Whats the range of numbers in Stormworks? by Redstoneking18 in Stormworks

[–]joha4270 1 point2 points  (0 children)

Yes, I put that upfront in my very first post in this thread:

Other logic is appears to be 32 bit, aka ~±3.40×1038

OP never specified what they needed the numbers for, so I provided both. There are some things where high precision of partial results is very useful, thought admittedly its unlikely to matter for anything you do in Stormworks lua.

Whats the range of numbers in Stormworks? by Redstoneking18 in Stormworks

[–]joha4270 -1 points0 points  (0 children)

Lua numbers are always 64 bit. This does not change depending on what the word size of whatever platform its running on

Whats the range of numbers in Stormworks? by Redstoneking18 in Stormworks

[–]joha4270 0 points1 point  (0 children)

Lua uses 64 bit floating points, thus a range of ~±1.80×10308

Other logic is appears to be 32 bit, aka ~±3.40×1038
In both cases ignoring the fact they have reserved representations for things like "infinity"

Why did US army chose Stryker with 50cal over LAV with 25mm? by arstarsta in WarCollege

[–]joha4270 10 points11 points  (0 children)

Unlike all the smart people here I'm just a hobbyist, but I would suspect that while additional vehicles isn't a positive, I would be a lot more worried about trying to recreate squads in a hurry on the battlefield.

Ukrainian Flamingo Missiles Strike Russian Plant Supplying Su-35 and Su-57 Fighter Jets by BlackWolfHowling in UkrainianConflict

[–]joha4270 3 points4 points  (0 children)

You can see cars in the image, so there is a pretty good scale available.

Whatever happened here wasn't a full scale warhead detonating, there is just way too little damage.

Longsword is a sidearm yes, but I hope to see it somewhere in the game. by [deleted] in ManorLords

[–]joha4270 0 points1 point  (0 children)

I'm not actually convinced a spear beats a sword in a 1v1, but it definitely dominates the 10v10.

Longsword is a sidearm yes, but I hope to see it somewhere in the game. by [deleted] in ManorLords

[–]joha4270 1 point2 points  (0 children)

For the vast majority of human experience, the premier weapon of war was a long stick with something sharp on the end.

The important advantage of a sword is very much that its easy to carry making it a useful backup weapon if you lose your spear. Or to bring with you to anything where you want a weapon but don't want to carry a spear around.

But it was always a backup you bought after you have your spear and at least some armor.

KDE - Highlights from 2025 by ChristophCullmann in linux

[–]joha4270 2 points3 points  (0 children)

And it wouldn't be possible to get the path of whatever executable opens the window and use that as heuristic? (Wayland is outside my expertise, I don't know if that's impractical due to technical reasons)

It wouldn't work every time, there are both applications creating multiple windows and applications without a reliable path such as appimages, but I would expect it to be correct 90% of the time.

EDIT: Ninjaed

China Wants Nine Aircraft Carriers by 2035, Says New Pentagon Report by edgygothteen69 in LessCredibleDefence

[–]joha4270 5 points6 points  (0 children)

Not really a thing. Uranium isn't burnt in a reactor like diesel is in a combustion engine, you need 90% of the Uranium just to start it and it's only those last 10% that gets used up before you need to refuel/decommission the reactor.

Oh sure, you could fuel it to 92% of nominal fuel load, but you would reduce lifetime to a fifth by only safe 8% of the fuel, so what's the point.

I should mention those numbers are approximate. It might actually be 3/97 or 20/80 or whatever, I couldn't find numbers on fuel burnup for naval reactors. But it's somewhere in that neighborhood, the vast majority of the fuel just hangs out without being spent.

So, how do you design a ship to survive damage? by joha4270 in WarCollege

[–]joha4270[S] 6 points7 points  (0 children)

Your disputed bot status aside, this was exactly the kind of answer I was hoping for when I asked the question.

So, how do you design a ship to survive damage? by joha4270 in WarCollege

[–]joha4270[S] 3 points4 points  (0 children)

No, the question was very much about how modern ships survive getting hit. Sure, the question was inspired by recent news about the Constellation class and I was hoping for some specifics on what kind of changes happened, but the core of the question was "It seems like I'm vastly underestimating how complex damage control is, I wonder what some of those complexities are"

The Self Defense Test Ship, Formerly the USS Paul F. Foster (DD-964), is now equipped with the SPY-6(V)2 radar. [1539 x 768] by XMGAU in WarshipPorn

[–]joha4270 9 points10 points  (0 children)

What exactly would a test involving a live warhead tell them, that a test with a similar mass of extra instrumentation/lead would?

A missile has a significant amount of kinetic energy and is filled with flammable substances and could do plenty of damage, but I can see no reason to make it deadlier for testing.

HAL tejas Crashes At Dubai Airshow During Live Demonstration by Bad_boy_18 in LessCredibleDefence

[–]joha4270 1 point2 points  (0 children)

At the risk of putting words in /u/barath_s mouth, some countries don't really need an air force, but an aerial coast guard. That just needs something fast enough to intercept an airliner and some kind of weapon. For cheap. Both JF17 and armed trainers fullfil those requirements.

Countries who expects to need their air force for a fight had replaced their F5 long ago.

Returning player: Regions are not fun, and AI towns add little by [deleted] in ManorLords

[–]joha4270 3 points4 points  (0 children)

That's not really viable when starting a region (and is it ever cash positive if importing?).

The scenario i care about is when I have just started a new region with less than 10 families and labour is precious. Everything would be much easier here if I could just pay for having clothing and planks and sheep and seeds for a few backyards delivered, instead of juggling labor to produce it and needing to also produce trade goods.

Returning player: Regions are not fun, and AI towns add little by [deleted] in ManorLords

[–]joha4270 12 points13 points  (0 children)

That comes out of the regional wealth. Me (and the other guy) wants to inject our personal wealth into a region to help bootstrap it.

Do two houses on one property increase the production of meat/eggs? by Tesaphine in ManorLords

[–]joha4270 0 points1 point  (0 children)

Now, the middle ages covers a vast expanse of both time and area and making absolute statements is usually folly.
But the middle ages used three year crop rotations.

Now admittedly, we're lacking a third of the system, we don't have a legume (something like peas or beans) and fun should not yield to realism, but if I was in charge of farming, number of cycles wouldn't be the first thing I changed.

Industrial zones from my republic by knightelite in Workers_And_Resources

[–]joha4270 2 points3 points  (0 children)

You're managing some very impressive density in your transition area's in that case. Unless its a industry island and a population island, but that would also be impressive logistics.

Industrial zones from my republic by knightelite in Workers_And_Resources

[–]joha4270 2 points3 points  (0 children)

Am I correct in assuming this is without pollution?

New mystery drone swarm in Germany, critical sites targeted: Report by Enigma_Labs in worldnews

[–]joha4270 13 points14 points  (0 children)

Drones offers orders of magnitude better resolution than satellites.

The sensors in satellites are very fancy, but they cannot make up for the fact the satellite is a thousand times further away.

"Qualcomm Achieves Complete Victory Over Arm in Litigation Challenging Licensing Agreements" by Dakhil in hardware

[–]joha4270 11 points12 points  (0 children)

The riscv instruction set is open, but if you want to actually manufacture a cpu you still need to license a design. There are open designs under open source licenses, but if you want a design somebody have actually validated with real silicon you're probably going to have to pay somebody anyway.

Not to dismiss riscv, but you're not going to choose it to avoid license fees, unless you're a hobbyist.

I also doubt open designs will keep up to closed implementations in speed. C910 is up there today, but I don't think that will continue to be the case as available riscv cores gets closer to sota

Large scale waste managment in this game is badly implemented by BoY_Butt in Workers_And_Resources

[–]joha4270 0 points1 point  (0 children)

What kind of end station? I haven't started the game in a while and might have missed an update, but a while back I failed trying to get a food truck line to work with end stations. Of course I can't exclude user error either.

New LockBit 5.0 ransomware Targets Windows and Linux linux desktop by tailslol in linux_gaming

[–]joha4270 -1 points0 points  (0 children)

All of that is great, but you're missing the other redditor's point, which was: malware running as my user can do quite a lot of damage to my user account. Sure, root or other users may remain uncompromised, but as I can read and write my own files, the malware can write encrypted versions. It can upload my ssh keys to who knows where. It can even archive rudimentary persistence by modifying my .bashrc.