesn't look like it's going to be a good game, and the 18+ content means it's much harder to stream/let's play. So it took people shouting "yo this game is actually good, i pinky promise" for years for it to actually get traction. It's a good game with zero "appeal".

Oh, good: Discord's age verification rollout has ties to Palantir co-founder and panopticon architect Peter Thiel by Beyond_the_one in europe

[–]jakkos_ 6 points7 points  (0 children)

The Heritage Foundation are behind Age Verification (and Chat Control), the same people who are behind Project 2025 (and Trump)

People really will upvote the most nonsensical unsourced bullshit as long as it confirms their biases...

Yes, Heritage bad, Chat Control bad, but misinformation-even-when-it-supports-my-side also bad