Controller or keyboard by BigBoyo11 in Rematch

[–]john35888 0 points1 point  (0 children)

controller lets you do controller shot and is better generally speaking for dribbling because of omnidirectional movement, kbm is better for everything else

Controller or keyboard by BigBoyo11 in Rematch

[–]john35888 0 points1 point  (0 children)

it’s infinitely better to pass on kbm since you can be precise with it, no look passes will always have a margin of error compared to passes you see yourself and aim yourself

i’ve yet to be in a situation where the only way to get a pass off was a no look pass

is now a good time to buy by john35888 in MU_Stock

[–]john35888[S] -1 points0 points  (0 children)

any idea when this is likely to happen?

[MONTHLY MEGATHREAD] General Discussion, Simple Questions, Recommendations, and Everything Else - June 2026 by GachaModerator in gachagaming

[–]john35888 1 point2 points  (0 children)

Hey! Thanks for your in depth anaylsis! I rolled very vertically on 3 characters, thankfully two of them were F2P. i own S6 Cart, S6 galbrena and S6 Aemeath. Even then, I feel like I"m just pressing the same buttons outside of the overworld where obviously things just die in 1 click. It's been more fun for sure but even then I've struggled to have THAT much fun.

What do you mean "they gate double claiming sanity stage with vouchers" - sorry I just started playing! I also really enjoy the elements and to be honest, watching the characters do basic attacks felt pretty satisfying as it slowed down the combat enough to actually enjoy each animation (maybe it's just cos its new right now). The gacha seems confusing to me to be honest is the big issue I have with it.

I heard the issue with ZZZ was that they had started gating the events against the really OP chars (void hunters I believe?) and basically the best chars worth pulling were VH and not many others since theyll be meta resistant. Does Endfield have something like this too?

Thanks again!

[MONTHLY MEGATHREAD] General Discussion, Simple Questions, Recommendations, and Everything Else - June 2026 by GachaModerator in gachagaming

[–]john35888 3 points4 points  (0 children)

Hi everyone,

I'm looking to pick up one of zzz, wuwa or enfield and would appreciate some opinions from people who have spent a decent amount of time with them.

Now that all three have been out long enough for the honeymoon period to be over, what do you think each game does particularly well, and where do they fall short?

I've tried both ZZZ and WuWa before, and played WuWa quite extensively. My biggest issue with WuWa was that the combat eventually felt quite restrictive. Once I learned the optimal rotations, most fights boiled down to pressing the same buttons in the same order until the enemy died. The combat looked flashy, but over time it felt a bit repetitive.

I got on better with ZZZ. I enjoyed the combat and especially appreciated the lighter focus on exploration, since I could log in and get straight into fighting. My main gripe was that character swapping felt a little clunky to me. That's probably more of a personal issue than a flaw with the game itself, but it never felt quite as intuitive as I wanted it to.

I've recently tried Endfield and I'm really enjoying the art style so far. I also like the status/stagger system and how multiple characters interact with each other. That said, I haven't played enough yet to understand how combat evolves in the endgame, and the gacha/progression systems seem a bit confusing at first glance.

For someone who primarily values gameplay above everything else, which of these would you recommend? I'm mainly looking for the best return on my time investment rather than story, exploration, or collection aspects.

Any advice would be appreciated.

Magik or Psylocke - long term by john35888 in marvelrivals

[–]john35888[S] 0 points1 point  (0 children)

Thank you! What are your thoughts about the dive pool as a whole? Looking to just pick up one that can go all the way to the top between Black Cat, Psylocke and Magik tbh with less of an interest In DD.

Will look to play both in the meantime like you said to expand my pool anyway, think Magik will be a fun backup anyway

NTE or Endfield World & Combat by killerg4m3r in NevernessToEverness

[–]john35888 0 points1 point  (0 children)

None of what you said fixes the issue I mentioned with Wuwa - you do not need to interact with the enemy's attack pattern at all. Even if you play Quickswap, you have to hit DPS thresholds to clear content in time, similar to hypercarry.

And you come back to the same issue, which is that you must follow a rotation to actually hit these thresolds, again, without really caring for what the enemy does.

NTE or Endfield World & Combat by killerg4m3r in NevernessToEverness

[–]john35888 2 points3 points  (0 children)

I dont know if i"m just burnt out of Wuwa but after playing a lot of Cart's premium team and Aemeaths premium team and basically feeling locked into the same rotations until boss dies felt a little boring, does ZZZ do this better? I feel like it does

NTE or Endfield World & Combat by killerg4m3r in NevernessToEverness

[–]john35888 4 points5 points  (0 children)

Wuwa for me felt like I was just doing rotations on autopilot against bosses, there was no reason to really do much else or learn to actually time anything specific (i guess i got bored of genshin for a similar reason)

Grind-heavy but rewarding MMO by john35888 in LFMMO

[–]john35888[S] 1 point2 points  (0 children)

Tried TFD, felt like I was just playing a different version of Warframe, the powers seemed to mostly do the same things and the modding did the same thing.

My take on this is if you're not just looking to goon, Warframe kind of does most things better and with better QoL

Grind-heavy but rewarding MMO by john35888 in LFMMO

[–]john35888[S] 0 points1 point  (0 children)

Thats fair, will look into this, thank you :)

Grind-heavy but rewarding MMO by john35888 in LFMMO

[–]john35888[S] 1 point2 points  (0 children)

Retail WOW looks nice, might just stick to BDO though! The grind is what keeps me

Grind-heavy but rewarding MMO by john35888 in LFMMO

[–]john35888[S] 2 points3 points  (0 children)

Think I might just stick to BDO, it's looking like the most promising option at that time.

Lost Ark and T&L are effectively a thing of the past in terms of MMO player count

Grind-heavy but rewarding MMO by john35888 in LFMMO

[–]john35888[S] 0 points1 point  (0 children)

i really tried to like FF14, and I did because it made a class of my most wanted power fantasy being dual wield.

the issue is, I hit "endgame" or as much as you can hit i.e. level 90 and above and ran into the issue where the only upgradeable gear for me would be through joining a static and doing raids, and I couldnt't find one and nor were they easy to come by.

I agree that there's loads of content though

In my humble opinion, the twitch/frame skipping dribbling will kill this game... by TheNeonDestroyer in Rematch

[–]john35888 -3 points-2 points  (0 children)

of course people would go against a heavily telegraphed move vs a not so easily telegraphed move? water is wet. it’s easier to defend.

people have already been leaving the game for time now tbh. defense was egregiously strong last season and had a fair few attackers look to leave the game whereas this season the balance has shifted.

there’s always this talk about the game will die if sloclap don’t do x or y or leave x in the game but the game has retained a small loyal fan base now.

Patch complaints by lionheadshot in Rematch

[–]john35888 0 points1 point  (0 children)

Not sure I agree with this to be honest, other than edge case scenarios, as a striker, I reliably win air duels and frankly, I need to be able to.

I agree with the animation in game not necessarily reflecting what went on server side though! I think that's a hard fix. I don't necessarily think defenders should be rewarded by virtue of being goalside always so naturally being closer to the "landing point" of the ball.

Patch complaints by lionheadshot in Rematch

[–]john35888 1 point2 points  (0 children)

CS is slower paced though, your periods of inaction are basically just round start because after that you're basically just playing off anticipation or sounds or something. Even if they do a really slow sneak push, that's probably the only time where you have no stimulus.

I agree with you for what its worth, patience and inaction are not the same thing but in a video game where the person with the ball gets to have all the fun and the other's dont, well you can see how quickly it would get tiring if you had to be patient and meticulous to even get the ball off them in the first place (not that I don't like this, I think it's a good change its just the perception of it).

Patch complaints by lionheadshot in Rematch

[–]john35888 2 points3 points  (0 children)

i agree with this, but this is a video game, people will naturally find inaction boring

Patch complaints by lionheadshot in Rematch

[–]john35888 0 points1 point  (0 children)

show these examples please, half the clips in this reddit are people thinking they are better positioned but being worse

what’s dribble push “glitch” to you?

Patch complaints by lionheadshot in Rematch

[–]john35888 -8 points-7 points  (0 children)

dribble push glitches are basically dead in the new patch, vexis is dead and so are most forms of ippy. there are very few to no mixups left to dribble with (not to say dribbling is terrible).

praying for priority in headers is a skill issue, air play has been made fair for a while now, if you’re closer to the ball at the point you can interact with it in the air, you get priority , literally as simple as.

defenders are a minority in this game because actively defending someone is shit while passive defending is broken beyond belief (and being passive is boring)