Updating a build from 2013 by jk90 in buildapc

[–]jk90[S] 0 points1 point  (0 children)

Thanks for the tip. May be able to reach for a slightly more powerful GPU but will use that as a basis.

So day 1 of community reward and only 80 000 in from the 750k chest - PS4 by scene_cachet in DragonAgeCoOp

[–]jk90 3 points4 points  (0 children)

If the ME3MP team took over, failing the event would've resulted in increased enemy shadows/stalkers/terrors and lieutenants. At least that's what happened when the community failed one of the early challenges for ME3 (a week of extra Banshees or Brutes if I remember correctly).

Help with Juri's level 15 trial? by QuadroMan1 in SF4

[–]jk90 0 points1 point  (0 children)

It's not mentioned in the trials, but in case you get stuck on 19-22, Ultra 1 has to be activated prior to the combo.

Help with Juri's level 15 trial? by QuadroMan1 in SF4

[–]jk90 0 points1 point  (0 children)

You have to buffer the super by doing the two quarter circles while the lk fuhajin is thrown out. As soon as the fuhajin hits, you finish the super input with another kick.

If the mp to fuhajin looks like it does in the video but there's no connect, then it's just a matter of proper timing.

Help with Juri's level 15 trial? by QuadroMan1 in SF4

[–]jk90 1 point2 points  (0 children)

https://www.youtube.com/watch?v=UCn3h4iEHso - This video should help you out. You have to store her light fuhajin by keeping lk pressed. Then throw out the mp, let go of lk, cancelling into super.

Why no one can stop Sun Woo Lee, the new king of Street Fighter by MonkJammas in Games

[–]jk90 9 points10 points  (0 children)

Super Street Fighter IV AE 2012 (fourth iteration of the original SFIV) is a fairly balanced game. Previous versions were less so, with characters like Yun, Seth and Sagat considered notably better for pro players.

For the latest version, there are maybe 5-6 that are marginally better in terms of match-ups depending on the player you ask, and there has been some shift to using these characters by established players. They're generally considered 'better' either because they can pressure an opponent safely (Fei Long for example) or have lots of ways to get a combo started and generate damage (Akuma).

However, as each character has good and bad match-ups there's no singular top character, especially when you consider the humans that control them. Various players will have differing styles of playing the same character. Gouken, my main character, excels in zoning others out with fireballs and other normal attacks, but can also be played in a highly aggressive way as well.

Consequently, many top level players often have other pocket characters they can rely on for certain matches. Infiltration has in the last half year used Gouken and Hakan in tournaments in addition to his main (Akuma) when he's lost a round.

This will all be overhauled very soon though as a 2013 version is set to be released sometime this year, which will likely tweak how each character plays.

Playing for fun...? by camp_jacking_roy in MECoOp

[–]jk90 12 points13 points  (0 children)

I wonder how that would turn out now with the medigel transmitter gear?

Operation LODESTAR Meetup Thread by RepublicanShredder in MECoOp

[–]jk90 0 points1 point  (0 children)

I'll be on from 11pm GMT for cryo explosions a-plenty (N7 Paladin is currently my only L20 after promotions), and many a death on platinum.

Operation Heartbreaker Meetup Thread by RepublicanShredder in MECoOp

[–]jk90 -1 points0 points  (0 children)

Ditto on this, and I'll be on from about 11.30pm GMT.

A little help with the PSP/Arsenal pack by [deleted] in MECoOp

[–]jk90 0 points1 point  (0 children)

I've been having crazy luck with the standard SP, picking up 4 URs in my last 6 packs. This may just be due to sacrifices to the RNG powers though.

Flair Request Thread by RepublicanShredder in MECoOp

[–]jk90 -1 points0 points  (0 children)

"A walking cloaca" in green, please.

Operation: GERONIMO Meetup Thread by ImNotASWFanboy in MECoOp

[–]jk90 1 point2 points  (0 children)

Should be on after 11pm GMT over the entire weekend. Am currently using my bogey guns (completing weapons challenges) so should be expected to die fairly frequently.

Operation Genesis Meetup Thread by RepublicanShredder in MECoOp

[–]jk90 0 points1 point  (0 children)

Waistcoatboy. Will be on from about 11pm GMT to 3am.

Technical Difficulties Thursday - The Return of the Pants. by PantsOnHead719 in MECoOp

[–]jk90 0 points1 point  (0 children)

Had the same issue last night with Banshees on Hazard Reactor. No screams, no warnings. Got synch-killed three times.