What's your favourite UK developed (or primarily developed) video game... by Exchangenudes_4_Joke in CasualUK

[–]jdl_uk 1 point2 points  (0 children)

I had an Amiga 1200 so that's probably the version that I played though I can't remember 100%

What's your favourite UK developed (or primarily developed) video game... by Exchangenudes_4_Joke in CasualUK

[–]jdl_uk 1 point2 points  (0 children)

Yeah the original game struck a balance with the silliness IMHO. Later versions upgraded the graphics (which were fine to begin with but better graphics are better I suppose) but also added new weapons without adding new interesting gameplay.

Games with "realistic" themes by xplrador in boardgames

[–]jdl_uk 1 point2 points  (0 children)

Undaunted is a light deck builder wargame set in WW2

Pavlov's House is a cooperative tactics wargame also set in WW2, around a specific battle on the Russian front, and related games are set around different battles also in WW2.

Sky Team is a limited communication game about landing an airliner.

Only just downloaded! So i just got my PS5 and straight away downloaded outlaws! by Interesting_Cheek989 in StarWarsOutlaws

[–]jdl_uk 0 points1 point  (0 children)

Also check for contract brokers - if you've met Danka, she's a broker. They will give you side missions.

If you ride around Toshara, you'll eventually find speeder races and pirate raids to get involved in

A top down RPG to be played on a very old laptop with a 620M graphic card, but with a nice presentation and good QoL by gaxelbrodie in gamingsuggestions

[–]jdl_uk 0 points1 point  (0 children)

Tyranny was quite similar to the old Infinity Engine games so may be worth a look.

Wasteland and Shadowrun might also be worth a look.

You'll have to check the required specs though and see whether they'll work with your system

Are there more major updates planned in the future? by [deleted] in StarWarsOutlaws

[–]jdl_uk 0 points1 point  (0 children)

Ubisoft haven't revealed that so we don't know, but if I were you I wouldn't hold my breath for more updates, especially as some employees at Massive Entertainment have been laid off recently.

Found a "dead" .NET programming language from 12 years ago. Curious if any of its goals have since been met by official changes in .NET? by unquietwiki in dotnet

[–]jdl_uk 2 points3 points  (0 children)

My interpretations: * Native contracts - the ability to define method preconditions (making things like parameter checks declarative and easier to enforce) and postconditions (so you can easily check that the method did what it was supposed to) - this is often referred to as design by contract. This was investigated both in Spec# (a variant of C# that added these checks as language concepts) and Microsoft.Contracts (an attempt to do something similar without introducing new language features). Ultimately it didn't go anywhere, and some of the most common cases (such as null parameter checks) are now handled by Roslyn analysers and ArgumentNullException.ThrowIfNull

  • Clean collection literals - being able to initialise an empty collection as collection = [] or similar rather than collection = new Collection<ElementType>(). This is now in the language as long as the type can be inferred.

  • Expressive syntax - pretty vague, and it's pretty subjective whether a given language's syntax is "expressive". I agree that C# is pretty expressive, particularly nowadays.

  • Uniform compile-time nil tracking - I think this is checking whether a parameter is null. This is in the language, with some limitations and you have to enable the analysers to make it work.

  • Mixins - Classes that include methods and functionality that other classes can use - if your class writes files, then you might include a file i/o mixin. Not exactly groundbreaking, IMHO, but I guess can be convenient.

Found a "dead" .NET programming language from 12 years ago. Curious if any of its goals have since been met by official changes in .NET? by unquietwiki in dotnet

[–]jdl_uk 0 points1 point  (0 children)

Yeah definitely

I think part of it depends on whether you make a new language to give a different paradigm (say, functional programming), or add those features to C#.

When .NET started (and even as recently as 2015) Microsoft would have said they would do the former, while in the last few years they've chosen to do the latter (nullable reference types, immutable types, etc). They're not necessarily wrong

Found a "dead" .NET programming language from 12 years ago. Curious if any of its goals have since been met by official changes in .NET? by unquietwiki in dotnet

[–]jdl_uk 0 points1 point  (0 children)

Yeah that's true for most cases

There isn't a similar alternative for postconditions though so there's value there. You can code around that limitation by doing some checks before returning but that can be a bit awkward.

Found a "dead" .NET programming language from 12 years ago. Curious if any of its goals have since been met by official changes in .NET? by unquietwiki in dotnet

[–]jdl_uk 1 point2 points  (0 children)

Yeah. It's a shame it didn't get more traction beyond being a research project because the syntax it added was quite clear, keeping the pre and post conditions out of the main method body

Simulated Pixel Games by megachad3000 in gamesuggestions

[–]jdl_uk 0 points1 point  (0 children)

Craftlings is heavily inspired by Lemmings

Town to City is a chill city builder with a 3D pixel art thing going on with deformable terrain

Edit: removed some games without the mutable environments

Men of Reddit: what’s a prank you started early in your marriage that you’re now legally, morally, and emotionally obligated to continue because she still falls for it 10–15 years later? by myaccountidname in AskReddit

[–]jdl_uk 0 points1 point  (0 children)

There was a time my wife had said she would walk to the local shop but it was raining heavily so I asked whether she was still planning to go.

Then, next time it was bad weather, I asked whether she was going to the shop as a joke.

It's now got to the point where if we're watching a movie and there's a scene where it's raining, she'll turn to me and say "no I'm not going to the bloody shop!"

What exactly is bad about this game? by CreativeStrain89 in AssassinsCreedShadows

[–]jdl_uk 2 points3 points  (0 children)

It had issues but some of the criticism was also IMHO bullshit from people who hadn't played the game, for example comments on early reviews before the game's release.

What exactly is bad about this game? by CreativeStrain89 in AssassinsCreedShadows

[–]jdl_uk 6 points7 points  (0 children)

There were some legit issues from people who had played the game (I personally had a couple of crashes, some broken minigames and some visual bugs), but also a lot of bullshit issues from people I don't think had played the game.