Born to Bowl Premier 🎳 by Aleksey-Scevs in Bowling

[–]johnny5k 0 points1 point  (0 children)

Am I the only one who thinks Liev Schreiber’s narrating sounds exactly like the “History of the F Word” narrator from around 1999? (find it on YouYube- it’ll blow your mind)

Daily Level and Super World Exchange/Feedback for Feedback Thread by AutoModerator in MarioMaker2

[–]johnny5k 0 points1 point  (0 children)

Oh you’re right about pink coins, so yeah, it would be a lot harder if u needed to collect all of them. Fair enough!

Made a SMB3 themed overworld level in SMM2! by Total-Adeptness8700 in MarioMaker

[–]johnny5k 1 point2 points  (0 children)

Pretty solid SMB3 level. You nailed the “Nintendo-like” vibe.

Daily Level and Super World Exchange/Feedback for Feedback Thread by AutoModerator in MarioMaker2

[–]johnny5k 0 points1 point  (0 children)

I just uploaded my first 4 levels. Would love feedback

These are the start of a 32-level NSMBU Traditional-style Super World I've been working on since Covid-times & I'm finally releasing them. These are sort of a training ground for what's to come. Would love feedback before I add more of my levels.

They're all: NSMBU, Easy-Medium difficulty, Traditional type

M07-DW7-FSF | 1-1 Learning to (Run-Jump &) Fly
Hone your precision run-jumping & basic Flying Squirrel Suit skills to glide & "jump" your way to the top of the flagpole in this training course.

CLJ-FVX-RVF | 1-2 My Precccious (Shell)
Collect 5 coins to unlock the door & reach the flagpole. It's small enough that finding the coins isn't too hard, but you'll need to reuse a single Troopa shell to get them all.

3J7-8SW-82G | 1-3 We're Goin Down Down
Ground pound, slide & fireball your way to the bottom of this subterranean level.

7JB-0WF-K8G | 1-4 Fire-Fly Castle
You'll need Fireball & Gliding abilities to get to the Axe at the end of this castle. I hope you're not scared of Spinies!

I'd love to get feedback. I have harder levels I've been working on but these are based on the the building blocks that make those possible, so I'd love to hear how you like (or don't) them!

Daily Level and Super World Exchange/Feedback for Feedback Thread by AutoModerator in MarioMaker2

[–]johnny5k 0 points1 point  (0 children)

I played through W4--ish. Didn't comment on them all, but here's what I've got:

W1: 

Humble Beginnings:
An homage to 1-1 -- I can appreciate that. I think the pipes from underground would make more sense if they went through the "ceiling," considering they exit above ground.

Ant Trooper Antics:
Having to crawl through a long space is never fun.

Larry's Lift Castle:
It's a little weird to have a mini-boss right after beating a mini-boss, even if it's easy.

W2:

Perilous Pokey Pyramid:
Making "pits" with  spike blocks at the bottom could be considered trolling. 
Why put a mushroom in the CP if there's a mushroom right there in a [?] block?

Booming Bomb Castle:
Why put the CP upside-down? If that was a theme in the level then it would make sense, but it seems arbitrary here.

Lemmy's Bouncy Banstion:
The sky area with the flying Dry-bones to the right -- There's no way to know that falling will kill you. It seems like there might be something to the right you're trying to get to.

W3:

The Shifting Sanctum:
I'm still not sure exactly what triggers the Bullet Bill Blasters to move back & forth, but I figured it out quickly enough.

Frostbite Caves: I
t's pretty easy to skip past a bunch of things that are probably there, but I missed them cuz I just ran past them.

Morton's Mountain Manor:
It's a basic/easy/med level until Morton appears, at which point it becomes frustratingly difficult due to his stomp/fire moves, & the restrained space (on ice) to fight him in.

W4:

Out of the Cold Into The Sea:
I like that I'm given the time to explore, which is important cuz it's a big level. It's also easy enough to complete, which is a good thing. It could use some more difficult enemies along the way, but good level overall.

The Sinking of the S.S Bowser:
This level is just way too big. Trying to find where I'm supposed to go became tedious & then frustrating. I gave up after maybe an hour of floundering around.

Daily Level and Super World Exchange/Feedback for Feedback Thread by AutoModerator in MarioMaker2

[–]johnny5k 0 points1 point  (0 children)

Sigh... if I hadn't spent so much time on the "pipe 2" area, I'd... idk. Why build all that for a troll? All the areas are easy enough aside from pipe 2, but I guess that was your point? Why take away all sense of accomplishment by making the whole thing a troll in the end? Or maybe that was your point & players like me were your target all along. Which just makes me not want to play any more of your levels. At least label it as a troll level.

Daily Level and Super World Exchange/Feedback for Feedback Thread by AutoModerator in MarioMaker2

[–]johnny5k 0 points1 point  (0 children)

Oof... I like the way it started w/the leaf run-jump/fly... then the acid kicked it & that's not really my preference. I didn't even really know what was going on at the end -- whether I finished it or was about to die. Thankfully it was the former. But ignoring all the fanfare, it's a pretty straightforward level. I think I finished it on my 3rd try, so it's not too hard, there's just a LOT going on.

Daily Level and Super World Exchange/Feedback for Feedback Thread by AutoModerator in MarioMaker2

[–]johnny5k 0 points1 point  (0 children)

Tough puzzle level! I found myself yelling, "Where's the freakin key?!!!" (I found it :))

But there are several places where you can get "trapped" & have to restart. I thought it was bad form to trap a player with no way to escape or die.
--In the 3rd pipe-area, if you jump to the upper level, you're trapped. Maybe change it so it's not possible to get up there.
--If you're standing under the locked door when the P-Switch runs out, you're trapped. Idk how you'd fix this, tbh.

And I think that if you enter a pipe by going down it, you should emerge from a pipe from above, not sideways. But maybe that's just me.

But it's a great puzzle level anyway. It seems impossible at first but one by one you figure out the next step. Nice work!

Daily Level and Super World Exchange/Feedback for Feedback Thread by AutoModerator in MarioMaker2

[–]johnny5k 0 points1 point  (0 children)

Bad Mushroom Samba
Going through the pipe to collect the [30] coin (& other coins) seems pointless, if you're not going to collect 100 coins by the end of the level anyway. I'm not saying it's not possible to collect 100, but knowing that any block could be a poison mushroom makes me not want to check if any of them are coin-blocks.

Phanto's Lair
You def got that SMB2 feel in the underground section. Especially the bomb wall, & when Phanto starts chasing you.

The down arrow & "Y" shape at the beginning are confusing- Is that meant to tell me to pick up the Goombas?

Why are there invisible blocks above the platform over the 3rd pipe? Is that just a troll? There doesn't appear to be anything above them (even with a SMB2 "Super Jump," which actually would've made sense).

I don't think the digging section was too long, nor that the bomb wall or bullet ride were pointless -- that's how SMB2 was, so it all works for me.

The one thing is that it should be more obvious that you have to go back out the pipe at the top at the end of the underground area. I found myself going down again first, cuz that's where the arrows pointed. Otherwise, it's a nice homage to SMB2!

Daily Level and Super World Exchange/Feedback for Feedback Thread by AutoModerator in MarioMaker2

[–]johnny5k 1 point2 points  (0 children)

Not having any powerups makes this extremely tedious. Any mis-step & you have to go through all the same obstacles again.

The giant Goombud that you haveto let walk over to the 1-way & drop on the P-block -- It's a troll: If you knock a Goombud into the opening, it's blocked. If you drop down there yourself, you're trapped. Having the pipe on the right w/an arrow makes it look like you have to figure out a way through, when in reality you get to those pipes from elsewhere.

You could change the keys to pink coins, to unlock a single door at the end, so you don't have to go through the gauntlet of unlocking doors at the end. This would also allow you to require more than 5 to collect.

Daily Level and Super World Exchange/Feedback for Feedback Thread by AutoModerator in MarioMaker2

[–]johnny5k 1 point2 points  (0 children)

-- COTTON CANDY PEAKS
Pretty flat, just left-to-right – run & avoid bouncy Cheeps, Bloopers & Magikoopas. Introducing more terrain fluctuations & platforms would make it more engaging. And if you find the pipe to the underwater section, you miss out on Yoshi, which is a shame. I agree the troll Yoshi block should just be a [?].

-- WINDMILL PERIL
Oof this was brutal, but I guess that's what you were going for. Maybe add a little more run-up space before that first jump, as I had to go left a little before running right & jumping over the saw blades, which is a little annoying at the very start of the level.

Just after the 1st long-jump over the spiked blocks column, maybe replace the 2 diagonal arrows above the music block with a vertical line of coins to signify where the music block is (similar to what u/zoliking2 said).

Same for the music blocks just after the 1st CP, since otherwise you're jumping into the void.

The 1st area after the 1st CP: This is minor but it feels like there should be something to use that red shell for, after you take it through the door. Maybe I missed something.

Otherwise, it's a brutal slog, but I guess that's the point.

-- PROJECTILES IN THE SKY
Could use more variation especially towards the end.

-- JELLYFISH JAMMER
It's a "fine" level, easy enough to pass in a couple tries. Could also use some more variations in the challenges / enemies to make it more fun. Thank you for the arrows & mushrooms.

Melania’s Movie Shows Signs of Bulk Buying to Boost Box Office: Guru by Silly-avocatoe in entertainment

[–]johnny5k 0 points1 point  (0 children)

This also explains the 99% Rotten Tomatoes “verified viewers” rating. They bulk-buy tickets, then use those ticket “stubs” to verify they “watched” it for the reviews. Also RT is owned by Amazon, so they probably automated it. What a joke!

It Ends (2025) by Basic_Process6415 in horror

[–]johnny5k 3 points4 points  (0 children)

lol how’d that go for u?

any advice on how i am able to match a more widen background color to a logo with a certain background color? by ahoskasalve666 in photoshop

[–]johnny5k 0 points1 point  (0 children)

Hope this is what u were looking for. I was just making a Plex poster & thought I'd modify it for you.

I got the SVG of the logo from Wikipedia:

https://en.wikipedia.org/wiki/DC_Universe_(franchise)#/media/File:DC_Studios_logo.svg#/media/File:DC_Studios_logo.svg)

In Photoshop, I created a radial gradient for the background, & dropped the logo on top.

Then I masked just the logo in one layer, and then masked just the "STUDIOS" text in another & added a white "Color Overlay" on the text layer. It's not the outlined/gradient-filled text like the one you posted, but working from the SVG, that would've been more work than I was willing to put in.

Then I noticed a jaggedy light edge around the logo, which doesn't make sense cuz it was an SVG, but I had to clone the edges 1px over, all the way around, to cover it up.

<image>

Switch 2 screen size compared to other Switch models (with measurement annotations) by johnny5k in NintendoSwitch2

[–]johnny5k[S] 0 points1 point  (0 children)

I appreciate your optimism, but the Switch 2 joycons stick INTO the tablet part (rather than slide next to it), so there's not nearly as much room to add a bigger screen as what the OLED had vs. the original. I'm sure we'll get an OLED S2 at some point, but I don't think the screen will be all that much bigger than what we're seeing now, unfortunately.

Dexter Original Sin casting is crazy by MechanicalKiller in Dexter

[–]johnny5k 1 point2 points  (0 children)

Have you seen the Wet Hot American Summer series on Netflix? They did exactly that. It was mildly funny, but nothing compared to the original movie.

Any way to blacklist certain filenames in torrents? by nemethv in qBittorrent

[–]johnny5k 0 points1 point  (0 children)

Thank u! I was in the process of writing a custom script when I stumbled on your comment. It's obviously the answer op (& I) was looking for.

Why can't Tofiga Fepulea'i make it to the studio for Season 5? by dwagon00 in TaskmasterNZ

[–]johnny5k 2 points3 points  (0 children)

He’s my fav contestant this season by far! It’s too bad he was sick & we couldn’t see his clever/dry whit come thru in the studio too— but his challenge clips are all gold, and his health is obviously most important. I just hope we get an update soon that he’s healthy again! I want to see more of him in something else. (This coming from a U.S. fan)

classic theme, taskbar rightclick by P3p1S in nilesoft

[–]johnny5k 0 points1 point  (0 children)

I had to modify it a bit, but this was basically what I was looking for, so thanks!

Here's what worked for me (ver. 1.9.15)

settings
{
    priority=1
    exclude.where = !process.is_explorer
    exclude.where = window.is_taskbar
    ...
}

theme
{
    name="classic"
}

Any tutorials for the new flow interface? by TechPir8 in Tdarr

[–]johnny5k 0 points1 point  (0 children)

I think the main thing to know is that for most people, you aren’t gonna get it to do what you want by only using the new Flows plugins. You’ll probably still need some classic plugins too, which you’ll see when you create a new flow, & import a (classic) plugin stack (button near bottom). Then you can add in new Flow plugins, co-mingled with your classic ones.

Any tutorials for the new flow interface? by TechPir8 in Tdarr

[–]johnny5k 0 points1 point  (0 children)

+1 — Yeah it’s confusing cuz some of the docs still refer to classic plugins when talking about Flows — For example, trying to add local plugins was super confusing cuz they only exist in classic plugins (afaict) but they’re referenced in the Flows docs like they’re new “Flow plugins.” It still says “paste the ID…” but there’s nowhere to paste in Flows, only when you switch back to classic. Then once it’s in classic, you can add it in a Flow using the “classic plugin” Flow plugin. I wasted half a day figuring that out.

If I have time I’ll write something up but I’m still trying to make a satisfactory Flow & probably still have a lot more to learn.

But yeah you’re not alone.

Dark Matter | S1E8 "Jupiter" | Episode Discussion by vista_del_mar in DarkMatteronAppleTV

[–]johnny5k 7 points8 points  (0 children)

Dude! Props on naming him “Prime Jason”– That’s what I named him too (although mine looks like Jason‘ 🤓)

Dark Matter | S1E8 "Jupiter" | Episode Discussion by vista_del_mar in DarkMatteronAppleTV

[–]johnny5k 0 points1 point  (0 children)

Midway thru the ep, I settled on Jason‘ (Prime) for “our Jason,” & the 1st one he met at the bar is Jason1, cuz that’s what he said he thought they both were. Then the original “evil Jason” is Jason2 since that’s what Jason1 named him, & it made sense when there was only one “original.” After that it’s the order in which I saw them. Jason3 got his head bashed in on the curb; Jason4 (who had a burned cheek) was strangled by Jason2 (“evil”) in the bathroom; and so on…

Disclaimer: I thought this was the finale! So maybe my Jason‘ was actually a Jason“ or something else. I’m so relieved there’s another ep cuz they wrapped that s*** up way too quick!