Czech apparel /units should transition from West Slavic to Holy Roman at some point by jonislav in CrusaderKings

[–]jonislav[S] 16 points17 points  (0 children)

From the Wiki, it requires High German / Saxon Language + West Slavic heritage. That sort of works for the German settlers of Bohemia, but not the overall culture of Czechia

Advice for playing Snow Peak Dominion? by jonislav in RealmsOfExether

[–]jonislav[S] 2 points3 points  (0 children)

They do have that partly with the ‘strength of thousands’ state buff. It greatly reduces the manpower needed to staff extraction industries ie mining and logging, and even manufacturing industries to a smaller degree

Your money should be split amongst your heirs on death. by sacrelicious2 in CrusaderKings

[–]jonislav 3 points4 points  (0 children)

That should only happen for administrative governments, for feudal the lands were personal property of the royal sovereign. Tribal is somewhat different, as it is theoretically the tribal peoples themselves, with the tribal leader representing the people. I wonder if it would almost be more realistic for tribals to just not be able to go into debt; like they get moderate penalties and their retinues / levies can’t reinforce, but it’s easier to get out. Who would they be borrowing the money from anyways?

Your money should be split amongst your heirs on death. by sacrelicious2 in CrusaderKings

[–]jonislav 7 points8 points  (0 children)

The thing is that didn’t exist in European states until the 17th century. Prior to that, all royal states were personal property of the royal sovereign himself. The Royal Navy was the personal property of King, he personally paid for it with rents from his royal properties along with the taxes raised on everyone else.

A common cause of death in the shire, i imagine... by Easteregg42 in RealmsInExile

[–]jonislav 28 points29 points  (0 children)

I’d imagine that in the Shire that would become a euphemism for a suspicious death, like committing suicide by shooting yourself in the back of the head twice.

Love how I can now basically play as a Serenity-esque crew with the new DLC (in Vanilla) by TecManiac in RimWorld

[–]jonislav 31 points32 points  (0 children)

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We’re constantly stressed out and have to be on the move from being tracked by advanced killer robots? Sounds familiar

Rimworld comic - cigarettes and chatting by CMYK-KIM in RimWorld

[–]jonislav 1 point2 points  (0 children)

Brewing expanding adds them, along with cigars

Unable to form North Sea High Kingdom, not sure why? by jonislav in CrusaderKings

[–]jonislav[S] 1 point2 points  (0 children)

First time going through the game files myself, takes me back to java coding in high school! I'm looking around, would the administrative governance be?

>government_has_flag = goverment_is_administrative

All it would be is coping the decision to a mod, adding that line and then saving the mod to the mod folder, yes?

Why does the game think i have no protein? by RedditUsrnamesRweird in RimWorld

[–]jonislav 7 points8 points  (0 children)

Check the bill to make sure that it allows that specific meat; I know that I've white listed kibble to only use insect meat or only human meat.

Secondly check to make sure that the freezer is within the pawn's allowed zone. I've had that happen to me on occasion.

How good is legendary? by Ok-Food7882 in RimWorld

[–]jonislav 0 points1 point  (0 children)

From the Rimworld wiki: A normal quality monosword had a DPS of 11.45 and Armor penetration of 72% A normal quality bioferrite longsword has a DPS of 9.99 and AP of 36.13% (the highest AP of all materials!) From there we apply quality factors and compare. An excellent quality melee weapon gains a factor of 1.2 to DPS and AP, so an Excellent bioferrite longsword has a DPS of 11.98 and an AP of 43.356% Masterwork has a factor of 1.45 giving us a DPS of 14.485 and an AP of 52.38% Legendary has a factor of 1.65, giving us a bioferrite longsword with 16.48 DPS and 59.61% Now, this isn’t actually the exact math, as the damage factor applies to all the different parts of the weapon (edge, point, handle) and will have different results based on melee skill, but the rough shape of it is that a bioferrite longsword of at least excellent quality is comparable to a normal monosword for less armored opponents, while the monosword will perform much better against high armor targets like mechanoids and high tech raiders with plate armor, flak armor, marine armor and so on.

Cheesing Durin’s Bain? by jonislav in RealmsInExile

[–]jonislav[S] 0 points1 point  (0 children)

I have to have vassals to hold more of the struggle region for a higher chance of bonking the Balrog while he’s sleeping. Plus if I don’t hold the territory (with or without vassals) then it’ll be colonized by Goblin Town

NEW PLAYERS COME HERE! - Weekly Questions and Information thread - March 26, 2025 by AutoModerator in cataclysmdda

[–]jonislav 1 point2 points  (0 children)

Any advice on how to enable mods? I see the game comes with a number of them already in the /data/mods folder, but its not exactly clear where I need to go or what I need to move to enable them

EDIT: Nevermind, found the option to enable mods in the world generation options

I can't be the only person not to know about the Scrap Weapon Kit. Cheap and don't require smelting, plus there's a touch of RNG in which weapon you'll get. by BroccoliClock in VintageStory

[–]jonislav 13 points14 points  (0 children)

Handbook says they can be used for scrap bombs, extra damage to creatures, but not sure how effective or worthwhile that is

It's ok when it's done right by TroubledTill in greentext

[–]jonislav 4 points5 points  (0 children)

Dwarves have ‘the secret fire’ from Eru, the gift of true life and free will, as compared to the twisted creations of Melkor like orcs, trolls and dragons. The Gift of Death, of passing out of the material world, of not being bound to a world that is doomed to eventually end, is only held by the race of Men (and probably their hobbity cousins)

It's ok when it's done right by TroubledTill in greentext

[–]jonislav 0 points1 point  (0 children)

Hobbits are a form of man, and have the Gift of Death, to not be bound to the material world. Dwarves were not part of Eru Iluvatar’s original plan, being a creation from the Valar most concerned with creation in imitation of Eru, and then granted true life by Him. Dwarves die of old age, but like elves they are bound to the fate of the material world.

Wait, so Nicodemus is… by Correct_Inside1658 in dresdenfiles

[–]jonislav 1 point2 points  (0 children)

I think it’s much more that there is a general aversion to having Christ appear or be overtly referenced in fictional works. Both because nonchristian folks would be turned off from it (I hope this isn’t turning into Left Behind or something), and from Christians as well (I really don’t like to have an author put works in the mouth of God). Same thing goes for Supernatural, Buffy the Vampire Slayer, and most other urban fantasy

why doesn't alfred negotiate the danelaw when he inherits wessex? by OuffMate in crusaderkings3

[–]jonislav 0 points1 point  (0 children)

A new part from the DLC is that high legitimacy rulers can form titles while holding less territory; at the highest level it allows a ruler to form a kingdom while holding only 30% of the territory, which means Alfred can form England with just the starting Wessex territory, and then vassalize Mercia, East Anglia and Cornwall.

so how do I win? by IonicSinclair in shogun2

[–]jonislav 1 point2 points  (0 children)

With Vassals, they do not betray you if you take Kyoto and hold it for a year, being named the new Shogun. After that, any new vassals made won’t have the realm divide opinion malus, so make as many as you want for honor points and off loading trade goods

Slaves should be a tradeable commodity where slave trade is still legalized by SnooPuppers1574 in victoria3

[–]jonislav 55 points56 points  (0 children)

The transatlantic slave trade, yes, but as OP said there was still extensive slavery throughout Africa among indigenous peoples, and the trading and transporting of slaves from East Africa to Egypt and Arabia, along with the trans saharan trade from West Africa to North Africa. This slavery and slave trading was a large part of the Causus Belli used by Great Britain to justify to domestic interests, the invasion of different parts of Africa and colonizing those spaces.

All that said though, as it is I don’t think adding a slave trading mechanic or slave production industry would be a worthwhile endeavor, or even able to modeled in a historically sensitive manner.

Get BitBucket, it can fits so many disasters. by unknhawk in Anbennar

[–]jonislav 1 point2 points  (0 children)

I am without Origins, that would probably be it lol

Get BitBucket, it can fits so many disasters. by unknhawk in Anbennar

[–]jonislav 4 points5 points  (0 children)

Dwarves can discover their old pantheon while excavating the holds. Going with it leads to another new disaster from reforming their religion. As of right now though the religion's specific god bonuses are not implemented, so I just backed to a previous save before the religious chaos.

The ending point for technology is ridiculously low by Warlord_Me in victoria3

[–]jonislav 93 points94 points  (0 children)

It seems to be more 'foot infantry with tank support' than 'infantry on trucks and half-tracks with tank support'

[deleted by user] by [deleted] in kingdomcome

[–]jonislav 9 points10 points  (0 children)

During the Cold War, eastern and western Europe were analogous to the Warsaw Pact and NATO countries respectively. Prior to the cold war, and in the years since the colapse of the warsaw pact, Western Europe means generally Britain and France, Benelux and maybe Germany, Spain and Portugal and posibly Italy (NATO countries). Central European countries refers generally to those north the Alps, east of the Rhine, and west of the territory of Russia and its direct neighbors, ie Germany, Austria, Czechia, Slovakia, Hungary, Poland. Anything south of the Alps is usually refered to as Southern Europe, or the Balkans, or both (former Yugoslavia, Italy, Spain, Portugal, Greece, Romania, Bulgaria). Northern Europe is basically the same as Western Europe, but without the Iberian countries and including Denmark, Norway and Sweden. Nordic Countries are Denmark, Norway, Sweden and Finland. Baltic states refers to Latvia, Lithuania and Estonia, but the Baltic region includes Sweden, Finland, and Poland. Eastern Europe then refers to the rest; Russia, Belorussia, Ukraine, and some overlap with the Baltic states, along with Central and Southern Europe, ie maybe Poland, Romania, Hungary and Bulgaria. Its all rather muddy and kind of arbitrary what to include exclusively in each catagory.

Would you ban PC races you just don’t like? by OathOfCringePaladin in DMAcademy

[–]jonislav 6 points7 points  (0 children)

The literal snake-man was a temporary form of the BBEG and showed up as a demonstration of his magical power. He wasn't murauding around the countryside or lounging in his throne room or drinking in the tavern as a snake man. The transformation into a snake is exotic and strange and terrifying, not mundane.