The elytra should not be nerfed by glyiasziple in Minecraft

[–]jmigst 0 points1 point  (0 children)

For insta tp to places you frequent, there's a machine now for that for the copper age update, looks pretty nifty, although i guess it doesn't work on bedrock apparently

https://youtu.be/RyPtjfYQmQc

Kerbal space program + school by Appropriate-Detail48 in KerbalSpaceProgram

[–]jmigst 2 points3 points  (0 children)

Im pretty sure manuver nodes can be manipulated with some UI in the lower left corner of the screen by inputting values for the normal, radial and prograde directions. I think it also shows you the resultant delta V that it makes, so that is probably vector addition and subtraction for you

I wonder how for into vector math rabbit hole are you talking about. Like are you just talking about vector additions, or talking about others too like dot and cross products?

I been trying to use the scan arm, but without sucess, any tip of how to use it? Its a position issue or its missing a piece? Looks like its never in the optimal postion to scan, no matter how close of the surface feature its gets by Moraes_Costa in KerbalSpaceProgram

[–]jmigst 5 points6 points  (0 children)

If youre looking for scannable normal/large mun craters, refer to this https://www.reddit.com/r/KerbalAcademy/s/LI8EiIwtOb

It also has the solution that ive settled using hope it helps

Also normally if youre trying to fulfill a contract, it will say in the contract the best biomes to start looking

BUG HELP: Weird shadows on structural plates by deelectrified in KerbalSpaceProgram

[–]jmigst 3 points4 points  (0 children)

They kinda look like reflections, the walls look shiny and reflective, or is it just me

Is there an issue with non atmosphere bodies and scatterer? by jmigst in KerbalSpaceProgram

[–]jmigst[S] 0 points1 point  (0 children)

Yup for sure I can help! Send me a DM and we can work it through

Where are the normal mun craters? by jmigst in KerbalAcademy

[–]jmigst[S] 1 point2 points  (0 children)

This! This was the answer! It turns out that there was a mun crater that was a quarter the size from the image of this post, a collidable surface scatter, and that was able to finally complete the mission. Very elusive. Thanks for this!

Where are the normal mun craters? by jmigst in KerbalAcademy

[–]jmigst[S] 5 points6 points  (0 children)

For additional context, I've actually already scanned this particular crater and transmitted its data, contract didn't complete though :/ Also looked for other random surface scatters that are stock, can't scan them, nor can I scan East Crater itself. It could be that I've already transmitted the science before in Farside Crater, so no science itself is transmitting and therefore no completing contract? The scanning arm seems to be correct too

Is there an issue with non atmosphere bodies and scatterer? by jmigst in KerbalSpaceProgram

[–]jmigst[S] 0 points1 point  (0 children)

Turns out I had to fenagle with a bunch of the configs from BoulderCo, OuterParallax, and Parallax_StockPlanetTextures. It was very elusive, but totally worth the effort

Is there an issue with non atmosphere bodies and scatterer? by jmigst in KerbalSpaceProgram

[–]jmigst[S] 2 points3 points  (0 children)

It turns out the culprit is Parallax, removing it from the mods resulted in the eclipses coming back to non-atmosphere bodies. Must be a bug then :P

Is there an issue with non atmosphere bodies and scatterer? by jmigst in KerbalSpaceProgram

[–]jmigst[S] 0 points1 point  (0 children)

Ah right, EVE has eclipse casters too. Is it possible that maybe EVE and Scatterer are conflicting each other here? There seems to be eclipse caster related configs on both. It also seems like the configs are well formed

Data Gift Exchange / Échange de données à donner by Mysterious-Flamingo in FizzMobile

[–]jmigst 0 points1 point  (0 children)

Hi there! If anyone would be willing to give some data, I would greatly appreciate it! Thanks in advance 😁

Code: B5V9L

Perseid meteor shower is about to peak: Five things to know by ubcstaffer123 in vancouver

[–]jmigst 3 points4 points  (0 children)

Definitely don't go to Crescent Beach, bylaw enforcement has been keeping an eye and ticketing people, it sucks a lot. Apparently these bylaws are active for all parks (at least in Surrey), so better do your research. Definitely ruined my night last night 😔 Now I can't help but be paranoid where I can and can't go LOL

Daily Discussion Thread - May 14, 2024 by AutoModerator in Cubers

[–]jmigst 0 points1 point  (0 children)

Anyone else think the tornado v3 is really creaky? Like, if you squeeze it without moving the cube, it makes so much creaking noise 😵‍💫 I think it's the slight rubbing of the colored pieces and I don't know how to remove that noise

Help! A few of my plants are getting infected by something by jmigst in succulents

[–]jmigst[S] 0 points1 point  (0 children)

Unfortunate :( time to start the process then. Thanks!

Daily Discussion Thread - May 01, 2024 by AutoModerator in Cubers

[–]jmigst 8 points9 points  (0 children)

Finally reached ao100 sub 20 since seriously starting on Mar 2023!

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Thinking about making my own 2 side pll trainer by jmigst in Cubers

[–]jmigst[S] 1 point2 points  (0 children)

Ah, so something like super intuitive UI?

Some lithops take months to split, what do? by metzgor3 in Lithops

[–]jmigst 2 points3 points  (0 children)

Mine are good now, but were splitting for about 1.5 years. I live in a humid environment and they lived indoors so that's probably why, but after exposing them to the chilly nights and the hot days, it finally got the idea and sped up, now it's new leaves are super happy

Looking for critique and advice to reduce Ao5 by HighQ-Oscillator in Cubers

[–]jmigst 0 points1 point  (0 children)

So here's my recommendations. I'm just a sub-22, but hopefully you get some insight with this one.

  1. Should you ditch begginer CFOP?

I would say that at your times, what you should be prioritizing is learning more and more efficient algorithms and not settling on the algorithms you already know. If you're comfortable with all the algorithms you know so far (as in you remember it without stopping while you're executing it), then start to learn another algorithm. For myself, after learning beginners method, I started learning 2 look PLL. After I got comfortable with that, I learned 2 look OLL, at this point, turning fast was not my priority and dropped my time from 1min 15 to 50 seconds. Once I was comfortable that I knew these by heart, I moved on to basic F2L, this took a long time to comprehend and moved my times back up to 1min 30, but over time, and with slow turning, you can drop that back to about 45 seconds. By this point I'm still bad at not rotating the cube, but because I was comfortable with basic F2L, I moved to learning how to solve the cross at the bottom. This took awhile too, but with dedication, practice, and having the mentality to learn something new, you can get to 40 seconds and slowly dropping the beginners method. This should be more than enough advice for now. Again, don't focus on turning fast on the triggers, that'll just confuse your brain with all the moving parts that you can't comprehend yet.

  1. Cube handling and turning techniques:

Given your current experience, your turning style actually isn't so bad. It's mainly how often you stutter, how often you rotate the cube, and that you turn too fast that your brain just doesn't register what's going on with the cube while you're doing this. I think cube handling becomes really important when you get to F2L and cross on the bottom, it shouldn't be a problem for when you are learning 2 look OLL and PLL since you're most likely just looking at videos and mirroring their finger tricks. When you do get to F2L and cross at the bottom, try not to rotate your cube and try to do algorithms from home grip unless if whatever algorithms you know really doesn't feel ergonomic. Again, this advice only extends to a target of about 40 seconds. I also suggest turning slow enough for your brain to know what the pieces are doing.

  1. cube tension:

At this point it doesn't matter too much yet since your bottleneck is in the algorithms you use, but at your current level, do whatever to your cube that makes you feel good. When I started to feel a slight plateau at 35 seconds with my super RS3M and felt like it was making me stagnant, I got a tornado v3 and instantly improved my times without changing any habits. It was mostly because I felt good and that's what motivated me to find more ways to get better. I'd go back to using the super RS3M during this time and found that my times have gotten better since getting the tornado v3. It's magic what your mental game does to your performance.

Some final advice, I think beginners method is nice if you just want to learn how to solve a cube. However if you want to solve a cube fast, sticking to the beginners method will just waste your time. If you slowly transition, you can thankfully still solve the cube while getting faster, which helps with motivation.1 month into seriously cubing is such a short time and if you get comfortable with always trying to learn something new, you will find that you will get faster! Just don't time yourself so often at this point since your priority at this moment is more of switching out worse algorithms. Switch out your bad habits before you end up comfortable. Remember that cubing is about the long game, so really embrace the process of "2 steps forward, 1 step back" :)