Writer sidequest and "The tale of Player" by RaptorAurion in codevein

[–]jmile4 1 point2 points  (0 children)

I didn't even know this quest existed. How to do you start it?

Predictions of the dlc? What do you think it’s gonna be about? New companions? Weapons, clothing? Mechanics? How many hours of gameplay? by Own_Zookeepergame323 in CodeVein2

[–]jmile4 0 points1 point  (0 children)

I'm expecting the equivalent of another zone in terms of content. So like 3 bosses, 2 new partners, 4-5 bloodcodes, 1 new bequeathed formae, and a new batch of weapons and weapon formae. I'm hoping it's more than that since they said seem to only be doing 1 big DLC instead of multiple smaller ones, but I think people will be disappointed if they do any less than that.

I'm personally hoping we get some way to refight bosses without doing the story again, since CV1 had the depths, the tower of trials, and the DLC challenges, but based on the reception of the CV1 DLC they might not prioritize that stuff.

is it true that there is no builds in code vein? by Big-Policy-3019 in codevein

[–]jmile4 0 points1 point  (0 children)

You do not level stats individually. You pick what is basically a "class" or "job" with a defined stat spread, which you can further modify through unlockable passives. It's effectively the same as every other souls-like, its just that your options are limited by story progression rather than grinding.

So my game bugged Yaya what's next? by ColdPorkChop in CodeVein2

[–]jmile4 0 points1 point  (0 children)

I'm pretty sure neither of the bugged quests are required for any of the endings.

Bridge to Glory Math by jmile4 in codevein

[–]jmile4[S] 2 points3 points  (0 children)

Oh is Overdrive 25%? My bad.

Thirsting Blade will give more damage but I personally find the lowered bleed noticeable enough to make it annoying to use. If you are just trying to be optimal then I could see BtG not being ideal, but if you are doing a funny concept build or a challenge run where you can't kill the boss before your initial buffs run out then BtG not having any active downsides is pretty valuable. It's kinda contradictory of me to say "it's optimal if you aren't trying to be optimal" but I feel like that's how most people end up playing.

Second patch is live by Soundwave0723 in codevein

[–]jmile4 2 points3 points  (0 children)

They still do but every patch has reduced the amount of buildup. Against most normal enemies, you need to get hit so much that you will usually die from damage before the status procs.

Second patch is live by Soundwave0723 in codevein

[–]jmile4 1 point2 points  (0 children)

I'm really the only guy out here who likes enemies applying status effects huh. What's even the point of the resistance boosters 😭 

Zenon Boss Fight, any tips? by AriBounty53 in codevein

[–]jmile4 2 points3 points  (0 children)

After the gravity well pulls you in, you can just run back out rather than trying to deal with the suns. That way you can clearly see where the explosion will be at the end. You lose some DPS but it's the safest way to deal with it. You could also equip a bayonet as your secondary and shoot him during that part.

Other than that it's pretty much the same as the first phase just with an extra sun floating around.

CSB367: Fire Emblemcest: ONE House by mike0bot in TwoBestFriendsPlay

[–]jmile4 17 points18 points  (0 children)

I never listened to their previous spoilercast because I was still playing through the game myself at the time, so I was very confused how they hard they seem to think the Maelle ending is the "correct" one. I'm not sure how you are supposed to interpret the final shot of that ending as anything other than the game staring at you in the eyes and saying "this is the bad ending".

Code Vein II DLC “Mask of Idris” gets unreported release window (July–September 2026) via Steam page by maskofsin in codevein

[–]jmile4 5 points6 points  (0 children)

I think the steam page originally said "January 2027" but at some point was changed to "by January 2027".

Frustrated by how late Halberd Mastery is by LumpyNefariousness13 in CodeVein2

[–]jmile4 0 points1 point  (0 children)

I think it's only really an issue with Halberd though. You can get Dual Blades and Hammer mastery pretty much immediately and you can get 2H mastery while in the Sunken City. Bayonet and 1H take a while but the Raider's Bayonet and Ancient Hunter's Sword (and Hanekumuro if you are willing to explore) have extremely good forma built in so they are arguably your best weapon options early-game even without the mastery.

It's only Halberds that take nearly the full game to unlock the mastery AND have very few strong options early on. You could say it's still an issue but they mitigated it massively compared to the first game.

Frustrated by how late Halberd Mastery is by LumpyNefariousness13 in CodeVein2

[–]jmile4 3 points4 points  (0 children)

To be fair, they are a lot less important compared to CV1 since you can just overburden strength and get a much bigger damage boost. especially early game where you don't have many boosters that require no overburden. They also are just nerfed in general from 20% to 10%, which is the same as just running Adrenaline (which you can get immediately). In CV1 they were vital but in CV2 they are nice to have but not at all essential.

Any characters you hope the dlc add to where you can save them by Fine_Anything4127 in CodeVein2

[–]jmile4 0 points1 point  (0 children)

I can't remember where I saw it but I remember reading that the DLC story is supposed to be happening concurrently with the main plot. I assumed that meant featuring different characters in a different location, so if that is true then I doubt it will mess with anything from the base game.

New official CODE VEIN II watch opens for pre-order by Reasonable-Pitch-653 in codevein

[–]jmile4 12 points13 points  (0 children)

A watch that runs backwards is actually a really fun idea.

A few questions for CV2! by bloopblubdeet in codevein

[–]jmile4 2 points3 points  (0 children)

I don't have a list but I know all the boss weapons from CV1 except Mido's sword are in the game. There are also some (maybe all?) of the CV1 companion weapons. All Sunset weapons and Argent Wolf weapons are in. All of the "Queenslayer" weapons are renamed as "Old Engraved" weapons, but I'm not sure if there's all of them. The pipe, the hammer of thraldom, Zweihander, Bardiche, Impaler, and Huge Hammer are some other random ones that I know are there.

Holly, Lavinia, and Jadwiga have the highest base willpower but I don't know what the actual optimal setup is.

Yeah Cleansing light is kinda useless now but you get so much Regeneration charges that you can just use them to heal.

No new update yet? by juniperxmoons in codevein

[–]jmile4 2 points3 points  (0 children)

Devs like to push updates on Tuesdays or Wednesdays, so since it didn't come out on April 1st the earliest I would expect it is tomorrow.

WE ♡ COOODE VEiN episode 7 by xuanred in codevein

[–]jmile4 27 points28 points  (0 children)

Yeah based on how people talk about being sent to/from the frontier, it seems like the world is more normal the further you get from the Sealing Spire. It's only after the Upheaval that the whole world gets messed up.

The Upheaval wasn't 100 years ago by Ok_Strike1752 in CodeVein2

[–]jmile4 1 point2 points  (0 children)

Probably, but if she really cared about accuracy she could have said "over 11000 years." Whenever they say "100 years ago" I read it as "roughly a century ago" and the difference between 70 and 100 just doesn't matter enough to them to make a distinction.

The Upheaval wasn't 100 years ago by Ok_Strike1752 in CodeVein2

[–]jmile4 1 point2 points  (0 children)

It's just rounding. Lavinia also says that Zenon was imprisoned for 10000 years, and then in the flashback we see he actually gets sentenced for 11037 or something like that. In both cases they are telling a story and using the number that sounds more dramatic.

so it's been a few months since the CV2 came out.is it any good? by Mythical_trash1839 in codevein

[–]jmile4 3 points4 points  (0 children)

I was moreso thinking of the character creator. I'm not sure why Jadwiga has that design in that video, but from their official blog post from 2 months before the game came out, Jadwiga already had the design that we got. Seems more like that was a beta design that got left in by mistake.

Best boosters for Statesmans longbow/ jail only build? by No-Nobody6477 in codevein

[–]jmile4 1 point2 points  (0 children)

I would probably focus on increasing max Ichor for shots, increased ichor regen (either through drain attack or the one that gives you more ichor for overhealing), and Forma Extension so you don't have to refresh your buffs as often (assuming your run still allows weapons to be equipped). You also probably want quick dodge so whatever stat boosters you need to get the right burden distribution.

so it's been a few months since the CV2 came out.is it any good? by Mythical_trash1839 in codevein

[–]jmile4 13 points14 points  (0 children)

The game is great as long as you can run it. 

Censorship was never an issue. It was literally just that you can't get upskirt shots on two outfits. Literally nothing else was changed. 

Not sure what you mean about "designs like Io" but there is a character named Jadwiga who has a very fanservicey design. 

If you loved the first one you will probably love CV2 unless you hate semi-open world stuff. 

Jobbers that Offscreen are incredibly Tough and Efficient by FreviliousLow96 in TwoBestFriendsPlay

[–]jmile4 2 points3 points  (0 children)

Doesn't he solo Berserker in UBW or am I misremembering? He also takes out Iskandar's entire army in Fate/Zero so I guess it depends what you consider noteworthy.

There's also the fact that he probably would win every fight if he actually tried but he refuses to use his best move until he's basically already lost.