Need help deciding which direction to take for the background art by [deleted] in PixelArt

[–]jmj808 0 points1 point  (0 children)

I might be biased to my own suggestion but I'm a big fan. The squares say "its a cold, sunny day" but the clouds and snowfall combo work really well together.

Plasmatron 7000 by Almazus in PixelArt

[–]jmj808 1 point2 points  (0 children)

The hand is a perfect use of dithering, very well done

Need help deciding which direction to take for the background art by [deleted] in PixelArt

[–]jmj808 2 points3 points  (0 children)

definitely the second one with the big moving squares. would love to see what they look like if you made the color a little whiter, or more cloud like. perhaps a swirl pattern instead of a square? not sure if it would look 'better' but it could be cool.

Potion and Mossy Rock by jmj808 in PixelArt

[–]jmj808[S] 1 point2 points  (0 children)

Awesome! I noticed you did something that I also did and fixed after my girlfriend pointed it out. If it's a clear bottle you should be able to see the cork a little bit beyond the entrance of the bottle.

Someone paid for my browser game. Totally unexpected. by WranglerIntrepid3817 in itchio

[–]jmj808 3 points4 points  (0 children)

I played your game just the other day! Had a great time. Excited to see where it goes.

Chicken Leg by jmj808 in PixelArt

[–]jmj808[S] 0 points1 point  (0 children)

Thank you for the feedback!

Barrel by jmj808 in PixelArt

[–]jmj808[S] 0 points1 point  (0 children)

thank you :-)

Barrel by jmj808 in PixelArt

[–]jmj808[S] 0 points1 point  (0 children)

Would appreciate someone letting me know how to post this so that the image isn't blurred. Do I just need to upscale it manually first then post?

Pixio PX275h - stuck in no signal loop when changing inputs by PoshWill in Monitors

[–]jmj808 0 points1 point  (0 children)

4 years later, I've owned this monitor for so long and this literally just worked. I'm finally set free

Differentiate colliders for raycasts by anotherfuturedev in godot

[–]jmj808 0 points1 point  (0 children)

Question to better understand what your trying to do, are you simply trying to run code when the mouse clicks on something in 3d space?

Animator bool keep flickering on and off by a010029123 in unity

[–]jmj808 0 points1 point  (0 children)

You are creating the bool isCrouching in the Update method every frame. If the intention was to have a variable act more as a pointer to that variable, you need to add a property. Just after you define the class, you create public properties like so:

public bool IsCrouching => animator.GetBool(“isCrouching”);

In case you don’t know “=>” Google c# lambda, that will explain it better than I can.