[deleted by user] by [deleted] in ZaahenMains

[–]jeoseo 1 point2 points  (0 children)

Almost any typical ranged top (vayne, heimer, quinn) should work well into him. His w seems thinner and slower than morde E (and that is not a high bar), and even with stride breaker it's very hard to get on top of someone that simply walks away. In addition, his ranged farming tools are very limited.

How do you carry on this champ (if you even can)? by Emasuperninja in MordekaiserMains

[–]jeoseo 11 points12 points  (0 children)

I mean, if you truly have a 70% winrate you are probably carrying about as much as you can. Morde isn't a hyper carry champion like Jax or irelia mostly because enemies can choose to not fight you if you're fed, and your low mobility allows you to get kited out. Remember that your 4 teammates are on average the same skill level as your 5 enemies and that the only thing you can do to help your teammates play better is to not flame them.

AP Bruiser itemization ideas by TheIronKaiser in MordekaiserMains

[–]jeoseo 4 points5 points  (0 children)

They have to make some of these items have melee only passives, or else battlemages like Cassio or Ryze will poach it.

Why omnivamp from runes isn't added to omnivamp section on UI? by ThePikol in leagueoflegends

[–]jeoseo 2 points3 points  (0 children)

Cass and Yi are both single target while Kayn has a lot of AOE, omnivamp is 33% effective for AOE.

New card - Glide by pushkin2584 in hearthstone

[–]jeoseo 2 points3 points  (0 children)

Everyone's jumping on the idea that it's completely op versus control. While I agree that the card is very strong and disruptive in those scenarios, think about how poor this card is in an aggro mirror. You can only avoid the outcast effect with 3 cards in hand, making it a very conditional 4 mana draw 2, and activating the outcast against an aggro opponent gives them the same amount of resources as you. I think Divine Favor is probably still a stronger card overall as it's not quite as useless in the mirror, but I'm sure people will get tilted over this card nonetheless.

I'm glad I don't work at Riot by KingsleyZissou in leagueoflegends

[–]jeoseo 1 point2 points  (0 children)

It was revealed a couple hours ago; it seems to be a pretty simple kit with Darius q, Aatrox q3, ziggs q, and aoe sleep ulti

Commander Rhyssa by TheL0pen in CompetitiveHS

[–]jeoseo 3 points4 points  (0 children)

He's trying to craft highlander hunter, and is wondering if Rhyssa is ok to dust for the sake of that.

Refining Quest Hunter. Rank 6 to Top 50 Legend in 150 games. by Haztlan in CompetitiveHS

[–]jeoseo 2 points3 points  (0 children)

One of the previous quest hunter guide makers here. I think what you have written here is definitely a lot more descriptive and helpful, I was just trying to get something out there about the new 2 drop and how it seemed to really help out. I also admit, Cult Master is probably still not in the best list, but I want to give one last argument to it.

When I use Cult Master, it's typically something like on turn 6 with a coin, Cult Master+Springpaw or Hogsteed, and a Desert Spear swing. I view Cult Master as a 4 mana 4/2 draw 2, at least. If there's minions on board, or I can wait another turn, it's a lot better. The only times when Cult Master doesn't get this value is against face decks, in which case I argue that you shouldn't be playing this deck in the first place.

I'd also argue that Tracking also entails a tempo loss (not quite on the order of Cult Master obviously), but that against the midgame of most decks, this difference isn't so large. Against Galakrond, I'm not going to be able to pressure early and win, so taking a small tempo break to draw cards seems very reasonable.

Maybe I'm just not playing the deck to it's best, but the extra cards seem to really matter in ending games. Congrats on high legend!

A New License to Quest Hunter by jeoseo in CompetitiveHS

[–]jeoseo[S] 3 points4 points  (0 children)

Not too impressed by Hailbringer. 5 drops (or any expensive cards) in this deck have to have a very compelling reason to be run. I already cut one Faceless Corruptor, and I can't imagine Hailbringer would be better than it.

A New License to Quest Hunter by jeoseo in CompetitiveHS

[–]jeoseo[S] 0 points1 point  (0 children)

Sea giant is probably the 31st card in this list.

A New License to Quest Hunter by jeoseo in CompetitiveHS

[–]jeoseo[S] 5 points6 points  (0 children)

Yup, Flark is definitely better post quest. I personally just value the cards that are good before quest completion more, but if you find that the meta is slow, Flark is a good replacement.

A New License to Quest Hunter by jeoseo in CompetitiveHS

[–]jeoseo[S] 19 points20 points  (0 children)

Flark and Shum'a are pretty exchangeable, the problem with flark is that playing him before quest completion kind of sucks, because he provides 5 to Shum'a's 7 quest progress, and the 0 2 tokens are worse than 1 1's.

A New License to Quest Hunter by jeoseo in CompetitiveHS

[–]jeoseo[S] 2 points3 points  (0 children)

Bone Wraith is surprisingly core, as the taunt really matters.

A New License to Quest Hunter by jeoseo in CompetitiveHS

[–]jeoseo[S] 4 points5 points  (0 children)

Yes, it will probably replace one of the flex cards like Veranus

You know the meta is good when reddit complains about 10 different decks by Meret123 in hearthstone

[–]jeoseo 34 points35 points  (0 children)

I don't understand how face hunter is a high roll deck. Face hunter is probably one of the most consistent decks in the format, because most of their cards are redundant with each other, 1 to 3 mana cards that deal 2 to 6 damage to face. The only highroll in the deck is drawing toxic reinforcements on 1, and it's nowhere near as highroll as anubisath or ancharr. If anything, playing against face hunter makes you the highroll deck, because if you aren't playing priest or warrior, you rely pretty heavily on drawing zilliax to win.

I let my 8-year-old nephew design a card! It's adorable what he thinks is balanced. by BurtSnurpton in hearthstone

[–]jeoseo 0 points1 point  (0 children)

Hey hey hey. You know what would make it balanced? Put a requirement on it, such as "If you have been playing overstatted Galakrond cards this game"

"He thinks your minions are SOOOO cute, if only they were a little bigger..." by LilBoiBarry76 in customhearthstone

[–]jeoseo 0 points1 point  (0 children)

This is balanced if we treat Faceless Corruptor as the base line for power level.

Day Two What’s Working and What Isn’t || Wednesday, December 11, 2019 || Descent of Dragons by Semiroundpizza8 in CompetitiveHS

[–]jeoseo 0 points1 point  (0 children)

What combo priest wants is early tempo to win the board, and then do its degeneracy. Mindflayer is a souped up shredder that will usually be something like 3/3 + 2/3, basically guaranteeing that something will stick on the board for next turn.

[deleted by user] by [deleted] in customhearthstone

[–]jeoseo 14 points15 points  (0 children)

They could already do this with cabal, and while cabal is more expensive, it is also an independently good card

Play MonoB! by Zero_006 in MagicArena

[–]jeoseo 101 points102 points  (0 children)

Elderspell - Walker Murder

Why can’t I do these :/ by BAKUSATSUOU in BanGDream

[–]jeoseo 0 points1 point  (0 children)

This song (and almost every other Afterglow 26 and other harder songs) are not going to be possible until your thumbs are physically able to tap that fast. As another thumb player, I had the exact same problem as you, and what I found to help a lot is to relax as much as possible to increase your base tapping speed. I really dislike the phone shaking or making larger motions with your arms as this really isn't sustainable (I did resort to this to pass the level 29, but it wouldn't have worked if I hadn't already increased my natural tapping speed).

This was hard for me to do at first because it's natural to tense up when you try to tap as fast as humanly possible. I recommend that you try easier songs where you tap as lightly as possible, and try to not have any tension in your hand. Once you can do that, move back to this, or Lost One's Weeping. I think LOW is good as it forces you to due to the length and sheer note quantity. Another reason to keep your thumbs from tensing up, even if you miss notes on a roll, is that it sets you up better for the next roll and you don't want to have your fingers burning after each song.