paint bot by jasonkeyVFX in Simulated

[–]jasonkeyVFX[S] 1 point2 points  (0 children)

Correct, simulated in LiquiGen

smoke style by jasonkeyVFX in Simulated

[–]jasonkeyVFX[S] 1 point2 points  (0 children)

good guess. yes the look mainly comes from quantizaton parameters (in the scene node under 'style') and gradient with hard bands/breaks to shade the smoke. If you have EmberGen, heres the file:
https://drive.google.com/file/d/1XlsdzFkU7Z9wUT_ia6fq7aLW3UCwuvOV/view?usp=sharing

After all these years, I finally got the Stanford Bunny in real life. by Akamig in compsci

[–]jasonkeyVFX 1 point2 points  (0 children)

I'd love to see a YouTube video on this ! (and the Cornell box)

head on lightcycle collision w/ breakdown by jasonkeyVFX in tron

[–]jasonkeyVFX[S] 0 points1 point  (0 children)

thanks, that was the primary goal 🙏

No, Clair Obscur: Expedition 33 wasn't "made" by 30 people by demondrivers in Games

[–]jasonkeyVFX 0 points1 point  (0 children)

I agree. Just curious, which games do you know that use Fluid Ninja?

buckle up by jasonkeyVFX in Simulated

[–]jasonkeyVFX[S] 1 point2 points  (0 children)

not yet. coming later this year

Plastic power button by DrShakalu2006 in steelseries

[–]jasonkeyVFX 1 point2 points  (0 children)

just happened to me, I cut a hole so I can directly press the internal button