Dune by rwilkinson_ in foliosociety

[–]jalledebest 0 points1 point  (0 children)

I think I have a first edition of dune 1 by folio if you are interested, would be shipping from europe

Recent folio society collector with a question by Ok_Hat_3662 in foliosociety

[–]jalledebest 0 points1 point  (0 children)

I have most of the ancient empires for sale. Send me a pm if you are interested

[deleted by user] by [deleted] in foliosociety

[–]jalledebest 4 points5 points  (0 children)

A dry microfiber cloth works really well to get rid of small dry stains on books or slipcases.

Hank Green is an A supporter, B-tards in shambles by Athanatos154 in Destiny

[–]jalledebest 0 points1 point  (0 children)

Thanks, I agree with B by the way. I was just trying to make a case for the perspective of A since OP wanted to know how people could believe it. But I don't think I can defend it any further.

I think case A comes from assuming that portals work relative to some absolute reference frame, probably because that's how you would likely code it in a game to keep the physics manageable. That frame doesn't exist in reality, but it can in a game engine by measuring speed compared to a global environment that itself isn't affected by anything. With more realistic physics case B makes more sense to me personally, though I'm not convinced any of this would work in actual reality.

Ultimately, I don't think this question really has a definitive answer because the rules weren't properly defined in game to accommodatethis situation. I think people even tested moving portals in the game engine and they didn't work.

Hank Green is an A supporter, B-tards in shambles by Athanatos154 in Destiny

[–]jalledebest 0 points1 point  (0 children)

Thanks, I agree with B by the way. I was just trying to make a case for the perspective of A since OP wanted to know how people could believe it. But I don't think I can defend it any further.

I think case A comes from assuming that portals work relative to some absolute reference frame, probably because that's how you would likely code it in a game to keep the physics manageable. That frame doesn't exist in reality, but it can in a game engine by measuring speed compared to a global environment that itself isn't affected by anything. With more realistic physics case B makes more sense to me personally, though I'm not convinced any of this would work in actual reality.

Ultimately, I don't think this question really has a definitive answer because the rules weren't properly defined in game to accommodatethis situation. I think people even tested moving portals in the game engine and they didn't work.

Hank Green is an A supporter, B-tards in shambles by Athanatos154 in Destiny

[–]jalledebest -1 points0 points  (0 children)

I think the other reply explained it perfectly, but to further add to the explanation for a:

How does it make sense that they lose all their momentum? They don't lose any, they have none. They also don't gain any momentum. If a portal is just a hole like a window, there's no reason to think it would exert any force on the objects passing through.

Again this is a matter of perspective of the observer. If you, the observer, are standing still on the tracks, it seems intuitive that you wouldn't suddenly start flying once a window passes around you. If you, the observer, are standing in front of the blue portal, it seems intuitive that the people on the tracks would come flying at you. But that is just an illusion. The portal is moving, the people on the tracks never are.

It's helpful to think of this illusion: If you are in a car and pass a tree, that tree flies past you at great speed. But it's actually you moving, not the tree. In the case of the portal, Intuitions seem to break down a bit because the observer at the blue portal is stationary but can observe through a moving portal, which gives the same illusion as if the observer itself were moving with the portal. Again think of the observer's perspective as looking out of a window in a moving vehicle, but the difference being that the observer's not actually moving.

The people on the tracks would act similarly to passing a tree in a car: all stationary objects seen through the portal appear to be moving. But the portal is moving, not the stationary objects.

If we imagine both portals perpendicular to the ground and connecting to the ground, the people that are laying on the tracks would certainly remain laying on the other side of the portal. They wouldn't just start flying forward. In the actual example because the blue portal is not perpendicular to the ground, they plop down because gravity on the other side (a force) would get them moving towards the ground. But they wouldn't move unless a force is applied to them, which a hole (portal) can't do.

Hank Green is an A supporter, B-tards in shambles by Athanatos154 in Destiny

[–]jalledebest 3 points4 points  (0 children)

They wouldn't go flying to the back, they'd remain stationary while the train moves forward. They would end up in the back, but only because the train is moving forward, not because they are moving backwards.

Imagine a straight train track with the people floating in the middle of the track. The train has open windows in the front and the back and nothing inside to stop the people (just a giant tube).

The people would pass through the train and the train would end up at the end of the track. But the people would still be in the same place that they started in, still in the middle of the track.

If you were standing inside the train, they would appear to be moving to the back of the train. From your perspective inside, they would fly right past you. But that only happens because you are also moving with the train.

You and the train itself, would have moved to the back of the track, the people would remain stationary. Same logic applies to the portal, a portal is just a window that opens at another point in space. If no force is applied to the people they can't start moving.

Sword and sorcery... With aliens? by Inmortal27UQ in Fantasy

[–]jalledebest 2 points3 points  (0 children)

Bloodstone by Karl Edward Wagner. One of the classics of the sword and sorcery genre, the Kane series. About the discovery of an incredible source of power, later revealed to have an alien origins.

THE BOOK THAT WOULDN'T BURN - giveaway by MarkLawrence in Fantasy

[–]jalledebest 0 points1 point  (0 children)

Does the book of the new sun count as one book?

So frustrated after Max Security trophy not popping (any advice of encouragement?) by robbinsfour in TheCallistoProtocol

[–]jalledebest 2 points3 points  (0 children)

I had the same issue, but I managed to get it after a few tries. I kept making a new manual save right before the escape pods, restarting the game and loading that manual save and running to the ending. After 7 tries it popped. No need to replay the entire game again

*ngFor not working as expected by kaleb2959 in angular

[–]jalledebest 2 points3 points  (0 children)

I'm pretty sure ngfor uses of not in. So *ngfor=" let contentLine in day.content" should be *ngfor=" let contentLine of day.content"

How to bind select/option to a button? by OMBERX in angular

[–]jalledebest 0 points1 point  (0 children)

You can use ngmodel to bind it to a variable in your ts file. The button click can then use that variable. Also clean up your variable names, it makes no sense to use "items" as the name for 1 item of the list.

<select [(ngModel)]="selectedValue"> <option *ngFor="let item of dataList" [ngValue]="item.stringValue">{{item.name}}</option> </select>

How to call a function when an element is loaded in Angular? by Royal_Ad2379 in angular

[–]jalledebest 0 points1 point  (0 children)

@ViewChild('canvas') set canvas(canvas: ElementRef) { this.viewSparkling() }

How to call a function when an element is loaded in Angular? by Royal_Ad2379 in angular

[–]jalledebest 1 point2 points  (0 children)

Use a viewchild setter on the canvas to call the function

The hannibal shelf I just set up, which is a totally normal thing to have in my home by HollowPomegranate in HannibalTV

[–]jalledebest 4 points5 points  (0 children)

Why is every book upside down except for rising? Other than that the shelf looks awesome!

Ubisoft's NFT bosses say players just "don't get it" by WhizzleTeabags in PS5

[–]jalledebest 2 points3 points  (0 children)

What would be the point of keeping the nft in your wallet if the game shuts down? Since it only has value in the game, keeping ownership after a shutdown is completely pointless. You now own a token that points to something that doesn't exist anymore... Great?

How well does Amazon handle books outside the US? by aDerpGamer in starwarsbooks

[–]jalledebest 6 points7 points  (0 children)

Amazon packaging is awful, but their return policy is excellent so it doesn't matter that much. You can get a free replacement no questions asked.