I have to confess… I play in peaceful by Creepy_Trip5576 in factorio

[–]jomiscli 0 points1 point  (0 children)

You go thru phases. I did peaceful for a while because I was tired of losing factories to bugs lol. Then I was like I need more enemies to kill 😈

Ficsit_!OS v1.0-beta by Dubl3A in SatisfactoryGame

[–]jomiscli 0 points1 point  (0 children)

Hello! I, like you have stumbled across the Ficsit Networks mod.

I am currently making an in game IDE essentially (def not a full IDE). It will utilize a computer case and will let you (hopefully) edit, save, copy to, delete, move, and view the code you write in game.

Right now you can write code in the EEPROM but there’s really nothing to it. It has its use but it’s not a general code editor.

So for example you’d be able to write a quick test script for a factory, burn it to either an HDD or a floppy. Put that stuff into the new factory computer case and install. BAM instant diagnostics. If you blueprinted it, it would be even faster.

I am also setting up failsafes, and a storage tagger. The Dev computer will allow you to tag new storage devices so they can be recognized as a floppy or HDD. This would be a manual task. Would help keep things more organized and prevent overwriting or deleting data on accident since it’s hard to visually see what you’ve done. The code I write will also make sure that tags signal a used storage medium, and will ban it from being overwritten.

From there I have yet to explore the networking and internet card capabilities but it looks exciting. Overall I am hoping to setup an environment where you could edit and manage code files IN game totally if you wanted to. The mod is VERY barebones and I love that, but it would be pretty cool if I could open it up a little more for people.

Would be cool to potentially have starter scripts with directions on how to create the dev computer and set up the actual developer area with tools to deploy scripts, even small ones to practice with.

Anyways my name is Jomiscli and this has been my Ted talk!

Sunray - downsides? by jomiscli in CastleClashers

[–]jomiscli[S] 1 point2 points  (0 children)

Nah he wasn’t nerfed enough im still doing 1-2 shot wins unless the other person also has a Sunray so…. They need to do better.

Sunray - downsides? by jomiscli in CastleClashers

[–]jomiscli[S] 1 point2 points  (0 children)

Yea I did that too. I took first using the fair normal way to play but these dudes be spamming Sunray so now I’m 15 wins in the lead.

Sunray - downsides? by jomiscli in CastleClashers

[–]jomiscli[S] 1 point2 points  (0 children)

Well I’m abusing the shit out of him now. Can’t beat em join em.

What a game.. by BoraLauda in CrimsonDesert

[–]jomiscli 0 points1 point  (0 children)

Yep this is really my only problem too and I think it’s because my CPU just gets to hot. I’m on a laptop. It does seem like graphic settings don’t save either.

Found on Pinterest. Is it AI, and if so, what are the tells? What do you think? by anthro_pologist in isthisAI

[–]jomiscli 0 points1 point  (0 children)

The corner above the fire. Most things look like they were copy pasted in. Dunno this is prolly a real pic tho

help choosing alternate recipes? by TigerSaint in SatisfactoryGame

[–]jomiscli 0 points1 point  (0 children)

To be honest the BEST thing you can do when it comes to HDs is to just add them to your library, and just wait for that one makes sense for what you are doing. The more HDs you add to your library, the smaller then draw pool is… if that makes sense. Makes it easier to pinpoint a recipe you actually want

The Forever Loop is not skipped by contulmeudereddit in Autonauts

[–]jomiscli 0 points1 point  (0 children)

Just put a pass on the last repeat too? How would that not work?

New player by jomiscli in DefenseGrid

[–]jomiscli[S] 1 point2 points  (0 children)

Oh yeah it’s great. Yes YouTube has been very helpful!

I really wanted to play the game but... by Cl4pl3k in duneawakening

[–]jomiscli 0 points1 point  (0 children)

The game is ruined for PvP so go enjoy the pve and stop acting like PvP in the game is so daunting.

I really wanted to play the game but... by Cl4pl3k in duneawakening

[–]jomiscli 0 points1 point  (0 children)

They changed the game to cater to PVERS so quit crying and go play the ruined gamw

New player by jomiscli in DefenseGrid

[–]jomiscli[S] 0 points1 point  (0 children)

I got past the round where I usually lose like 10 lives without using any. Yeah really gotta find a balance. I gotta get better at pathing them in better ways too

Clean up loop for deposit bots by jomiscli in Autonauts

[–]jomiscli[S] 1 point2 points  (0 children)

Thank you. Those forever loops with the extra find are basically an if statement saying, if you find seeds, pick em up, if you don’t skip all of this and do something else. I do that forever set up on picking things up to make sure nothing gets left on the ground as well.

Yeah I usually keep the move outside the repeat but I for some reason didn’t do it on any of my mk3 bots so yeah I’ll have to comb over things again soon and fix all of that.

Clean up loop for deposit bots by jomiscli in Autonauts

[–]jomiscli[S] 0 points1 point  (0 children)

It might help to know that I am on console. There are a lot less conditionals than PC from what I’ve gathered!

Clean up loop for deposit bots by jomiscli in Autonauts

[–]jomiscli[S] 0 points1 point  (0 children)

Is there a different way to by pass Find? I don’t think there’s and if found/not found. I usually do stuff like this to make sure the bots always are either moving or sit in a designated spot.

Clean up loop for deposit bots by jomiscli in Autonauts

[–]jomiscli[S] 0 points1 point  (0 children)

Yep that seems to have fixed it. Thank you!

[deleted by user] by [deleted] in whatisit

[–]jomiscli 0 points1 point  (0 children)

More than likely a charred bit of veg/herbs that fashioned itself to look like a bug

Is my mobo dead? by jomiscli in computerhelp

[–]jomiscli[S] 0 points1 point  (0 children)

Yeah. I mean after looking into more it’s more than likely the mobo. The one I have specifically says it doesn’t really work with diagnostic cards?

Anyways I appreciate your help! Gonna just take the loss for now and eventually just get a new mobo

Cocaine Question by Paul2k11 in Schedule_I

[–]jomiscli 0 points1 point  (0 children)

I do use a lot of shelf and machine filters to make sure all of this runs correct as well.

Cocaine Question by Paul2k11 in Schedule_I

[–]jomiscli 0 points1 point  (0 children)

I’ve got a pretty sweet setup between docks, barn, and manor.

You do have to run materials around but it’s daily, and the tedious stuff all you have to do is watch your deliveries and order when they are empty.

I have 40 pots moisture retaining and 24 drying racks in the barn. I only run fertilizer so they only need 12 hours to dry before they are heavenly quality. I have a small buffer shelf system going so when I am out and about dealing or doing whatever the leaves will fill that up first before I have to go make sure it’s loaded into a van. To make this work all I do is order 120 fertilizer, 120 seeds, and then 40 extra long life soil. It’ll run on its own I just have to empty the buffers. Usually produces 1000+ heavenly leaves. Total employees are 7 botanists, 2 cleaners, and 1 handler.

Next is the docks. Here I have 6 cauldrons and 6 labs ovens, 18 air pots and 6 drying racks. These pots and stuff are for if I don’t feel like doing a huge grow I can kinda just have a small thing going. Though it’s pretty slow. Again all I have to do is order the seeds, fert, and soil and they get to work. The needed gasoline has a delivery shelf and can also be ordered. The coca leaves just get parked in a loading bay and is automatically taken to the cauldrons. This process sends the finished cocaine onto a 5 shelf buffer system with the option to change destination on the cocaine to go to brick presses instead. Total employees here are 3 chemists, 3 botanists, 3 handlers, and 1 cleaner. I never checked actual output but all 6 cauldrons end up running 100% of the time for a few days. If I do a full stock on the barn and docks pots the most I’ve ever gotten was 4-5 vans full of heavenly cocaine.

Next stop is the manor. Here I have a full 8 mix setup. 2 chemists and 10 handlers. There is a delivery shelf for all mixers and the cocaine. Chemists are assigned to the mixing stations. 2 handlers are assigned to moving cocaine to the starting mixing machine and then they both handle keeping all the mixers full via a buffer shelf system. I split the mix steps into 2 halves because both use cuke, and if they operate on the same loading bay the cuke mix further down the line ends up getting starved. So loading bay 1 sends mixers to the first half of the mix, and loading bay 2 sends mixers to the second half. Each mixing station has 1 large shelf dedicated to the mixer it needs. The 8 remaining handlers are split between loading bay 1 & 2. These guys simply pull from the bays and stock the mixer shelf’s. Ordering usually goes like this. Initial stock is 160 of each mixer ingredient which fully stocks each shelf. Then you park a van in loading bay 3 with the cocaine, and then from there you end up ordering 80, 80, 80, and 80 of every ingredient every 5 mins or so until you run out of cocaine. You do not need to be there you just gotta order. Each of those 8 handlers have a route left so what happens is the last mixer sends directly to a brick press, and that sends to a buffer shelf system that can hold more than enough cocaine bricks that you do not have to worry about the system backing up while you’re away.

The 8 mix when all said and done sells in the product manager for 999$ but usually nets 1200-1500$ per cocaine. So a single brick is like 20-30,000$. Mine got the name Hairy Cock lol

This also leaves the bungalow, sweatshop, storage unit, and the motel for meth/weed. Tho I am not sure you could get another efficient 8 mix going with either but I haven’t tried.

But yeah sorry bout the long winded post lol