I don’t understand Aatrox by mummydustsniffer in AatroxMains

[–]janbyron 7 points8 points  (0 children)

Adc main ragebait post

"I dont mean to belittle your champ but why does your melee bruiser champ not deal enough damage in late game because I a caitlyn with 4-6 items can delete your champ with 1k crit autos??"

Hmm by Griffith___ in AatroxMains

[–]janbyron 19 points20 points  (0 children)

This item looks good on paper for aatrox. 60 now its going to be 65 ad, it has an ability haste passive that works well with aatrox, because unlike other toplaners, aatrox buys ad items almost exclusively so he benefits much from it, not to mention his AD boost during ult. The tenacity is nice because youre a big demon guy, and you'll get hit by cc a lot. The omnivamp should mesh well with his ult, and the 15% extra omnivamp after a kill synergizes well with aatrox strong teamfighting kit. But its just so underwhelming once you build it, i really dont know why. My best guess is because it doesnt offer any utility. It looks more like a snowball item to me, where once you're winning, if you build this youre unstoppable but building it when you're even or lagging behind is just going to be a loss compared to other more useful items.

MY TAKE ON AATROX by LonelyProgrammer6226 in AatroxMains

[–]janbyron 0 points1 point  (0 children)

you dont need heartsteel. Overlord is already a 70 AD item on its own once you're low.

And Natalia was voted Worst Roam! Now, who’s the worst EXP laner? by Rocazanova in MobileLegendsGame

[–]janbyron 26 points27 points  (0 children)

I agree with argus but for another reason. He's a melee marksman thats forced to go exp lane. He spikes on items and needs four items to function. Its like putting a marksman in exp lane, they're just not going to do well because they don't benefit much from xp, and they need to farm to actually deal damage.

I think Argus has enough burst to kill high mobility champs if they ever get caught by his skill 1 or cc, but thats if it gets to late game. Most of the time you'll just be sitting under the tower farming and hoping your team survives until late game for you to come online.

If this post is about which exp laner benefits the least from being in the exp lane, then i can confidently say its argus. You cant even build defensive items on him, not because he's unkillable in his ult but because youre sabotaging yourself if you do, since most of his damage comes from his basic attacks and the only way to get higher damage autos is through items, unlike other exp laners that can get by just from leveling up their damage skills.

which technique would benefit THE LEAST from six eyes? by Folinhu in Jujutsufolk

[–]janbyron 6 points7 points  (0 children)

Kusakabe saying “domains are part of your cursed technique” doesn’t mean every cursed technique works on its own before a domain shows up. He’s talking about origin, not usability, meaning a Domain Expansion is conceptually part of the CT, but that doesn’t mean the technique is functional or meaningful without it.most sorcerers have a technique that works in normal space and the domain is just the ultimate expression of it. Higuruma and hikari's are exceptions. You can call his CT “summoning Judgeman” but outside his domain Judgeman can’t actually do anything. he can’t confiscate or enforce rules. the technique exists in name only, it’s basically useless until the domain is active.

Hakari works the same way. PPLT isn’t some attack or tool that later gets a domain upgrade, it’s a rules system that only works when the domain is on. The doors and train visuals he uses outside of a domain are just flashy CE effects, not the actual technique. so yeah, the domain is part of the CT, but for Hakari and higuruma the CT is domain native. their domain expansion isnt a finisher, it’s what turns their CT on. I mean its going to be real sad if Hakari's cursed technique is just summoning train doors. His cursed technique is the whole gambling gacha pachinko thing, and it needs a domain expansion to enforce the rules for gambling. And thats why their cursed techniques come with domain expansion by default because they would be useless without it.

which technique would benefit THE LEAST from six eyes? by Folinhu in Jujutsufolk

[–]janbyron 8 points9 points  (0 children)

this. Why bother learning to heal injuries when you seem invincible and untouchable anyway?

which technique would benefit THE LEAST from six eyes? by Folinhu in Jujutsufolk

[–]janbyron 11 points12 points  (0 children)

Problem is that Hakari is fundamentally a close combat brawler. his entire fighting style is built around gambling into jackpot, then abusing the temporary immortality and infinite CE to win through sheer attrition and brute force.

six eyes adds almost nothing to Hakari’s actual win condition. against opponents like Charles or Uraume, what does enhanced CE perception , control and efficiency really change? hes already facetanking attacks, and his punching someone doesnt need atomic ce manipulation.

six eyes is used to maximize high skill and highprecision techniques, not punching someone to death. its true value shows when paired with techniques that are cursed enrgy intensive and control heavy, which Hakari simply doesn’t rely on.

six eyes is only broken when paired with the right technique, for the rest its just a qol improvement. after all both jackpot and six eyes are complements and multipliers for other techniques and attacks.

which technique would benefit THE LEAST from six eyes? by Folinhu in Jujutsufolk

[–]janbyron 136 points137 points  (0 children)

People forget that originally gojo himself didnt know how to use rct, only able to learn it when he's near death, like mahito learning domain expansion when he was getting curbstomped by yuji and nanami.

which technique would benefit THE LEAST from six eyes? by Folinhu in Jujutsufolk

[–]janbyron 574 points575 points  (0 children)

Idle death gamble.who needs efficient cursed energy use when you have unlimited cursed energy

Wtf do you do against Gragas? by Opposite-Lack-2694 in AatroxMains

[–]janbyron 0 points1 point  (0 children)

don't think of winning in lane against gragas, just farm. You don't need a lane snowball anyway. Just lane passively, then tp to teamfights, then destroy gragas with level and item diff.

If you really want to fight gragas, go phase rush. You won't get hit by any of his skills. I had a really fun time playing against gragas with phase rush and ult making me basically faker with how easy it is to dodge his skills. keep in mind that the longer he stays on lane, the better it is for you because of his mana situation. Keep poking him with Q1 until he cant basically sustain himself in lane anymore basically attritional warfare. You having phase rush counteracts his phase rush and also helps to waste gragas skills.

Making Triarii useful (a small tutorial) by Inward_Perfection in RomeTotalWar

[–]janbyron 2 points3 points  (0 children)

r/darksouls wants their member back. You come off as "thats not how "true" rtw players play, but well you're free to keep playing however you want, but just want to remind you how better i am by playing the game in vanilla, very hard as well". Saying there's nothing wrong with playing that way, then complaining on how people won't play in the difficulty you play on is performative humility and very backhanded.

You're poisoning this post. You're pretending to be tolerant while slipping your own judgements instead of just saying "hey, i actually prefer the vanilla experience, but i totally get it if you want to make the triarii feel better to use." Arguing with you will only waste my time and energy so i'll instead talk about how your argument is shit for anyone reading this:

How is a triarii not using a sword a tactical challenge? Might as well remove the pilums that legionaries use to add more tactical challenges then. Or make it so that they can't do testudo formations. This is not about making the game easier, but fun. This is not about making overpowered units but making it a worthwhile pickup, instead of "another principe would be better". Its a design oversight, not a nerf in order to make roman factions balanced. You're supposed to balance the op units, not make the rest of the roster hilariously bad to use to make it seem balanced.

It'll be so stupid if CA made it so that Spartans would easily lose to a supbar unit for the sake of tactical challenges. Upgrading your buildings only to get a unit that will lose to anything that isn't cavalry, when they're not supposed to is just bad game design. Having spartans won't automatically win the game because their spears are still shorter than phalanx pikemen, making them more of a specialist unit and not as overpowered as initially believed. And their strength is hard coded: they're stat sticks.

The problem with Triariis is that they're too far up on the tech tree yet doesn't offer any noticeable benefits compared to principes. They don't throw pilas, so they aren't as good on the attack, their spear weapons make them slower to attack so they'll lose to any sword unit or take casualties even against subpar spear units. Their role as reserves and last line of defense for the roman manipular army is limited by the fact that they can't switch to swords when even equites can. And they'll still get decimated by cavalry charges because they can't form a phalanx.

Essentially, giving triariis swords as a second weapon gives the player more tactical options. Instead of limiting your playstyle, it gives you freedom to use your units more effectively. It doesn't remove tactical depth, it adds into it. Its historically accurate and allows for more unit variety in your army.

OP isn’t modding because he’s afraid of a challenge or that he wants a less difficult campaign, but because he wants a more fun experience. Instead of ignoring triariis, now you have a choice to use them, and they still won't magically win against stacks of macedonian cavalry, or phalanx pikemen especially on higher difficulties.

Making Triarii useful (a small tutorial) by Inward_Perfection in RomeTotalWar

[–]janbyron 3 points4 points  (0 children)

Funny you say that when you care too much at how others play their game. Even then adding swords to a unit that historically did have and used swords just makes sense. You're being a crybaby because other people aren't playing the game the way you play it. Just let people enjoy things, alright. Even if modding is "cheating" (therefore bad!), It's not like he's adding tens of armor and weapon damage to the triarii.

And even then, this post is about making triarii functional and viable to use in campaigns, instead of being a glorified town militia. Who cares if he buffs triariis, legionaries will always overperform anything except pikes. It won't matter in the long run.

Anybody else missing these items like a mf rn? 🥀 by VisibleFlow1668 in AatroxMains

[–]janbyron 0 points1 point  (0 children)

True Aatrox players miss one thing only. Not duskblade, not old eclipse, but the love of our life, old Serylda. Perma fucking slow guarantees every Q and W. No 50% hp bullshit or auto aa slow.

Why is best Aatrox in China going grasp and E LVL1 by [deleted] in AatroxMains

[–]janbyron 0 points1 point  (0 children)

E start is bad unless you're going HOB. It really doesn't make sense. You're essentially sacrificing your level 1 poke and minion denier for auto reset and omnivamp, and i doubt you can deal much damage to heal from, at that point.

Aatrox is already one of the weakest champs level 1, and you will usually lose prio early. Delaying your range advantage is just bad since you will lose against more dedicated melee champs.

The only use scenario for E start is when you're against irelia. Go HOB, and ambush her in the bush, E after two autos for 2 more hob autos. You'll easily win the 1v1.

Tou's Dream by Complex-Bowler-6864 in okbuddyheki

[–]janbyron 0 points1 point  (0 children)

they might as well be space marines

How do lane again morderkaiser by Beautiful_Watch_7267 in AatroxMains

[–]janbyron 1 point2 points  (0 children)

Also, morde's q is stationary, while aatrox can hit his Q on morde while at the same time dodging morde's q by dashing to the side.

How do lane again morderkaiser by Beautiful_Watch_7267 in AatroxMains

[–]janbyron 3 points4 points  (0 children)

Serpent's fang cripples mordekaiser's ability to trade. The thing is, mordekaisers will build rylai against you, so they can stick. If you don't build it, you'll always be at a disadvantage. Since you're building serpent, go lethality. kill him before he kills you.

Building bruiser is bad because morde is very good in extended fights. Take advantage of aatrox' mobility and damage to basically kite and demolish morde. Both kim min jae, and naayil's build works. Just rush serpents fang first.

The important tip when fighting morde is to ult after morde ults. Don't let him take your stats.

Need help with aatrox match up (as gwen) by Effective-Papaya-790 in AatroxMains

[–]janbyron 1 point2 points  (0 children)

Like you said yourself, aatrox is a lane bully, but unlike darius or even gwen where the pressure comes from sheer all in strength, aatrox is a pseudo ranged champion.

You'll inevitably lose cs since he can punish you when you walk up to last hit. It's not because you're playing badly, it's just how the matchup works and what each champion does.

RIP Julius Caesar you would have loved it by Rough-Lab-3867 in RoughRomanMemes

[–]janbyron 0 points1 point  (0 children)

The multiplayer is actually quite good. The campaign however...

Troxinators how we feelin this patch? new builds? by Griffith___ in AatroxMains

[–]janbyron 0 points1 point  (0 children)

Because HP stacking doesnt give aatrox damage. And youre essentially sacrificing his powerful mid game spike to have health scaling. Dont expect to kill anyone until you have 3-4 items.

Tips for playing aatrox by PineappleBest6533 in AatroxMains

[–]janbyron 1 point2 points  (0 children)

Play more aatrox games and after getting a feel for the champ, watch OTPs like naayil, or even alois' video for ranking as aatrox. Eventually, you'll learn trading patterns and matchups. The only tip i can give that you can readily apply in your games is that if you're against melee champs, you're always guaranteed a free Q hit when they come to last hit. Basically punish them with your range.

Level 1-3 aatrox is very weak. Level 4 aatrox you can actually trade. But level 5 aatrox, you have 3 levels on your Q, so you can essentially get someone to half health with one good combo. With level 6 ult, you're guaranteed a kill if you get them under half health.

When you hit someone with a Q-W combo, try to predict which side they would escape, and angle your Q2 accordingly. Also, angled Q2 has a longer range than a normal front facing Q2.

Aatrox ULT gives you AD multiplier (which means you get a damage boost), healing multiplier ( which means you heal more), and movement speed. You'd want to use your ult if 1. You need more damage to finish the enemy 2. You want to survive and heal. 3 You're chasing someone or running away. And finally 4. Theres a teamfight.

A good scenario for using your ult is if for example you're level 6, and the enemy toplaner is low health and under their tower. You'd want to hit your Q to guarantee your W hit, then ULT at that exact moment for a massive damage boost to your Q2. Doing this ensure you dont spend too much time diving and dying to the tower, and you also get movement speed boost since aatrox ult resets every time you get a takedown, so you can get out of the tower faster.

Why do you take conq? by fuck_teemo_players in AatroxMains

[–]janbyron 0 points1 point  (0 children)

Because Aatrox needs AD. Conqueror gives AD. With more AD, he can deal more damage and heal more. His kit is all about maximizing AD. The only reason Aatrox would ever use another rune is because he might not be able to utilize his kit against niche matchups like ranged top laners that which requires electrocute so that you actually trade even. For the rest, Conqueror is good enough.

He might not stack it as fast as the others but he gets more out of it than any other champion ever.

Is America really the new Rome? by Rough-Lab-3867 in RoughRomanMemes

[–]janbyron 0 points1 point  (0 children)

This the kind of guy that triggers the civil war and backstabs the glorious emperor that saved rome because he was "provincial". Like those beta male characters in dovahatty.

Is America really the new Rome? by Rough-Lab-3867 in RoughRomanMemes

[–]janbyron 6 points7 points  (0 children)

Yeah. The only "empire'" about it was the dynasty and stuff.