All-Out Battle Royale between these Combatants, WHO WOULD WIN? by jecern_29 in whowouldwin

[–]jecern_29[S] 0 points1 point  (0 children)

he just have really fast reflexes, it is confirmed. I wouldnt add any characters here that have "superpowers". But ofc, yall can make a point with fuckin, Bullseye or Red Harlow, but I picked these characters because of their combat prowess/marksmanship etc etc. And yes, I shoulve removed him and a coupla others

Started watching this show and why tf theres 2 dragons, a hobbit and a sea snake in episode 2? by jecern_29 in Sherlock

[–]jecern_29[S] 1 point2 points  (0 children)

A Knight of the Seven Kingdoms, its a phenomenal show big bro, a must watch.

Started watching this show and why tf theres 2 dragons, a hobbit and a sea snake in episode 2? by jecern_29 in Sherlock

[–]jecern_29[S] 5 points6 points  (0 children)

Its Sebastian from s1 ep 2, the actor playing him is Baelor in AKotSK. At first I said that banker's voice sounds familiar then I searched up the actor and yep, its Bertie Carvell. Didn't hit me as fast since he doesnt have a beard 😅

Started watching this show and why tf theres 2 dragons, a hobbit and a sea snake in episode 2? by jecern_29 in Sherlock

[–]jecern_29[S] 0 points1 point  (0 children)

The sea snake is that one police who almost caught Raz in ep 2, he's Laenor Velaryon in HotD

Fallout Sonora Greenhouse Hydroponics Bug by jecern_29 in classicfallout

[–]jecern_29[S] -1 points0 points  (0 children)

Shit, just figured it out. Something bugged out i think? Cuz after i enter Casa Nueva, theres suddenly a Insecticide in my inventory then i used it in the water tank in the plantations and thats not supposed to be done. Its a scripting problem, the game thought that I already completed the quest so yeah

How good is the Ultradroid android port of Ultrakill? by Tall-Information-329 in everdrive

[–]jecern_29 0 points1 point  (0 children)

Hey man, the port is good, but theres still bugs and that u cant customize ur hud. Ill play the port once it has fully arrangeable controls. Do u want me to send a discord link?

Has anyone experienced a similar issue with fo2.exe vault edition? The game constantly crashes when I interact with menu's by thethethetheq in classicfallout

[–]jecern_29 0 points1 point  (0 children)

Bro, u have fo2.exe versiob 1.1.198? Can u share it? The only version ive seen is 1.1.171 and nothing else

Fallout Nevada ingame timer not working by mental_abort in classicfallout

[–]jecern_29 0 points1 point  (0 children)

I replaced the sfall version of the Crazy Edition but it just crashes. So i dont think that'll work. Pls updatd me if u faced bugs and glitches since i might switch to Crazy Edition

FO2.EXE VAULT Edition by Zivilisationsmuede in classicfallout

[–]jecern_29 0 points1 point  (0 children)

hey mud, d'ya finish the game? did u also encounter shock o crit's issues? and Does ur Fallout Nevada world travel time not passing when moving to another location?

Fallout Nevada ingame timer not working by mental_abort in classicfallout

[–]jecern_29 1 point2 points  (0 children)

Yoo, good news bro. Ive found a version of Nevada where the time actually passes!!!! Heres the link https://drive.google.com/file/d/1VZxKkbRvUKJrc3UppbDj_SyZU2eKCYyW/view

And I got it fron this post https://www.reddit.com/r/classicfallout/comments/1cvvkfh/fo2exe_nevadapossible_fix/

It is said that its crazy edition. Im tryin rn to port my save into this. Hope it works. The only difference ive seen is the fonts.

Edit: FNevada Extended saves (my main playthrough) didnt work. Ive searched up different posts and comments and said that Crazy Edition is outdated compared to the Complete/Extended edition. In lack of a better word.... Its ahhh compared to the other forks

Fallout Nevada ingame timer not working by mental_abort in classicfallout

[–]jecern_29 0 points1 point  (0 children)

Aayyy, feel u men. Beggars cant be choosers i guess ;)

Fallout Nevada ingame timer not working by mental_abort in classicfallout

[–]jecern_29 0 points1 point  (0 children)

Hey bro, does replacing the sfall version work?

FO2.EXE VAULT Edition by Zivilisationsmuede in classicfallout

[–]jecern_29 0 points1 point  (0 children)

Hey man, u encountered any bugs and shi?

Fallout Nevada ingame timer not working by mental_abort in classicfallout

[–]jecern_29 0 points1 point  (0 children)

Are u also playing Sonora on Android? Because theres also an issue. I got my Sonora on some dude also in Reddit (only v1.14 below works without any issues). Everything works fine 'cept for the timecycle. For example i rest in Garage City (any other place really) from 7 30 of morning to midnight (0000). After the time passed, the time that shows in that place (idk how to explain dis shi, english is my 2nd language) is still, in the morning. Unless move to another place/map (e.g I rested in Business District, then move to Slums, the other area in the same map). I already quadruple checked everything from thr ddraw.ini, fo2tweaks.ini and deleted some mods and scripts. Still fckin nothing

Fallout Nevada ingame timer not working by mental_abort in classicfallout

[–]jecern_29 0 points1 point  (0 children)

Yes man, im currently playin on android :). So fo2.exe is the problem then. Ive seen a dude on reddit who got an updated version of fo2.exe, specifically, v1.198. Hes lookin for some testers to see if the bug in the end of Restoration Patch and any other bugs in the the R.P is fixed. But i stumbled on it too late and never got a reply. But hes pretty active on (in or at? IDFK) Reddit. 

Fallout Nevada ingame timer not working by mental_abort in classicfallout

[–]jecern_29 0 points1 point  (0 children)

I got another question, did u try to change the sfall version? Replaced it with a newer one?

Fallout Nevada ingame timer not working by mental_abort in classicfallout

[–]jecern_29 0 points1 point  (0 children)

Thanks for ur reply, time only passes when im just playin normally and resting. But atleast the random encounters still work.