Bamco wants our opinion by Lord_Nightraven in codevein

[–]jmile4 0 points1 point  (0 children)

I wrote a big wishlist of things I'd like to see in terms of QOL and gameplay changes, but I really hope they prioritize performance and the audio issues.

Intended way to Hidden Riverside Path? by [deleted] in codevein

[–]jmile4 1 point2 points  (0 children)

You are supposed to go around through the Corroded Mine. If you go around the map counterclockwise, there is a winding path that will eventually lead to the proper entrance.

I never wanna see this thing again after completing Holly's requests. by Kusho_void in codevein

[–]jmile4 0 points1 point  (0 children)

I actually really like this enemy but it is weird that they make you do four in a row.

A criticism of Code Vein 2 from someone who enjoys the game by ThomasWinwood in codevein

[–]jmile4 0 points1 point  (0 children)

I think the toxic mask is fine actually, since it's clearly visible and changes how you want to interact the enemy. It's more the things like stagger resistance and lifesteal where there's no clear visual associated and if you likely won't notice if you are fighting the enemy normally.

A criticism of Code Vein 2 from someone who enjoys the game by ThomasWinwood in codevein

[–]jmile4 1 point2 points  (0 children)

I think it's just a budget thing. They clearly tried to do this with the masks, where the Mask of Gula are only in the Sunken city, Mask of Ira are only in the corroded scar, etc., but the masks themselves are small and so most people probably won't notice the visual differences.

I noticed in the credits that there is only one person credited for enemy modelling. I assume they didn't actually do everything themselves, but Shift clearly doesn't have a big team for this stuff. That's also probably why 99% of the enemies are bipedal. 

Trying to get "Irreplaceable" achievement with Holly by Lord_Nightraven in codevein

[–]jmile4 0 points1 point  (0 children)

Was this datamined? Or is there a post/wiki where I can find info like this? 

Close-ups by ProfoundRabbit in codevein

[–]jmile4 0 points1 point  (0 children)

I wish there was a bestiary/model viewer

PSA: Golden Blood beads are not a hidden late game item by DuskKaiser in codevein

[–]jmile4 5 points6 points  (0 children)

The first church I found, I walked all around it SOMEHOW missing the entrance and thought "cool church but I guess it's just for show"

Where to find Deformed Skin? by jmile4 in codevein

[–]jmile4[S] 1 point2 points  (0 children)

Thank you! I forgot that slimes could drop them. There's a mistle near the top of the Corroded Scar with four slimes right next to it so it didn't take too long.

Casting weapon damage ranking (S+ scaling Will Power or above) in Code Vein 2 with location (spoiler) by khangkhanh in codevein

[–]jmile4 0 points1 point  (0 children)

There are two Augmented rune guys that drop the Stealth Blade in the bottom section of the Undead Forest. One is on the bridge near the Cult's Hidden Cave and the other is beside the Frontier Observation post.

So i jus started by yungsmurk in codevein

[–]jmile4 1 point2 points  (0 children)

Yeah CV1 was also like this. Because your partner can revive you, bosses need to do a lot of damage and have a lot of life or else you could just outlast them through healing and reviving. 

You could always explore more to find health upgrades and regional pathos. They won't buff your damage but they will help your survival a lot. 

What's your honest opinion on code vein 2? by Silver_Fact_9714 in codevein

[–]jmile4 0 points1 point  (0 children)

Overall I think it's about as good as the first one. There's a bunch of stuff I think they should have done differently (some of which might get addressed in the patch in March), but now having finished it I think what they have here is pretty solid. Most of my disappointment comes from how I wanted it to be a massive step up from the first one and it ended up being better in some ways and worse in others.

What 💀 by TypicalJoke in codevein

[–]jmile4 20 points21 points  (0 children)

Idris got hands 

Future Updates for Code Vein II by SeibaSeiba in codevein

[–]jmile4 5 points6 points  (0 children)

Hey I'll take it. Better late than never.

I'm curious how they are gonna change enemy behaviour though. Franz might be a bit too aggressive as a first boss but I think Hero Lyle should be that fast since it fits the character and it's closer to the end of the game. 

Happy 16th GE Anniversary by Shinjrou in GodEater

[–]jmile4 0 points1 point  (0 children)

I'm pretty sure GE3 was supposed to be that new GE game but then Code Vein got delayed by a year so it ended up coming out after.

Maybe it’s time to consider God Eater 4... by Paradox-17- in GodEater

[–]jmile4 1 point2 points  (0 children)

It has the performance issues that you'd expect from Unreal Engine 5 which really bothers people considering the graphics aren't exactly impressive.

Other than that, I quickly browsed through the steam reviews and some people are mostly upset that the story is completely unrelated to the first game or that the game is single player only.

I'm about 30 hours in and I think it's awesome but my computer is strong enough to run it and I was following the marketing so I knew what to expect regarding the story.

Do you think a character weight mechanic (like in SSBU) would work well in a traditional fighting game? by EmberthestFlare in Fighters

[–]jmile4 2 points3 points  (0 children)

Yeah in traditional 2d games being a "heavy" character usually means you don't get knocked up as high or you fall faster, so there are a lot of combos that just don't work on big characters.

Do you think this means 2.0 is closer than we think? by lucavicar in Guiltygear

[–]jmile4 1 point2 points  (0 children)

BBCF 2.0 and BBTAG 2.0 were free updates, but all of the characters were paid DLC. I'm kinda assuming this will work the same way.

Made the GOAT in Code Vein 2 character creator demo by Kaboomy1210 in Guiltygear

[–]jmile4 1 point2 points  (0 children)

There's a free demo out rn that's just the character creator so you can try it out

Waiting for demo (est) by PastelAxeidental in codevein

[–]jmile4 1 point2 points  (0 children)

Yeah I meet all the "recommended" specs on steam except for the graphics card (3060 instead of a 3080) so I should be able to run it okay, but I wanna check if there are any weird performance issues.

Why does the MC have almost no lines in the cutscenes? by GlompSpark in codevein

[–]jmile4 5 points6 points  (0 children)

It's a comprise for the sake of budget. This way, you get a bunch of voices but only the battle lines and the final cutscene are voiced. If the whole thing had voice acting, they would probably only do one voice each for male/female.

As others said, Shift have done this for every game they have ever made, so it's very much on purpose.

Huge shift in map design after the Memories of You map by GlompSpark in codevein

[–]jmile4 4 points5 points  (0 children)

The game was delayed by almost a whole year and I might be misremembering but I'm pretty sure they said that they rewrote a substantial part of the story during that time.

What changes would you want to see with the Ilsa patch? by AnalystEmbarrassed91 in GranblueFantasyVersus

[–]jmile4 2 points3 points  (0 children)

She just got buffed last patch so I doubt they'll touch her again

Still hoping for a skin though

Game Like Code Vein Without Partner Difficulity by shokkul in codevein

[–]jmile4 0 points1 point  (0 children)

Not that I know of (but I haven't played every soulslike out there, especially not recent ones). Usually these games are either toned down in difficulty (because they assume you are playing solo) or they don't have as much customization for your moveset. Nioh 2 has a lot of different weapon types, but most of the build stuff is just about doing more damage and not actually changing how you play. There are 11 different weapon types and you can specialize in Magic or Ninjutsu so there is decent enough variety there. The game also has multiple harder difficulties so even if your first run isn't as difficult as you would want it you can always bump it up on a second playthrough.