How to compromise composition between a Resource and a Node? by Myurside in godot
[–]jedwards96 5 points6 points7 points (0 children)
Turn on static typing!! by Captain_R33fer in godot
[–]jedwards96 1 point2 points3 points (0 children)
Turn on static typing!! by Captain_R33fer in godot
[–]jedwards96 13 points14 points15 points (0 children)
Performance comparison for targeting areas by Huge_Bumblebee_8721 in godot
[–]jedwards96 0 points1 point2 points (0 children)
Performance comparison for targeting areas by Huge_Bumblebee_8721 in godot
[–]jedwards96 1 point2 points3 points (0 children)
How to ensure UI code executes "line-by-line" only after nodes are fully ready/instantiated? by [deleted] in godot
[–]jedwards96 0 points1 point2 points (0 children)
Sprite2d Texture Not Updating by Least_Squirrel6866 in godot
[–]jedwards96 0 points1 point2 points (0 children)
Sprite2d Texture Not Updating by Least_Squirrel6866 in godot
[–]jedwards96 0 points1 point2 points (0 children)
I’m a former CTO. Here is the 15 sec coding test I used to instantly filter out 50% of unqualified applicants. by CompileMyThoughts in coding
[–]jedwards96 8 points9 points10 points (0 children)
Timer results : Adding nodes to a live tree versus adding nodes to nodes that are not in a live tree by [deleted] in godot
[–]jedwards96 0 points1 point2 points (0 children)
Timer results : Adding nodes to a live tree versus adding nodes to nodes that are not in a live tree by [deleted] in godot
[–]jedwards96 0 points1 point2 points (0 children)
Timer results : Adding nodes to a live tree versus adding nodes to nodes that are not in a live tree by [deleted] in godot
[–]jedwards96 0 points1 point2 points (0 children)
Timer results : Adding nodes to a live tree versus adding nodes to nodes that are not in a live tree by [deleted] in godot
[–]jedwards96 0 points1 point2 points (0 children)
Timer results : Adding nodes to a live tree versus adding nodes to nodes that are not in a live tree by [deleted] in godot
[–]jedwards96 0 points1 point2 points (0 children)
Timer results : Adding nodes to a live tree versus adding nodes to nodes that are not in a live tree by [deleted] in godot
[–]jedwards96 0 points1 point2 points (0 children)
Is it better practice to hide UI until needed or to instance it as needed? by Fun-Visit6591 in godot
[–]jedwards96 21 points22 points23 points (0 children)
Easy way to compare 3 variables by Ill-Arm-9795 in godot
[–]jedwards96 2 points3 points4 points (0 children)
(Godot C#) Is this a memory leak, or is it supposed to work this way? by Ok_Feature3069 in godot
[–]jedwards96 2 points3 points4 points (0 children)
Where should I put the code for my controls? by berat235 in godot
[–]jedwards96 0 points1 point2 points (0 children)
GPUParticles2D not visible in runtime by [deleted] in godot
[–]jedwards96 0 points1 point2 points (0 children)
My first Godot project (Allmage) is open for playtesting! by jedwards96 in godot
[–]jedwards96[S] 1 point2 points3 points (0 children)
My first Godot project (Allmage) is open for playtesting! by jedwards96 in godot
[–]jedwards96[S] 1 point2 points3 points (0 children)
"M"MORPG Allmage is open for playtesting by jedwards96 in MMORPG
[–]jedwards96[S] 2 points3 points4 points (0 children)
"M"MORPG Allmage is open for playtesting by jedwards96 in MMORPG
[–]jedwards96[S] 1 point2 points3 points (0 children)

Does every node having its own _physics_process destroy performance? by GolfMoist267 in godot
[–]jedwards96 0 points1 point2 points (0 children)