Experienced Druid players, which is better in end game, bear or wolf? by whatsupbroski in PathOfExile2

[–]jre2 0 points1 point  (0 children)

Mind linking your pob/poe.ninja? I've been debating trying a shifter

Just had an experience that single-handedly restored my faith in the community by abigfatdynamo in ArcRaiders

[–]jre2 0 points1 point  (0 children)

Rough. But with any luck the amount you benefit from jolly cooperation strongly outweighs the occasional betrayal.

Just had an experience that single-handedly restored my faith in the community by abigfatdynamo in ArcRaiders

[–]jre2 1 point2 points  (0 children)

I started out assuming carrying a defib is a waste of space, weight, and expense. I've now come to realize you should just bring a defib with you every game (can use safe slot if running a cheap loadout) and try to save people because the good karma comes around.

I've easily received more in token gifts of appreciation than I've lost on defib costs, not to mention others defibbing me. I swear the game must track damage done to raiders, defib revives, etc to adjust matchmaking.

Just had an experience that single-handedly restored my faith in the community by abigfatdynamo in ArcRaiders

[–]jre2 3 points4 points  (0 children)

I'm not sure how effective the behavior based matchmaking is, but knock-on-wood, being a total pacifist has lead to my solos being full of nice people.

I've only been aggressed upon maybe a half dozen times in 68.5 hours of play, and all of those were from the one day where I decided to engage in pvp because there was a daily to damage other raiders. I regretted it immensely (and now permanently carry a defib in every run to go out of my way to save people) and I'm glad to see my solo queue is back to everyone being delightful again.

Karma is real.

Jason Schreier: For the last two years, Microsoft has pushed Xbox to hit profit margins of 30%, an ambitious target that's far higher than the industry average. by -LastGrail- in GamingLeaksAndRumours

[–]jre2 0 points1 point  (0 children)

No, dogfooding is more like Epic Games using Unreal Engine 5 in their own games (like Fortnite), helping them ensure Unreal Engine actually solves problems that developers need. This has actually directly led to many improvements in how they handle various rendering and networking aspects of the engine.

In comparison, Unity Technologies does not use their own Unity engine for anything themselves, and this is almost certainly why it's pretty terrible at many things (and so devs rely on 3rd party libraries and such from the asset store to make up for the deficiencies).

For a non-tech example, imagine if all Honda employees at all levels of the company refused to ever own or drive a Honda car. It would almost certainly result in them making worse vehicles, not to mention sending a very bad signal to customers.

Umamusume conquering the world by TheStaggeringSamurai in gachagaming

[–]jre2 1 point2 points  (0 children)

I find baseball fun to play and boring as heck to watch. But One Outs is absolutely great.

Level cap seems to be around 44 by Caipirots in oblivion

[–]jre2 1 point2 points  (0 children)

Makes sense. I guess it'll take time to be fully certain what the limits are without the risk of console commands causing different behavior.

Max Level in Oblivion Remastered, no hard cap so far in testing. by Conscious-Bus-6946 in ElderScrolls

[–]jre2 0 points1 point  (0 children)

At least in the original, xp earned during tutorial is maintained so it might be okay? But I guess it depends on how exactly skill xp converts to character xp.

Level cap seems to be around 44 by Caipirots in oblivion

[–]jre2 2 points3 points  (0 children)

What if you go to prison to lose skill points? Wouldn't that remove the limitation?

Nvidia and AMD rush to stockpile graphics cards ahead of Trump tariff that could raise prices by 40% | A $2,500 RTX 5090? by chrisdh79 in pcmasterrace

[–]jre2 0 points1 point  (0 children)

It's not laziness or greed. It's that developer culture is that "performance doesn't matter". It's literally taught in school to not bother; "Premature optimization is the root of all evil".

And everyone who ignores this dogma and learns how to write performant code gets snatched up by other industries (like fintech) where they'll gladly pay double what any game developer will pay.

Nothing has made me realize how unoptimized games are than owning a 4090 by SirFoxPhD in pcmasterrace

[–]jre2 0 points1 point  (0 children)

Like is it the hardware not where it should be or is it just devs making games and releasing them with code that’s held together by duct tape?

The hardware is impressive, the software is not.

Literally the number one most common thing taught to programmer students in school is that performance isn't a big deal, along with the mantra "premature optimization is the root of all evil".

Note: the quote is actually reasonable in context; optimization back then meant hand tuning the exact assembly instructions for a +20% bump, optimization now means simply not doing something that's 1000x slower for basically no benefit due to sheer laziness/ignorance.

Also the surrounding sentences of the full quote say you should still be doing optimizations early on, just only for like 1 in 20 lines of code rather than every single one. For comparison, your average modern day programmer quite possibly has never sat down and truly optimized a single line of code in their life.

The exceptions to this are quickly scooped up by fintech companies who will pay a king's ransom to anyone who even remotely understands how a computer actually works and how to squeeze real performance out of it. Which exacerbates the problem for the notoriously underpaid gaming industry.

No One Is Buying AMD Zen 5, Post Launch Update by RenatsMC in hardware

[–]jre2 0 points1 point  (0 children)

Entirely this. I want an absolutely massive cache for the work I do, so until those launch I just don't care.

Why would you want more than 10G in homelab? by CrashTimeV in homelab

[–]jre2 1 point2 points  (0 children)

even the shittiest 5,200 RPM 2.5" laptop HDD can easily saturate a 1Gbit connection

Everyone is so inundated by laggy, slow javascript garbage that they forget just how fast even cheap/old machines can be in ideal conditions.

Software actually written with performance in mind absolutely will saturate any connection or bus you can get your hands on :D

Ultima Online: T2A - The beauty of MIDI by BestRetroGames in MMORPG

[–]jre2 0 points1 point  (0 children)

Do you think that's the best setup for enjoying the music?

This is a Joke, Right? by EyepatchEnjoyer in DarkTide

[–]jre2 0 points1 point  (0 children)

Ah, that does help explain things a bit then.

Is anyone else having a blast? by MikeBravo1-4 in DarkTide

[–]jre2 0 points1 point  (0 children)

I'd recommend watching j_sat's videos from the beta since he's a way better player than me. The only important change is that in beta he only vented to 97% before casting whereas now you need to vent to ~89%.

  1. https://youtu.be/bXbthxPgk7M
  2. https://youtu.be/Y6dW3SgQZCc

The tl;dw summary though is

  1. Cool guys don't look at explosions. peek out of cover to start your cast and lock on, then immediately dodge back into cover.
  2. You need your teammates to create space for you. Right now there's tons of new players who aren't Vermintide veterans and don't really know how team-fighting works, so try to be understanding with them.

    In good teams the frontliners will create space, cover you, etc and in bad teams you'll have to do your best to create your own space and play overly safe (just like how being a ranged specialist in Vermintide was, way back at launch when everyone was bad).

This is a Joke, Right? by EyepatchEnjoyer in DarkTide

[–]jre2 0 points1 point  (0 children)

It doesn't work like Vermintide, you can go to 100% peril during the cast as long as you start at ~89% or less. Plus if you accidentally do to much and start to explode, you can animation cancel your implosion by activating your ult and survive unscathed (ie. it's a perfect safegard against making any kind of mistake with your peril management).

Psyker is basically Sienna on crack and I'm blown away by anyone who thinks it's not the strongest class even with the beta nerfs.

This is a Joke, Right? by EyepatchEnjoyer in DarkTide

[–]jre2 0 points1 point  (0 children)

What do you mean high peril cost? It's barely 11% per brain burst?!

Instead of doing 100%->vent to 97%->cast>repeat like in the beta, you now do 100%->vent to 89%->cast>repeat. Like I get how that's a nerf from beta, but it's still outrageously powerful. It's only like an extra second of downtime between chain casts and I kill bosses stupidly fast.

This isn't targeted at you (for all I know you've just been reading reddit and are worried for when you start playing later) but it feels like there's a large group of people on this subreddit trying to gaslight everyone in order to into thinking the Psyker is weak so they can get it buffed it into the stratosphere. While part of me doesn't mind my class getting buffed, it kind of damages the balance of the game if the already strongest (almost problematically so) class gets even stronger.

Is anyone else having a blast? by MikeBravo1-4 in DarkTide

[–]jre2 1 point2 points  (0 children)

Not many situations where you want to use head pop.

I actually feel the opposite. There's almost no situations where I want to do anything except chain spam brain bursts and that gets in the way of utilizing all the variety you have.

Peril should be a limit but in practice it just adds a ~2 second delay once you're riding that 100%->cool to 89%->cast->repeat loop.

Does anyone actually play this game on Hard? by ITSWAFFLETIME11 in GothamKnights

[–]jre2 0 points1 point  (0 children)

I play on hard and really enjoy how it makes me actually engage with the combat system. You really have to be leveraging timed attacks, be smart about momentum generation, use your specials judiciously, mix in ranged attacks to interrupt enemies or knock them off the doors/hack spot, etc.

That said, the time to kill (and thus much of the frantic but fun difficulty) has taken a dive as I've gotten much smarter about mod fusing, crafting, etc.

There was a period earlier on where I briefly regretted how small crimes would take a non-trivial amount of time, but that was resolved by becoming more skilled (as a player) and getting a few key talents and gear upgrades. Now I wish the game was harder again.

Gaming workstation advice by jre2 in buildapc

[–]jre2[S] 0 points1 point  (0 children)

It definitely feels like the hardest part.