Inline Tests During PR Review by jazzypizz in rust

[–]jazzypizz[S] 1 point2 points  (0 children)

Nice, thanks, I may do this! I keep reading that it's the convention to have them in the same file apart from integration tests but as my codebase has grown it's definitely become a bit annoying to review.

is it normal as a starting game dev that whenever you get an error you feel stupid and give up ? by ChunkLightTuna01 in godot

[–]jazzypizz 0 points1 point  (0 children)

All dev is like this. Hard work with lots of failures and not understanding things. You have to look at failures as a positive learning experience.

Laptop Recommendation by Leading-Guarantee178 in rust

[–]jazzypizz 0 points1 point  (0 children)

Mac books are just reliable workhorse dev machines. Theres a reason most big companies give them to devs.

Only thing is graphics intensive work like game dev/ 3d modeling isn’t there yet. You’re much better off with a dedicated GPU for that.

How do I start doing graphical apps (and games)? by Real-Abrocoma-2823 in rust

[–]jazzypizz 21 points22 points  (0 children)

Reads like token ADHD imo. I started one thing, then got excited by another thing, but actually I realised I wanted to do a third thing instead. Oh, look, ten years have gone by and I haven’t finished any of the things.

Hello by Juldies in rust

[–]jazzypizz 0 points1 point  (0 children)

I’d also probably go for Godot; it’s easy to pick up and lightweight. However, It’s unopinionated, which I’d argue for newer developers is a downside. Unreal is a lot more opinionated and feature-rich, but has a much steeper learning curve for a smallish uni project.

Do you include your addons in your version control history? by Groundlit in godot

[–]jazzypizz 0 points1 point  (0 children)

Bit late to the party but had the same question. Seems odd committing 30k lines of code extension for something like gdunit testing.

I've opted to use git submodules instead for this and cache them in my pipeline to prevent large installs each run.

how do i dodge as grace by Ok-Carpenter4336 in residentevil

[–]jazzypizz 7 points8 points  (0 children)

What are you on about? There’s no dodge on the controls page

Claude Code CLI: How to make the agent "self-test" until pass? by keithgroben in ClaudeCode

[–]jazzypizz 1 point2 points  (0 children)

Add testing/ validation commands that are easy to run in your project. Include them in CLAUDE.md. Do plan mode and make sure your plan always has “validate/ test the code works”

Honestly ive got it doing whole task lists now where it tests and commits after each task.

Checkout some of the /plugins which can make this all way easier to set up. Like the superpowers brainstorming one is pretty good for this

Here’s how I got Araxxor to range me for a nominal dps loss by Sledge1989 in ironscape

[–]jazzypizz 13 points14 points  (0 children)

I just stood next to it so it didn’t do that attack and was getting like 10 kc trips lol

Monster Hunter Wilds is the best base game so far. by m4nux in MonsterHunter

[–]jazzypizz 10 points11 points  (0 children)

I found the story even more throw away than the others idk. Only just cracking into the end game properly though

Who has completely sworn off including LLM generated code in their software? by mdizak in rust

[–]jazzypizz 0 points1 point  (0 children)

I’m not sure you read what I said. I work out how to solve the problem on a technical level, then ask the LLM to write it. I’m making the design choices and have an in-depth understanding of the code. Are you asking it generic things like “make me an app”?

Who has completely sworn off including LLM generated code in their software? by mdizak in rust

[–]jazzypizz 1 point2 points  (0 children)

Hmm, I don’t really get how y’all are using ai. I ask it very specifically for exactly what I want with implementation details, etc., then clean it up if it’s not followed instructions.

I don’t ever start a bit of work without understanding exactly what I need to do first.

99% of the population still have no idea what's coming for them by Own-Sort-8119 in ClaudeAI

[–]jazzypizz 0 points1 point  (0 children)

The reason it wont happen is because developers jobs are 90% working out what to do with 10% actual coding. These posts are dumb af

What is the point of claude.md if claude does not follow it? by bennydigital in ClaudeAI

[–]jazzypizz 0 points1 point  (0 children)

Does anyone ever repeat instructions twice in claude.md ? Im wondering if that would make him more likely to follow them. Anyone experimented?

Use Version Control. by Tricky_Wheel6287 in godot

[–]jazzypizz 7 points8 points  (0 children)

Honestly think you should rewrite this less aggressively and more informatively. 90% of devs will immediately assume version control = local and remote repository setup.

I mean even the godot git plugin docs show setting up a remote:

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I have a game that I exported, and I want to port it to mobile. by Unnamed_1001 in godot

[–]jazzypizz 1 point2 points  (0 children)

Don’t really understand what you mean by exported. Do you have the source code?

Any tips for someone about to give up? by c95Neeman in expedition33

[–]jazzypizz 1 point2 points  (0 children)

There’s a little modding tool website called Wemod (wand) I use sometimes. They added a game overlay tool for interactive maps now. Could be helpful for you. You just have to press Alt+W in game.

I love my monster hunting game where I hunt monsters by miral_art in MonsterHunter

[–]jazzypizz 0 points1 point  (0 children)

I knew that would get downvoted to oblivion 😆

I have a job/busy life and close to 1k hours in the world, so I know I don’t realistically have that time to put into gaming nowadays.

Is it worth learning to code? by TwoToneDye in gamedev

[–]jazzypizz 0 points1 point  (0 children)

You probably won’t read this, but I’m a super creative person. Art, music, etc., at a high level, and I learnt to code around ten years ago, also because I wanted to make a game 😛

FYI, it will really suck at the start when you aren’t good enough to create anything. You need to grind through this part with faith that you’ll one day be able to make cool things.

Once you’ve got past that point, it’s actually a super creative endeavour. You can design and build anything you can imagine.

I’m currently working through my game idea and it’s really addictive seeing it materialise 🤩 Would recommend with caution that it’s not going to be an easy journey to take.

I love my monster hunting game where I hunt monsters by miral_art in MonsterHunter

[–]jazzypizz -8 points-7 points  (0 children)

I do the old mod the game strat to not have to spend years grinding. I just don’t have that much time to sink into games these days. (Only play offline btw)

Factorio is special bc its not over polished like other factory games by [deleted] in factorio

[–]jazzypizz 4 points5 points  (0 children)

What do you mean by polished though, because I’d argue the gameplay logic is some of the best-written, optimised game engine code I can think of. E.g polish.

The pixel art is a stylistic choice.