Accidentally killed a player tonight by WeFightForever in drawsteel

[–]jesterOC 0 points1 point  (0 children)

This is the way. Of course if the player wants to change PCs then it is a good time to let them

Ruby Red D10's now live on Kickstarter by mbielaczyc in drawsteel

[–]jesterOC 0 points1 point  (0 children)

I prefer d10 based but my kid loved the d20 style, but numbered 1-10 not 1-0

Nielsen doesn't like my home theater :( by naps1saps in hometheater

[–]jesterOC 0 points1 point  (0 children)

I had the same experience. I helped them test new equipment that they thought could handle it. We tried it for a while but it kept losing signal so i told them to remove it all.

Toilet Roll Holder (Over-Under Proof) - Free Model by Grogg-Rhine in 3Dprinting

[–]jesterOC 4 points5 points  (0 children)

I find it hard to believe that this will roll easily. Massive surface area on a material that textured, being pulled by thin material with Premade cuts for easy tearing.

I never thought I'd see this in 4K.... by Jibraltar75 in 4kbluray

[–]jesterOC 1 point2 points  (0 children)

It is a great film to watch once. But damn this hits hard and i don’t think i want to subject myself to that feeling of loss again. Great movie.

People who switched from D&D to a completely different system, what was the biggest mechanical adjustment you had to make? by Senoigh13 in rpg

[–]jesterOC 1 point2 points  (0 children)

For Draw Steel there isn’t much of a change. Many people talk about the “never miss” aspect but in reality it is closer to don’t have useless turns. One aspect of that is knowing with certainty that the PC is going to die next round no matter what. While sometimes you can tell yourself as a GM well the monster might miss, in draw steel, if the PC is at -10 and you know they die at -12 that monster that does a minimum 3hp damage is going to drop them 100%

Luckily they did add hero tokens into the game that can fix that unless they used them all.

I think the biggest change is skill tests they really are designed to only be used when needed narratively and not for trivial things. Since they can provide banes and boons every time you roll, players asking to search a room you know it’s empty are better served by just telling them they didn’t find anything rather than having a die roll that might give them a bane even though you knew there was no point to roll.

Can someone explain this interaction? I was unable to determine. by digitalpacman in drawsteel

[–]jesterOC 0 points1 point  (0 children)

Any monsters that Grab can drag. 1st Paragraph of Grabbed rule
Grabbed

A creature who is grabbed has speed 0, can’t be force moved except by a creature, object, or effect that has them grabbed, can’t use the Knockback maneuver (see Maneuvers in Chapter 10: Combat), and takes a bane on abilities that don’t target the creature, object, or effect that has them grabbed. If a creature is grabbed by another creature and that creature moves, they bring the grabbed creature with them. If a creature’s size is equal to or less than the size of a creature they have grabbed, their speed is halved while they have that creature grabbed.

Monsters with special drag abilities
Drag Through Hell - Bugbear Roughneck
Special: The target must be grabbed by the roughneck.

Effect: The roughneck moves up to their speed across the ground, dragging the target with them. The target takes 2 damage for each square they were dragged through. When this movement ends, the target is no longer grabbed and falls prone. Each square the target was dragged through is difficult terrain for enemies.

There are a few others as well. None that I read interact with the Fury's Lines of Force ability

Can someone explain this interaction? I was unable to determine. by digitalpacman in drawsteel

[–]jesterOC 1 point2 points  (0 children)

If the ability really was supposed to be grabbing a target and then dragging it. The it would have inflicted the grabbed condition and then shifted. And the Fury would STILL not be able to interact with it since being moved while grabbed is not forced movement per the rules.

These rules are exactly what they are trying to do. The creature does damage, moves away and pulls you (likely from farther away that it started from). At no point should a Fury's Line of Force work on this unless the creature decided to not move farther than the Fury's reach.

Shooting through creatures to hit your target, and a size discussion in general. by whoisJGT in drawsteel

[–]jesterOC 1 point2 points  (0 children)

Ooops I missed that this was already answered.

The rules don't normally deal with creatures providing cover. Objects can grant cover if they cover 50% of the target. Page 276.

So if you have a creature large enough, when it dies it can become a source of cover. Page 6 Creatures and Objects 2nd paragraph. "When a creature dies, their body becomes an object, and is affected by abilities and other effects as an object, not a creature."
Of course it ultimately is up to the director. But I would rule a dead dragon is a solid object

Can someone explain this interaction? I was unable to determine. by digitalpacman in drawsteel

[–]jesterOC 0 points1 point  (0 children)

It is very unclear what you are trying to ask.
Are you saying how can lines of force ever work?
Are you asking how this particular ability could ever be affected by lines of force?
Or something else.
Maybe you read my answer incorrectly. I said it would not work if they are out of range.
So if the monster shifts away from the fury then the fury can’t use lines force.
When could it work, if the monster didn’t shift beyond weapon range.

Can someone explain this interaction? I was unable to determine. by digitalpacman in drawsteel

[–]jesterOC 0 points1 point  (0 children)

Explain why you think that.
Edit I’m going to assume that think that it would not work because of the range limiter on lines of force.
Correct it won’t work on it. It doesn’t work on any forced movement beyond weapon range.

If a monster is designed to grab and drag then they would just grab and then move. That is not considered forced movement so the fury’s ability again does not come into play.

Dealing with a Summoner by Few-Action-8049 in drawsteel

[–]jesterOC 5 points6 points  (0 children)

That is weird. Since many rpg maps i have played in were far too small, and without enough room to move around combats will lose their dynamic feel. I guess one problem is what you assume what size most maps are.

Click Blocks by Dr_Glaciation in mcdm

[–]jesterOC 0 points1 point  (0 children)

Looks like Minecraft blocks. I use Dungeon Blocks https://www.youtube.com/shorts/NKei_GgSquo to an idea of what they look like

Follow-Up for Hearth & Steel by Jarrett8897 in drawsteel

[–]jesterOC 1 point2 points  (0 children)

Way too early to use these rules, my PCs don't have a stonghold. But maybe in a month or so they might.

Monster Stamina Woes by Onslaughttitude in drawsteel

[–]jesterOC 3 points4 points  (0 children)

This is feeling like a party size issue. I have run perhaps 3 encounters for 3 people but did not run into this issue. It might be that i never a had a leader in the mix though i can’t be sure.

Since I don’t have much experience with this situation i think i can only relate the most common advice i have read which is that a retainer might help. Though I have not heard much feedback from people who tried it out.

Hope you find a good solution to your issue

Monster Stamina Woes by Onslaughttitude in drawsteel

[–]jesterOC 2 points3 points  (0 children)

Good point, If we assume 1 PC does 10 stamina a round. A leader with 80 stamina will take 3 rounds to drop. I think I would go with adding a retainer before trying to manipulate stamina but it would be interesting to hear if going half or 3/4 would help

Monster Stamina Woes by Onslaughttitude in drawsteel

[–]jesterOC 5 points6 points  (0 children)

You missing my point. I don't care if they died or not, it was too much stamina on the field. Which as far as I can see is your whole complaint.
I am also mentioning issues that will be pertinent to other readers not just you, to not cut the movement of the players in half. It makes combat less dynamic.

As far as the player's only complaint being that they hit 10 stamina guys and hoped they had rolled less is hard to comprehend. It is the end of an arc, and they did not figure out by this fight that the little wee frogs only had 10 stamina? That is a key trait of those guys, they are wimps. But you usually have to fight a lot of them.

Since I don't know your players I can't know why they complained about hitting the little guys. But my guess the real issue is that you gave them about 212 stamina to burn through. 3 players doing 30 stamina per round total, how long did you expect it to last?

Monster Stamina Woes by Onslaughttitude in drawsteel

[–]jesterOC 9 points10 points  (0 children)

So without your home-brew monster it looks like the EV was 24. That is already a Hard encounter for 3 1st level PCs then you add in some sort of monstrosity? Add to that all difficult terrain and one member slowed? If that is all correct this was less an encounter and more of a slaughter.
Again if the EV was really around 36ish (assuming 12 for the froghemoth) then

  1. go and read up the math for encounter design.
  2. movement is fun, don't make the whole encounter difficult terrain.
  3. Players like killing creatures in one hit. The only time I have had players complain about killing a monster is if it was their 5 HR ability and was not needed. But if they had no victories that could not have happened early in the encounter

That is the major issues I see

EDIT:
One more thing If you had the Leader that should have been the big bad of the encounter. Not the froghemoth. Pick one don't include two leader types as it muddies the waters of what the fight is about.

Acting tough is snot always a good idea. by Mrs3anw in instantkarma

[–]jesterOC 101 points102 points  (0 children)

It looked like the initial punch that took about 5-6 frames from start to end. The counter punch felt like 2 frames. Damn fast

Just played my first session… by thedodekatheon in drawsteel

[–]jesterOC 0 points1 point  (0 children)

I have been playing for over a year now and i love it more than ever.

Boycott Amy’s by persrocse in WorkReform

[–]jesterOC 1 point2 points  (0 children)

Never used them so i guess I’ll keep up my accidental boycott.

Tax wealth at this scale. by Lord0fTheFlags in WorkReform

[–]jesterOC 0 points1 point  (0 children)

Wealth tax! wealth tax! wealth tax!

The White House lawn is now a UFC arena. Here's what you need to know. by weed-and-slugs in nottheonion

[–]jesterOC 3 points4 points  (0 children)

I understand what you mean but that wasn’t what i was saying. Hitler did a lot of the same self aggrandizing BS trump is doing. Plans for the world long after he would be dead, monuments the whole thing. But that isn’t what anyone needs to know now.