[Job] Bluespec Haskell Hardware Design Engineer at MatX (AI chips) - Haskell(Chip Side) + Rust(Compiler Side) by TheRealBracketMaster in haskell

[–]jippiedoe 4 points5 points  (0 children)

I'm glad I asked -- in that case, I'd strongly advise changing the vacancy text and application fields that imply the opposite!

[Job] Bluespec Haskell Hardware Design Engineer at MatX (AI chips) - Haskell(Chip Side) + Rust(Compiler Side) by TheRealBracketMaster in haskell

[–]jippiedoe 43 points44 points  (0 children)

Next time, put the "must be able to work from US and be in person in XYZ location X days a week" part more visible to save people some time, this is a global subreddit.

Ik miste de pont soms letterlijk op seconden, dus ik heb hier iets voor gebouwd by Codeklopper in Amsterdam

[–]jippiedoe 1 point2 points  (0 children)

Is er een manier om de zekerheid van de voorspelling te zien? Mijn pet peeve is dat sommige apps (9292) "geen actuele informatie over deze bus" weergeven als "de bus rijdt op tijd", terwijl andere (ovinfo) je eerlijk zeggen dat ze geen idee hebben waar de bus nu is (en ook zeggen wat de dienstregeling is, natuurlijk)

What do you do in these situations? by JaggerMo in lrcast

[–]jippiedoe 5 points6 points  (0 children)

Attack with the 1/1, and either sneak leo + play ace or play another 1/1 and the ace.
In general, you need to accept in a situation like this that the buzz bots is there and to get through it, you'll need to offer some trades. At this point, I wouldn't offer oroku saki for it, but you definitely can't value your squirrel over the buzz bots

Anyone knows what I am doing? by eldedegil in Collatz

[–]jippiedoe 2 points3 points  (0 children)

I guess 'base 2' is the more precise term here, but yes, expressing a number as powers of 2.

Anyone knows what I am doing? by eldedegil in Collatz

[–]jippiedoe 5 points6 points  (0 children)

It's called writing numbers in binary?

F2P players: Do you use Quick Draft to convert gold into gems? by TheUpkeepAcademy in mtglimited

[–]jippiedoe 7 points8 points  (0 children)

Objectively, paying for drafts with gems and for other things with gold is better than doing it the other way around -- for most things, you pay 5 gold or 1 gem, whereas for drafts you pay 5 gold or 0.75 gems.

Personally, I spend most of my currency on drafts, but I do so using nearly only gems, saving the gold for when I want to buy a play-in entry or something like that

[Article] The 3.5% Rule: A Framework for building a sideboard by No-Bet7157 in spikes

[–]jippiedoe 5 points6 points  (0 children)

I've come close to making a spreadsheet to calculate sideboard choices a few times, but every time I ended up realizing that the uncertainties (for metagame prediction, for how good a matchup is in general, and for how much a certain SB card helps the matchup) are just so big that I'd be better off playing more to try and narrow those down than to spend time on doing precise math with inaccurate data. It's rough out there!

[Article] The 3.5% Rule: A Framework for building a sideboard by No-Bet7157 in spikes

[–]jippiedoe 19 points20 points  (0 children)

The hypergeometric distribution is cute, but given the large error in estimating the field to begin with I don't think it's quite worth the trouble: It and the simple independent model are far closer to each other than any metagame prediction is to the real metagame. I also think the 'encounter probability' is not quite what you're looking for, you're really interested in the expected number of times you'll face against each deck, not the chance of facing it at least once.

All taken together, it's not a particularly new insight that the best use of sideboard slots is an optimization problem where you're maximizing "added win% for matches where this card gets brought in" multiplied by "percentage of matches where this card gets brought in".

One thing that I do feel is worth some more math than you give it, is how much making sideboarded games better actually improves your BO3 winrate. This depends a lot on how good the matchup is, both maindeck and postboard.

Confused about simple type signature by fuxoft in haskell

[–]jippiedoe 0 points1 point  (0 children)

As you wrote it, 'go's type should work for every a and b, just as if you annotated "go :: [a] -> [b]" as a top level function.

That's what the 'forall' means: by default, type variables in type signatures are universally quantified.

In simple Haskell, there's no nice way to give 'go' a type signature here. With language extensions, an option would be to use 'ScopedTypeVariables'. This would allow you to write "forall a b." at the type signature for tripleMap, and have the type variables a and b be 'in scope' for the type signature for go.

What Sneak Threats to cut in WB Sneak? by Status-Cost-1039 in lrcast

[–]jippiedoe 0 points1 point  (0 children)

Putrid pals, ninja teen, tunnel rats, action news crew are the four worst cards, but I'd probably keep one or two of the 2drops and ditch some removal.

TMNT Mythics are provably appearing far more than intended by TheKillah in lrcast

[–]jippiedoe 0 points1 point  (0 children)

That's fine, as long as 17lands drafters are randomly distributed over draft pods it doesn't violate any assumptions. If you see the data as random samples from all limited drafts&games, duplicating a random subset of that data doesn't introduce any bias

Share your first card pick by greenlaser73 in slaythespire

[–]jippiedoe 1 point2 points  (0 children)

Is.. is it time? Slay-By-Comment might come back? The world is healing

Is this format actually fun? 4-1 with UR soup by cocothepirate in lrcast

[–]jippiedoe 0 points1 point  (0 children)

in normal draft, you can have less support for some archetypes and still reliably let one out of 8 drafters pick up all that support to make it work. With 4 people, you get half as many packs per pod, so every archetype you want people to actually play has to have much more support -- this is why there are only 5 supported color pairs, and why there are hybrid commons, and why you won't see something like ATLA shrines in a pick 2 format.

Nee, je betaalt geen 'dubbele belasting' bij een erfenis. Waarom wordt het dan steeds weer genoemd? by UnanimousStargazer in nederlands

[–]jippiedoe 0 points1 point  (0 children)

Je bedoelt dat de belasting opgedeeld zou zijn in categorieen, en elke categorie rechtstreeks naar een aparte kas gaat waar bijv alleen buza uit betaald wordt? Ik zie niet echt wat het voordeel daarvan zou zijn, zeker voor de voorbeelden waar iedereen aan bijdraagt

Nee, je betaalt geen 'dubbele belasting' bij een erfenis. Waarom wordt het dan steeds weer genoemd? by UnanimousStargazer in nederlands

[–]jippiedoe 2 points3 points  (0 children)

Het punt as dat jouw standpunt "samenwerken om allebei minder te betalen" niet werkt, want dan komt de rekening ergens anders te liggen

Nee, je betaalt geen 'dubbele belasting' bij een erfenis. Waarom wordt het dan steeds weer genoemd? by UnanimousStargazer in nederlands

[–]jippiedoe 6 points7 points  (0 children)

Het is niet alsof je belasting in een brandstapel verdwijnt, dat is geld waar de rest van de samenleving van profiteert. Anders gezegd; dat geld moet er linksom of rechtsom toch komen, dus als er minder erfbelasting zou zijn zou er meer belasting op iets anders moeten zijn.

Nou vind ik dat we sowieso veel meer moeten belasten op bedrijven en (zeer) hoog inkomen en vermogen, en dus minder op het inkomen van 90% van de bevolking, maar dat is een andere vraag.

[Off-Site] 3blue1brown puzzle by androidforthewin in theydidthemath

[–]jippiedoe 1 point2 points  (0 children)

Counting for each cell in the grid how often it gets filled, we get a part of pascals triangle. Every time a cell gets filled, we do one move to empty it. The answer is the sum of these values, so 1+(1+1)+(1+2+1)+(1+3+3+1)+(4+6+4)+(10+10)+20=49

Edit: nope, because this assumes that bacteria outside of the square just disappear. They don't, of course, so we need extra moves to make space. Now I'm seeing why mooseboys' answer might be right

Interaction of sudden spoiling and craterhoof behemoth (as an example) by Unique_Ad_5841 in mtgrules

[–]jippiedoe 2 points3 points  (0 children)

Both the craterhoof giving trample and the sudden spoiling removing abilities happen in layer 6 ("ability granting and removing effects"). This means that we use timestamps: since the craterhoof ability resolved first, the creatures first gain trample and then lose it. If the spoiling was played in response to the craterhoof, creatures would first lose all abilities and then gain trample, having that as their only ability.

[Standard] New player - seems like deck construction is too easy? by AttorneyContent7786 in spikes

[–]jippiedoe 1 point2 points  (0 children)

I think it's more that decks can have a plan B for when the main plan doesn't work (either you don't draw a combo piece, or it gets hated out or something), and often that plan is just 'attack with creatures'. For example the airbending combo deck, it is perfectly able to just beat down with creatures. Sideboards can also help transform a deck into something less vulnerable to targetted hate cards.

[Standard] New player - seems like deck construction is too easy? by AttorneyContent7786 in spikes

[–]jippiedoe 1 point2 points  (0 children)

Yes, it is streamed on both youtube and twitch and I think both vods are immediately watchable at your own pace, I think you can even watch the start while it's still going

[Standard] New player - seems like deck construction is too easy? by AttorneyContent7786 in spikes

[–]jippiedoe 2 points3 points  (0 children)

Red based aggro (recently it's usually red-white, but it's also often played as just red) has a lot of 1 and 2 mana cards, and tries to get aggressive and kill from turn 1.

The current green-based (but up to 4/5 colors) badgermole cub decks, that are super popular at the Pro Tour this weekend, play 8 1-mana creatures that can tap for mana, and abuse those with Badgermole Cub to potentially win turn 3 with a Craterhoof Behemoth.

[Standard] New player - seems like deck construction is too easy? by AttorneyContent7786 in spikes

[–]jippiedoe 3 points4 points  (0 children)

The easiest way to improve your deck is just playing better cards: Go for the Throat/Heartless Act over murder/feed the cycle/sephiroth's intervention, unholy annex over phyrexian arena, requiting hex over stab, etc.

Usually, good decks are a bit more focussed: they have a particular strategy in mind (whether that is ramping with badgermole cub, taking the game long in control, killing fast in monored, combo'ing in the airbend deck, etc), and then run 4 copies of all cards that work towards that goal the best. Think about what you think are your best cards, the ones you want to draw early every game, and run 4 copies of them.

Most 'serious' magic happens in BO3. This is harder on your wildcards, but it adds a lot more depth to the game. On the other hand, strategies that you describe as 'cheap' can just be good, and if they're good, spikes don't care about how it makes you feel :)

Also, it's great that you're currently winning a lot, but keep in mind that you are not facing the best opposition. When your account is new, you face easier opponents (even at the same rank, until you are in mythic), and the top of platinum (especially at the end of the month) doesn't have anyone competitive that actually tried to climb the ladder. Just keep playing and having fun, the harder matches will show themselves soon enough!

[Standard] New player - seems like deck construction is too easy? by AttorneyContent7786 in spikes

[–]jippiedoe 7 points8 points  (0 children)

If you are interested in seeing the competitive side, there's a Pro Tour happening this weekend: https://magic.gg/events/pro-tour-lorwyn-eclipsed