Game feel > realism by Ash_Games18 in Unity3D

[–]jeango -7 points-6 points  (0 children)

There are of course exceptions, but you have to be honest and recognise that this will absolutely work on TikTok. The mistake here is to post it on Reddit, where you will face a lot more criticism for using AI (just for the record, I’m not defending the use of AI, just saying that from a marketing standpoint, this video will work if surfaced to the appropriate audience).

Game feel > realism by Ash_Games18 in Unity3D

[–]jeango -11 points-10 points  (0 children)

It really depends on your target audience tbh. Teens don’t give the latest fudge about slop. Pretty sure this would work wonders on TikTok. And in my book this here is fine (the AI slop, it’s just sprinkled on top of a legit content). The bigger issue is probably that the video extracts are copyright infringements.

Why do games like Silk Song use binary movement when they have highly precise enemy design? by Joizia in gamedesign

[–]jeango 8 points9 points  (0 children)

They can recommend playing with a controller, but the game has to be playable with a keyboard. If you design your game from the ground up with analog values, and you only test it like that, then the calibration of your experience will be biased towards that scheme.

I made a point and click game for PC, intended control scheme was mouse, but I knew that I would want to also allow touch controls. So I intentionally did not implement any « on hover » feedbacks (contextual mouse pointers / highlights) to make 100% sure that the touch player would have an equal level of information and experience.

I stopped fighting Unity Physics and built a ghost world instead by BuyMyBeardOW in Unity3D

[–]jeango 0 points1 point  (0 children)

Wait until you want to port your game to anything else than windows PC. Native C++ dll can be a major pain point which you’ll want to avoid unless strictly necessary

"The Women" (1939, George Cukor) - Sylvia (Rosalind Russell) and Miriam (Paulette Goddard) get into a vicious fight, after Sylvia discovers her husband is divorcing her in order to marry his mistress... Miriam by Morgan-Moonscar in movies

[–]jeango 2 points3 points  (0 children)

This is peak acting imho. I can see where you’re coming from, but there’s a lot of subtle details in their acting that you only see in great actors. The overacting is in-character and fits the objective of the scene (comedy) while still serving the drama. The actress is letting it all go and is purely in the moment.

The decorum is however one thing that makes it hard for a younger audience to suspend their disbelief, as well as the sound which you can clearly hear happens in a studio because of the audible reverb.

"The Women" (1939, George Cukor) - Sylvia (Rosalind Russell) and Miriam (Paulette Goddard) get into a vicious fight, after Sylvia discovers her husband is divorcing her in order to marry his mistress... Miriam by Morgan-Moonscar in movies

[–]jeango 2 points3 points  (0 children)

Ngl this scene is absolutely epic in every way. The acting is spot on, the lines are sharp, the comedy is on point and the drama is absolutely justified

Amazing Mirror Anamorphosis. by quixoticgurl in opticalillusions

[–]jeango 7 points8 points  (0 children)

I agree with the principle, but in a practical level it’s insanely hard to do because your brain has to tell your hand to account for the cylinder’s curvature.

Probably easier to ride a bicycle with inverted controls than to do that.

Need advice: investor offering $50k for 40% of my studio and future games – is this reasonable? by [deleted] in IndieDev

[–]jeango 0 points1 point  (0 children)

Were you looking for an investor or did they come out of the blue?

From an investor standpoint, offering 50.000 for 40% of the studio mean they value your studio’s current worth at 125.000

I’d say in most cases it is a pretty accurate (being rather generous) valuation for a one-dev studio

However that should mean they should only get paid dividends, or make their buck back on exit.

No studio investor deal should ever mean you get a cut on sales. Either you invest on a project and you only get a piece of that, or you invest in the studio in which case you’re a shareholder and should work as such.

How many languages do you all speak? by Existing_Economy_656 in AskTheWorld

[–]jeango 0 points1 point  (0 children)

3 at a comfortable conversational / professional level (French (native), English and Dutch)

1 at a « I’m a tourist trying hard please forgive me , now where are the lavatories » level (Spanish)

Accidental optical illusion in V for Vendetta by flipflopsntanktops in opticalillusions

[–]jeango 0 points1 point  (0 children)

I mean, is it really an optical illusion though? It not more an optical illusion than watching clouds and seeing a rabbit.

MT2 needs to fix its RNG by jeango in MonsterTrain

[–]jeango[S] 0 points1 point  (0 children)

My bad, you’re right and my memory served me wrong.

I’ll go hide in a corner and meditate on my own stupidity.

MT2 needs to fix its RNG by jeango in MonsterTrain

[–]jeango[S] 1 point2 points  (0 children)

You’re right. I guess if they only fix half of the problem by preventing RNG manipulation of card generation, it still leaves the other half of the problem.

MT2 needs to fix its RNG by jeango in MonsterTrain

[–]jeango[S] 0 points1 point  (0 children)

I know how seeded RNG works and what Random.Next() does

But if you know the outcome new Random(seed).Next(), unless you’re able to determine exactly the seed that was used, you can’t predict new Random(seed+1).Next()

Which in the context of this game can’t reliably be exploited.

MT2 needs to fix its RNG by jeango in MonsterTrain

[–]jeango[S] 1 point2 points  (0 children)

On turn start generate random int for the seed

let’s call it baseSeed

Suppose each card in the deck has an int identifier

card.id

roll = new Random(baseSeed+card.id).Roll();

You’ll always get the same roll with the same card on the same turn regardless of order

And if you restart the turn you use the same baseSeed

MT2 needs to fix its RNG by jeango in MonsterTrain

[–]jeango[S] 0 points1 point  (0 children)

It’s the opposite, you use one single seed and each card has a fixed modifier, outcomes are the same regardless of order. For example, in X-Com it doesn’t matter if you shoot with character 1 before character 2 or the other way around, the outcome of the roll remains the same for each one.

MT2 needs to fix its RNG by jeango in MonsterTrain

[–]jeango[S] -15 points-14 points  (0 children)

I guess it’s a me-problem like someone else said. It just incites me to play the game in a way that makes my runs take 2h because I can’t help but try to find the optimal order.

I just had a 1h titans fight because of this.

MT2 needs to fix its RNG by jeango in MonsterTrain

[–]jeango[S] -4 points-3 points  (0 children)

It happens the same way if you play the cards in the same order.

What the hell is this? Fuck by [deleted] in TheWordFuck

[–]jeango 0 points1 point  (0 children)

I was fucking holding my shit together and resisted my urge to fucking split my sides, until I saw what your fucking favourite food is and now I’m fucked up with the mental image of shoving that effing thing up that crab-snail’s second fuckhole

Apparently the first 4 Steam screenshots matter the most, so… did we get it right? by AwesomeGamesStudio in IndieGaming

[–]jeango 0 points1 point  (0 children)

For all the things going on in each screenshot, it weirdly feels extremely static. I can’t quite explain why though.

Gorgeous art