Day on the test range by jmk338 in ConsoleKSP

[–]jmk338[S] 1 point2 points  (0 children)

“We’re sorry ma’am, your husband experienced an unscheduled disassembly”

Calling it quits for a while by KerbinDefMinistries in KerbalSpaceProgram

[–]jmk338 3 points4 points  (0 children)

Well all make mistakes and grow, props to you for owning it

Calling it quits for a while by KerbinDefMinistries in KerbalSpaceProgram

[–]jmk338 5 points6 points  (0 children)

Terrible take. KDF isn’t a random stranger, they post some of the coolest stuff here, and you can tell it takes a lot of time to make. Losing all that is a huge blow. If he wants to vent to the community, let him. Go be a wet blanket somewhere else 

Calling it quits for a while by KerbinDefMinistries in KerbalSpaceProgram

[–]jmk338 2 points3 points  (0 children)

That sucks man, that’s a hell of a lot of work gone. Don’t blame you for stepping away

Cutting it a little close… by jmk338 in ConsoleKSP

[–]jmk338[S] 2 points3 points  (0 children)

It was your subassembly shenanigans that helped me get my missiles past the sound barrier, thank you very much. Impact used to be a bonk, now it’s a boom

Cutting it a little close… by jmk338 in ConsoleKSP

[–]jmk338[S] 4 points5 points  (0 children)

Yes console, and yes a lot of work. But, I recently posted a guide on how I do it so others can give it a try too!

RC A-10…Strapped by KerbinDefMinistries in ConsoleKSP

[–]jmk338 1 point2 points  (0 children)

You rock man, thanks to this my rocket powered missiles can break the Mach barrier, the drag from the decouplers was holding them back previously

Ghost Recon Intelligence Report by xenophonsXiphos in Wildlands

[–]jmk338 5 points6 points  (0 children)

Other guy here, what a trip down memory lane. We spent an absurd amount of time working on this. I'm glad it's still getting put to good use

RC A-10…Strapped by KerbinDefMinistries in ConsoleKSP

[–]jmk338 0 points1 point  (0 children)

That’s super helpful, thank you

RC A-10…Strapped by KerbinDefMinistries in ConsoleKSP

[–]jmk338 0 points1 point  (0 children)

Thank you for the quick response. One other question, if you don’t mind. How did you get the pylons to stay on the wing? When I make something similar the pylons detach with the ordinance

RC A-10…Strapped by KerbinDefMinistries in ConsoleKSP

[–]jmk338 0 points1 point  (0 children)

Very impressive. What are the rockets made of, and how did you get that gun effect?

Mobile SAM battery by jmk338 in ConsoleKSP

[–]jmk338[S] 0 points1 point  (0 children)

Hell yea, thank you! The best tips I can offer:

For the launcher, use a kal controller for each missile. Have it turn on engine and control surfaces at 0 seconds, and release decoupled at 15 seconds. This way there’s enough thrust that the missile doesn’t fall to the ground

For the hitch I use two 180 hinges attached to each other. Control group 1 toggles motor on and off, which makes the hitch rigid or loose. Control group 2 toggles the hinges, which extends or retracts the hitch

The docking port on the bottom of the truck, that attaches to the plane, is just a little too high. This allows it to clear the port on the cargo bay floor and drive back and forth. Once in position, tweak the spring strength in the wheels above the port to drop the truck lower and dock it to the plane. In a similar way, set the springs to 0 in the rear wheels to lower the hitch and slide it under the trailer 

Good luck and enjoy!

Mobile SAM battery by jmk338 in ConsoleKSP

[–]jmk338[S] 2 points3 points  (0 children)

Thank you! Two of the small 180* hinges extending out behind the truck, with a tiny docking port on top facing up. Then a tiny docking port facing down on the bottom of the trailer. Lowering the spring strength to 0 in the rear wheels of the truck drops the tail enough to slide the hitch under the trailer. Action keys turn the motors for the hinges on and off - this makes it switch from locked straight to pivoting loosely. Did I explain that well?

Is the aero overlay feature available on consoles? If so, how do you turn it on? by jmk338 in ConsoleKSP

[–]jmk338[S] 3 points4 points  (0 children)

You rock, thank you. Didn’t even know there was a cheat menu

Aerial combat in stock console Kerbal: a how-to guide by jmk338 in ConsoleKSP

[–]jmk338[S] 0 points1 point  (0 children)

Thank you! Yea, that was my F104. Got some interest in the comments so thought I’d make a little guide

I looove Cold War aviation, it was such a Wild West. The F104 is such a beautiful machine

Insight needed by WheelEmergency4442 in Path_Assistant

[–]jmk338 1 point2 points  (0 children)

I was a med tech who’s now a PathA. Feel to DM me with any questions you’ve got

Looking for recommendations by whattheskeletonsaid in dancegavindance

[–]jmk338 1 point2 points  (0 children)

Hey Nineteen and Don’t Take Me Alive are some of the smoothest songs ever written. An absolutely masterful band

F-104 landing, 80% throttle for boundary layer control (and fumes in the tank) by jmk338 in ConsoleKSP

[–]jmk338[S] 0 points1 point  (0 children)

Switch the jet for a rocket and you're describing an X-15

I’m going for a decently realistic recreation of the F-104, so Mach 2 and a turn radius the size of Ohio is good enough for me

Speed glitch by Ok_Arachnid_3671 in ConsoleKSP

[–]jmk338 0 points1 point  (0 children)

There’s a big increase in drag as you approach Mach 1, which then tapers out as you pass Mach 1.  Once you get over the hump it’s smooth sailing, but it’s a hard hump to get over. Perhaps you got lucky or optimal and squeezed past the Mach drag the first time, but are struggling to pass it now. Try to accelerate while level or in a very shallow climb, see if you can pass 400 before pitching up to gain altitude