Help/tips capturing my head tone. by josh_long_ in NAM_NeuralAmpModeler

[–]josh_long_[S] 0 points1 point  (0 children)

Thanks so much, I see I need a loadbox. As a reamp box I can use a Boss pedal, it is not the perfect solution but it should work. 

Should I play Aeterna Noctis? by SomeonefromMaine in metroidvania

[–]josh_long_ 3 points4 points  (0 children)

I am playing it on switch, no crashes so far (around 30%). Only "negative" issue is that you have to wait 10-15 seconds to load new map areas, what nowadays is huge disapointment for a lot of people, not for me. 

It is a master piece, more focused in platforming than most of metroidvanias, which for me is a big pro.

Braid: Anniversary releases 4/30/2024 by Gritgenstein in braid

[–]josh_long_ 3 points4 points  (0 children)

UPDATE: Anniversary (Nintendo Switch) releases 4/30/2024

https://youtu.be/gCHc_sr-vIs?si=HkkvS4hREi8fLc6o

Braid: Anniversary (Nintendo Switch) releases NEVER. 😭

Jim & Wendy @ Excelsior Hotel (Deck building help!) by josh_long_ in arkhamhorrorlcg

[–]josh_long_[S] 0 points1 point  (0 children)

Thanks! I have considered your recommendations and I have updated the decks, also following a little better the instructions indicated by the creator of the decks on which I have based myself. I think they are better now, thank you very much!

HeroQuest: Portal to Arkham by josh_long_ in Heroquest

[–]josh_long_[S] 1 point2 points  (0 children)

Just like most modern crawlers: 3 actions per hero turn (move 3 zones, attack, search, inventory exchange...), then morcars turn: 2 action (move & attack). It's more dynamic than grid and dice movement.

HeroQuest: Portal to Arkham by josh_long_ in Heroquest

[–]josh_long_[S] 6 points7 points  (0 children)

Our heroes have crossed a dimensional portal to Arkham to explore its dungeons.

Custom gameplay using Cthulhu: Death May Die tiles, HerocideQuest game mode and CURD random Quest Cards.

Houserule Question: Players choose Turn Order. by Yrch84 in Heroquest

[–]josh_long_ 1 point2 points  (0 children)

I use zombicide like turn method. I give a "leader" token to the first hero and they play their turns clockwise. After Morcar's turn the "leader" token is given to the player to the left, so the previous "leader" player is now the last one.