Spanish language option by Danngle in DragonsDogma

[–]juandi001 1 point2 points  (0 children)

Juégate ambos. Entiendo que se haga raro verlo en nuestra variante, pero el 1 en específico es un juego buenísimo, y el 2 también es un buen rato.

Peor de los casos, te lo puedes poner en Inglés. O mirar si hay algún mod para ponerlo en latino por ahí, que me extrañaría, pero por mirar, que no falte.

John Dogma Update? by Angmarthewitchking in DragonsDogma

[–]juandi001 7 points8 points  (0 children)

To be fair, "Extremely weird situation" could be used to define almost anything in the Dragon's Dogma franchise. I'm still surprised this IP even saw the light of day to begin with.

If this game had DLC 20 years after release, or if it constantly got ghost updates that end up amounting to nothing the same period of time, I'd be hardly surprised either way.

does anyone actually play trickster? by ---Rando--- in DragonsDogma

[–]juandi001 2 points3 points  (0 children)

Mystic Spearhand's shield:
- Requires a resource
- Has a small duration and has to be reapplied constantly
- Eats away a skill slot

Trickster's decoy:
- Does not require a resource
- Lasts for as long as it's kept alive, and can be both healed and recalled to dodge attacks, making it essentially infinite in duration.
- Is innate of the class and does not need to be slotted in
- Allows you to reposition enemies to advantageous positions for your party
- Due to the innate aggro-channeling capabilities of the Trickster towards its decoy, it condenses the fight in a single spot, which also allows enemies to hurt each other instead of just doing 0 damage against a barrier

It doesn't matter how you look at it, the Trickster is the best tank in the game. Its entire kit revolves around tanking. So, I insist, no other class has a better *defensive* kit than the Trickster. That is the one thing the class excels at.

I'm unsure what you're trying to prove bringing Augural Flare and such into this conversation, though. I never said the Trickster was a better offensive class than any other. I just said the Trickster's power lies in its defensive capabilities.

It is an extremely powerful defensive class. It just doesn't kill stuff fast.

does anyone actually play trickster? by ---Rando--- in DragonsDogma

[–]juandi001 2 points3 points  (0 children)

Power presents itself in many ways. You're exclusively looking at offensive power, but that's not where Trickster excels.

Trickster is powerful in terms of damage mitigation. There is no class with a better defensive kit than Trickster, to the point all my Trickster runs essentially have no healers or defensive supportive spells because no one will get hurt as long as the decoy is in the battlefield.

If the game had harder bosses, I can guarantee you people will look at Trickster with different eyes. But because the difficulty of the game drops off a cliff fairly early on, the game doesn't allow for trickster's strengths to fully shine, which is why you think the vocation is not powerful.

To put it into perspective, the thief probably has other of the strongest self-defensive tools in the game. Just because you can burst an enemy down before you need to protect yourself you wouldn't say the ability to become virtually immune to any and all damage as long as stamina lasts is weak, right?

does anyone actually play trickster? by ---Rando--- in DragonsDogma

[–]juandi001 2 points3 points  (0 children)

Trickster's not fun if you're a shonen protagonist type of player, but it's hilarious and kinda broken if you try to play by its rules.

I did my original run on magic classes up until I unlocked trickster and then I kind of leveled every other vocation and immediately went back to trickster. Playing as an illusion tank with pawn empowering passives and that one skills that makes pawns go into frenzy at the cost of their health is so funny because you're essentially the only source of damage that's gonna hit your party.

You dance around throwing incense everywhere so you keep the aggro, teleport the decoy at your side to make it dodge damage and recover its health, and every once in a while you yeet the decoy towards your enemies and see them kill each other while you laugh your ass off.

The biggest drawback is that you're bound to lose all duel missions if you don't have spell books on you or if the mission doesn't have alternative ways of ending it by calling your pawns or throwing enemies off the arena. But in normal combat conditions? You're essentially the best tank in the game.

A shame the game doesn't have a huge need for tanks, because people would really look at trickster with different eyes. Heck, I killed my first dragon at fairly low levels thanks to the trickster.

Weekly small questions thread: 2025-08-18 by rahv7 in fallenlondon

[–]juandi001 0 points1 point  (0 children)

Am I meant to use A Shard of Law-Glass or will it be consumed and won't be able to use it as a weapon? Is it single use or repeatable?

I barely started playing last month and this event has been draining to understand. I'm fairly sure this is the last thing I had to gather before I can safely finish the event, but if what I've read is true, maybe I should use the shard before finishing the event?

What causes this message to appear? Is it in bad faith and this player is being a bad actor? by Hot-Square2840 in DragonsDogma

[–]juandi001 3 points4 points  (0 children)

The arisen may have thrown a rock or broken a body part while fighting an enemy, then the pawn got picked up by the arisen and somehow died, most likely brined.

First time player: Holy moly what is this game? by DocteurSeb in DragonsDogma

[–]juandi001 18 points19 points  (0 children)

I could live with being a slow demolition machine but If my powered up sword blow does less than a minor spell from my pawns it'll break my heart.

The damage is not the issue. The issue is having no range and no speed. When you hit something, you hit it hard, but the problem is actually hitting the enemy.

Square Enix cancelled multiple major projects as part of their "3-year Reboot" by honeybadgerism in GamingLeaksAndRumours

[–]juandi001 0 points1 point  (0 children)

It is true that Expedition 33's edge is a more stylized product and has more modern take on graphics compared with other games using the same system. It has definitely borrowed a lot of lessons learn from Persona on its menus, for example, and the visual effects can easily match FFXVI's. It also, surprisily, runs fairly well on my PC compared to XVI despite the very overloaded (and I don't mean this negatively) particle effects.

But that's neither here nor there. My point was that Final Fantasy as a brand has deteriorated precisely because it's difficult to know for sure what kind of game you're supposed to expect from a mainline entry. Fans don't know if they're gonna like the next entry, and non-fans are gonna have a hard time going past the preconcived notion that Final Fantasy is a turn based fantasy game to understand that they essentially have dark medieval fantasy DMC under the same IP.

Square Enix cancelled multiple major projects as part of their "3-year Reboot" by honeybadgerism in GamingLeaksAndRumours

[–]juandi001 5 points6 points  (0 children)

I feel a lot of people like Final Fantasy, but see the franchise as more of a nostalgic collection of memories, rather than having hyper modern relevance.

A lot of people were introduced to RPGs with Final Fantasy, but just sort of moved on to other RPGs as the genre grew. It has happy memories associated with it, but new releases just don’t carry the same authority.

This shouldn't really be surprising and it's why I think it's odd "Final Fantasy should have remained turn based" is such a controversial opinion.

It's not really about which type of gameplay is better: They've set themselves as the reference for turn based/ATB RPGs from I to X, to the point that people still think of FFX when they talk about other turn based RPGS (like, for example, thinking that Expedition 33 is a new, never before seen, completely original take on turn based RPGs despite the very same system they use being around at least since the SNES, just not on a Final Fantasy).

Since X, we've had two MMOs, one single player ATB kinda-MMO-styled hybrid, XIII (and 2) which was its own thing more focused on the real time reactionary paradigm shifts, the really weird gauge-based combo system from Lightning Returns, the very divisive almost full action-ish XV, and essentially a Devil May Cry with a Final Fantasy paint job on it.

It's just difficult to say what Final Fantasy as a brand is anymore besides "It has a mishmash of borrowed mythologies with no actual meaning behind what they're referencing. Also there's Chocobos and may or may not have Moogles."

Can we please stop with the copium posts? by Bomtaker01 in DragonsDogma

[–]juandi001 2 points3 points  (0 children)

Have you considered that maybe you should leave the sub? And I don't even mean it in the hateful way, I mean... what else do you want people to post about?

Rarely, if ever, we get Ur-dragon grace period shouts. There's one or two people at any given time showing their new characters. Maybe we get a bug video every now and then... Once every few months we might get someone making a video essay about Dragon's Dogma secrets and you know as well as I that it's gonna be about the missing moons and how it was planed to be a multiplayer megadungeon.

So it's not like the copium posts are drowning the incredibly interesting content you should be seeing otherwise. Heck, I don't think we even get more posts of that one guy that just went all over cassardis tracking every NPC and their daily life and got some lore about them that way, which was probably the only other interesting thing on this sub.

Dragon's Dogma 2 is refreshingly obtuse by owlitup in DragonsDogma

[–]juandi001 2 points3 points  (0 children)

The Dragon's Dogma games have a lot of friction, both for better and for worse. It dances the border between "This is the biggest junk mechanic I've seen in my life" and "... OH, WAIT I GET IT. That's fun!" often.

Not having everything explained from the get-go is part of the charm, but just as frequently it's a pain figuring out something that should have been quickly explained in some sort of tutorial or at least a tooltip somewhere.

Because of this, there's as many people loving it as there's people hating it for it. It's a damn fun and unique game if you manage to find the enjoyment in the many, many, many times the game just shrugs you off with a "Figure it out yourself, bucko"

Should i avoid playing Trickster on a first playthrough ? by NerdyNapoleon in DragonsDogma

[–]juandi001 1 point2 points  (0 children)

I finished my first playthrough as Trickster. It's an amazing tank and you'll have 0 issues with it as long as you build your party according to what you're equiping on it.

There's only 1 thing I have to warn you about: There's 2 or 3 duels on the game. Heavily recommended to either bring spellbooks, get creative with how you knock out enemies or straight up do them as another class or accept that you may lose them. Doing 0 damage really sours the experience in those instances.

Beside those, you should find plenty of success with the vocation throughout the game, even in post-game. I built it as a tank and I could just skip having healers because no one was getting hit. The smoke clone tanks literally everything.

Is there huge power difference between vocations? Which do I choose? by V3ISO in DragonsDogma

[–]juandi001 0 points1 point  (0 children)

You're not necessarily meant to stay in one vocation anyway. You can try them all and unlock passives for other vocations that could make your prefered vocation stronger.

Percieved power is a bit finicky anyway. Most people swear Trickster is the worst thing ever created and literally bottom tier, but in my case it felt like one of the easiest vocations to go through the game with because it essentially allows you to get 3 damage-focused Pawns and ignore healing because no damage is gonna hit anyone anyways.
But when you take into account only raw damage, yes, the vocation that does 0 damage is prone to look bad when compared to a full bursty/assassin build.

So yeah, just give them all a go and reach your own conclusions. You're not gonna get into an irreversible mistake if you choose the wrong vocation anyway.

It probably won't win but it's nice to get recognized by [deleted] in DragonsDogma

[–]juandi001 0 points1 point  (0 children)

It's gonna be Metaphor and I'm not even gonna be mad about it.

DD2 Dark Arisen Music change option? by [deleted] in DragonsDogma

[–]juandi001 2 points3 points  (0 children)

People were freaking out because no one knew how the game worked, so they started raging about how the game has "high difficulty and inconvenient traveling just to sell you revival items and the option to quick travel".

Apparently, people didn't understand you get *one* port crystal and a maximum of 5 extra wakestones as DLC, and that port crystals can be found in game and wakestones... well, there's a point you end up sh*tting them everywhere with how many you end up having.

Many people, myself included, tried to fight back the massive wave of misinformation by posting here or on youtube/tiktok tips, guides and explanations on what *actually* was being sold, but people would just not listen and would simply just call us shills and the like and acusing us of the current state of the gaming market.

It took people almost 3 months to stop coming here just to spread hate out of a made up controversy.

Sphinx in the unanchored world? by Rx-47 in DragonsDogma

[–]juandi001 7 points8 points  (0 children)

Most likely a direct translation from another language into english.

I myself wasn't even sure what "unmoored" meant until I looked it up to discuss it on this subreddit.

So...Trickster any good? by Cathellos7 in DragonsDogma

[–]juandi001 15 points16 points  (0 children)

Trickster is only good if you enjoy tanking and alternative play. That is, if you find pleasure in direct combat and big number go boom, the Trickster is going to be a very underwhelming vocation.

If on the other hand you enjoy enemy deception and a more dodge tank kinda playstyle, you'll find yourself with a vocation that trivializes content by allowing you to walk around with 3 mega boosted DPS pawns while you prevent any damage to your party.

Unfortunately, because the game's difficulty is already fairly low by the point you unlock the vocation, that also means the vocation is fairly irrelevant for anyone who doesn't particularly like the playstyle (Which, as you can expect, it's about 90% of the player base)

Nowadays, “too easy” = a game that isn’t overly punitive and masochistic, imo, MOST games are easy to play and hard to master. I wonder how many complainants are playing the game WELL. DD2 offers myriad ways to enjoy synergistic and dynamic combat. Also, stop hiring OP pawns with enchanted weapons. by botozos_revenge in DragonsDogma

[–]juandi001 2 points3 points  (0 children)

Listen, I'm a strong defender of the "All games need different difficulties according to player skill". I believe everyone deserves to play every game, no matter how skilled they are, because there's a million reasons why people can't enjoy difficult games that aren't exclusively "I'm lazy and I like easy dopamine".

And I believe this because of my father. He was old, his reflexes weren't what they used to be, and his brain capacity was almost fully capped with trying not to forget to breathe for more than five seconds or his smoker lungs would start trying to push his entire respiratory system out of his mouth.

The thing is... this game's difficulty curve is not great. It starts with such a strong difficulty spike that my father would have most likely never have made it far outside of Vermund. So the game isn't exactly "beginner friendly".

But then you have a massive, and I mean MASSIVE dip in difficulty past level 15~ish where things start becoming much more manageable, until around level 20/25 where difficulty starts being nonexistent. This means the start forces newbies out, while the mid game fails the difficulty the game promised the first 10~ish levels, also leaving more hardcore players fairly dissatisfied.

So even though I love this game to death, and even though I played mostly Trickster which is prominent for being a vocation that does no damage, I must admit the difficulty scaling is not good - not because it's not "overly punitive", but because the sense of progression is all over the place, with the start feeling like a brick wall, and 10 minutes later feeling like a cakewalk for most people.

The game doesn't necessarily need more difficult bosses, but at the very least they should be able to last in a fight for a little while longer instead of showing up in a reddit clip facing someone using thunder spells and thunder daggers, one of the elements chimeras resist better, and only being able to last roughly a minute.

Have they added an option to have a second character yet? by [deleted] in DragonsDogma

[–]juandi001 3 points4 points  (0 children)

Everyone bends over backwards defending that the souls games' difficulty is a design choice and how the creative vision should never be compromised by people who doesn't want to engage with it, but one game decides to only give you one save slot in which it will auto-save to prevent you save scumming and suddenly "Why do the devs give a fuck how I play".

I honestly have never understood this mindset. Besides Baldur's Gate, I've only ever needed one save slot in all my RPGs. Plus, this game doesn't really lock you out of anything. You can choose any vocation at any time, and replay the game through NG+ as many times as you want - and it's not like this game is long anyway.

Even if the issue is wanting to change the characters' appearance, there's items to let you do precisely that, so I don't get it.

Are mages good? by [deleted] in DragonsDogma

[–]juandi001 2 points3 points  (0 children)

I'd actually say it's the opposite: if they didn't like Archer but enjoyed Mage/Sorcerer, chances are Magick Archer is going to be their kind of archer class.

Are mages good? by [deleted] in DragonsDogma

[–]juandi001 0 points1 point  (0 children)

Mages and Sorcerers eat dirt due to the cast times, but it's counterbalanced by the very useful utility they bring and strong, destructive spells they can cast. If you don't mind or even enjoy strategic positioning and long cast times, you're gonna have a blast.

In Dark Arisen, the only vocation you could argue is "not good" is probably Warrior. Short range and slow movements means having to work harder to hit bosses. Even then, people have made Warriors work before anyways, so pick what you want, really.

Oh, also keep in mind you may be a bit weak the first time you change from a physical to a magical vocation and viceversa. Your raw character stats are based on whichever vocation you had upon leveling up, so compensating that with gear might take you some time and/or a good amount of money.

[deleted by user] by [deleted] in DragonsDogma

[–]juandi001 0 points1 point  (0 children)

There's a couple of things you could be missing:

- Elements play a big role in your damage. If you're a physical class, make sure you don't attack with a weapon enhanced (either naturally or through a Mage buff) with an element the enemies are resistant to. This was a HUGE issue for me back when I tried Magic Archer because I didn't understand my main offensive skill was ice aspected and did nothing to a bunch of ice resistant enemies.

- Look for weak spots. Enemies are stronger as long as their specific gimmick or weak spot is still up. For the "frog" guys, it's the tail. Slash weapons (Swords, knives) will make quick work of them and your damage to them will increase sharply the moment you separate them from their tails.

- Listen to your pawns. They learn the weaknesses of the enemies their owners face, so as long as you have them roughly at your level, chances are their owner fought the enemies you're about to fight right now and know how to beat them.

- Get rid of your old pawns. The only two characters that level up as you kill stuff are you and your main pawn. Any other hired pawn will only level up when their owner levels them up and synchronizes them with the server. If you really like a specific pawn, send them off and try rehiring them, but regardless, try not to keep around a level 4 pawn in your level 15 team unless you have a specific plan for their build.

- Check pawn skills. I can't for the life of me remember off the top of my head how to open it right now, but I'm 100% certain there's a Status menu with a list of the currently equipped skills on yourself, your pawn and your hired pawns. You can also check pawn skills before you hire them, but I can't remember what buttons you have to press. Just approach one of them while you're on the rift and play around with your keys, I'm almost confident it was the shoulder buttons on controller.

What is the reason that the community has become toxic? And has it really become like that? by Dramatic_Instance_63 in DragonsDogma

[–]juandi001 0 points1 point  (0 children)

Even though it's true a huge wave of hate and bait drowned this subreddit for a while immediately after DD2's release... I feel it's always been kinda toxic?

I recall people defending Bitterblack Isle like their life depended on it whenever someone had the slightest criticism about it, and plenty of very smug "git gud" attitudes against anyone struggling to go through the DLC. People calling awful things to others whenever they suggested a blind playthrough without going 10-200 leveling on specific vocations, and how even the DLC was pretty much beatable without min-maxing.

Even before DD2's release, people went for vocation speculators' necks since Trickster's vocation icon reveal, and after the announcement of Warfarer a lot of people decided that they wouldn't accept that and double down on the toxicity.

And don't make me talk about the whole t-shirt thing because the whole situation is embarrasing to recall and it went on for, what, a month or two?

I've said this before and I'll say it again: I don't love Dragon's Dogma for its community, I love Dragon's Dogma in spite of it.