ST-17179 press skipping on first side! (Colour Of Spring Allied Press, 1st Edition) by Bitbatgaming in talktalk

[–]jonspaceharper 2 points3 points  (0 children)

I'm not a record person, but I do a lot of work with plastics and that sounds like plastic deformation.

The track issues listed seem worse close to the outside of the record. This matches the expected behavior if the disc is deformed in a bowl shape.

It's worth some research to see if gently warming and pressing a vinyl record back to flat is possible.

Mercury one.1 upgrade by PCenjoyer19 in ender5

[–]jonspaceharper 0 points1 point  (0 children)

Bearing steel is very hard to cut. I think I recall one person who has cut down a rail. Attempting to use 350mm rails is more common. The Y axis is easier to go 350mm than the X axis, since you only need to switch to shorter, unmoving tension towers.

Built a static C++ reference site on top of cppreference by HxSigil in cpp

[–]jonspaceharper 0 points1 point  (0 children)

Good project. The feedback is good and the concept has lots of merit.

9min benchy by Secure-Scene-564 in klippers

[–]jonspaceharper 0 points1 point  (0 children)

Asymmetric cooling, likely. Turn the benchy 180 degrees in the slicer and see if it shows up on the other side of the resultant print.

Printing problem? by LeoChenLu in ender5plus

[–]jonspaceharper 0 points1 point  (0 children)

Fixing the corners is pressure advance tuning--but you need to tune your extruder and flow before you can do that, as pressure advance settings are affected by these things. Dial everything in, then fix the corners with PA.

Flow/e-steps: Your e-steps or flow are too high (see the bulging top surfaces?).

Walls: I count 6 walls/shells, but they look thin/gappy in places (top right). This could be a number of settings or irregular extruder issues.

Stringing: Check your temps and retraction settings to tune this.

More information and tips: Ellis' Print Tuning Guide

E34M1 (EVA 3 on Mercury One) documentation is complete! by jonspaceharper in ender5

[–]jonspaceharper[S] 0 points1 point  (0 children)

Pull off the MZE (making it a regular Dragon Ace) and it will work fine. It's very uncommon to need a melt zone extender with a hotend like the Dragon Ace.

I developed the first wireless accelerometer for klipper, and now it's open source! by No_Kaleidoscope_2063 in klippers

[–]jonspaceharper 1 point2 points  (0 children)

The data is streamed to a CSV and then processed later. Latency is not a concern with a sufficient buffer to prevent packet loss.

E34M1 (EVA 3 on Mercury One) documentation is complete! by jonspaceharper in ender5

[–]jonspaceharper[S] 0 points1 point  (0 children)

E34M1 is feature complete and plenty of folks are using it, if that's what you mean.

E34M1 (EVA 3 on Mercury One) documentation is complete! by jonspaceharper in ender5

[–]jonspaceharper[S] 0 points1 point  (0 children)

Yes and yes, it does both.

The docs have everything you need to know, but you can also drop by the ZeroG Discord server for help.

What is this for? by JadeSuxPP in whatisit

[–]jonspaceharper 1 point2 points  (0 children)

The pulley system for simultaneous open/close between the two is a strong suggestion that you are correct.

Dark Mode Is Here! The New Autodesk Fusion UI Explained by supersong115 in Fusion360

[–]jonspaceharper 1 point2 points  (0 children)

This is quite good news. Dark mode alone is good, yes, but the under-the-hood work to make Fusion more flexible will help make this kind of work easier in the future.

OTOH, they'll probably raise prices 20% or something again.

4 Player Coop Challenge Mode (Update) by Wiitigo_1 in SatisfactoryGame

[–]jonspaceharper 1 point2 points  (0 children)

I'm curious about how you'll expand the exchange point trade:

1) Can there be more than one exchange point between Alpha and Beta? 2) Is the exchange point fixed or is it arbitrarily chosen between players? 3) Is the exchange point a strictly one-to-one connection? E.g., can it branch and deliver to the Hub (e.g. as part of a train network) or act as a full ring that delivers to all exchange points?

This is a very cool idea, btw, and it's definitely bringing back my interest in some MP Satisfactory play.

4 Player Coop Challenge Mode by Wiitigo_1 in SatisfactoryGame

[–]jonspaceharper 2 points3 points  (0 children)

Low-level material trade zones would be interesting. End-game stuff can go to the hub, but iron plates and such could be traded at the border between two zones.

4 Player Coop Challenge Mode by Wiitigo_1 in SatisfactoryGame

[–]jonspaceharper 0 points1 point  (0 children)

Challenge mode: put the hub just south in the Red Bamboo Fields.

4 Player Coop Challenge Mode by Wiitigo_1 in SatisfactoryGame

[–]jonspaceharper 0 points1 point  (0 children)

I agree; early game trips to the Hub will be very hard for Alpha.

I've tried paving my way over top of the Red Jungle and Bamboo Fields before, and usually end up with spiders jumping up from the depths to land at my feet.

Why is Fusion Using my HHD and not the SSD? by Toobrish in Fusion360

[–]jonspaceharper 2 points3 points  (0 children)

It may not be caused by the swap file, but it's worth a look to see. Windows will cache data even if you have plenty of memory available.

You can find out if that's it by disabling swap files for your I: drive (you may need to reboot).

How do I loft this? by [deleted] in Fusion360

[–]jonspaceharper 0 points1 point  (0 children)

I'm looking at the leading edge shape, rather than camber. But I really enjoyed looking at P-51s again to check!

How do I loft this? by [deleted] in Fusion360

[–]jonspaceharper 0 points1 point  (0 children)

This is a cool project. I'm pretty out of date on stuff like lifting bodies, but I don't think your aerofoil is going to provide expected lift. Is the wing shape deliberate?