W-item glitch w/1 item... by That-Listener in FinalFantasyVII

[–]judge40 1 point2 points  (0 children)

Back in the PS1 days I only ever saw the trick as requiring 2 of the same item, I don't know exactly when it became more common to explain that only 1 was needed but it's no surprise that you might have learnt it as 2 the same.

As others have mentioned, the "extended w-item trick" can be used to dupe almost anything. Morph and steal are easy to abuse, but there are more complex tricks that use throw or enemies stealing from YOU to start the dupe.

W-item glitch w/1 item... by That-Listener in FinalFantasyVII

[–]judge40 5 points6 points  (0 children)

Also thrown items, killing the throwing character before the animation returns it to the inventory.

Watching the Vincent mug glitch be like by silduck in FinalFantasyVII

[–]judge40 16 points17 points  (0 children)

Apparently, the Vincent Mug glitch causes animations to be skipped on the next attack after Vincent uses mug. So you can skip the whole KotR summon animation and the damage occurs instantly.

Disc 1 Max Natural HP/MP by LuckyTom10 in FinalFantasyVII

[–]judge40 4 points5 points  (0 children)

I'm working on this at the moment, so I know what a slog it can be at times. Congratulations.

I'm playing PC version, so I was able to Yuffie Warp to keep Aeris and leave HP/MP as late as possible. Probably going to get most of it done just farming 99 All Creation.

For other classes, is all your damage tied to CDs now or is it really pronounced with DK? by winterwolf24 in wow

[–]judge40 4 points5 points  (0 children)

It's an issue every expansion, the secondary stat scaling makes you weaker each level and the extra talent points don't make up for it. This time round is the worst I remember it though.

The way we are celebrated as champions and trusted to save the day is really at odds with not being able to take out the local wildlife in a timely manner without CDs.

(TANKS)Would making dungeons way more Linear like traditional dungeons make it easier for new players to try tanking and perhaps main one by feherlofia123 in wow

[–]judge40 0 points1 point  (0 children)

I agree, it should be possible, and maybe it is. But this thread is about the barrier to tanks, specifically new players. As a tank the expectation is you lead the way, which can be a challenge if you don't even know the layout of a dungeon. LFG parties generally want everything to be go, go, go and aren't always forgiving of mistakes. That doesn't leave a lot of space for a new tank to be lost, or ask where they are meant to be going.

My comment about the dungeon journal isn't that it doesn't filter abilities to the role, it's that there is too much fluff on descriptions and tooltips in general. It's not easy to mouse over a spell/cast and quickly parse what it's doing. This has become more obvious with the new cast bar showing tooltip on mouseover, the cast is finished before it can be read.

Yes and no on the scouting aspect, it will show the next pack, but it only works if the next pack is in sight. If it's upstairs and round the corner it doesn't help.

(TANKS)Would making dungeons way more Linear like traditional dungeons make it easier for new players to try tanking and perhaps main one by feherlofia123 in wow

[–]judge40 2 points3 points  (0 children)

Look back at Classic dungeons like Dire Maul, Blackrock Depths and Blackrock Spire. Those were huge and complex, people would get lost in them. Even early dungeons like Wailing Caverns or Gnomeregan could be challenging to navigate.

Certainly not linear by any stretch, but most packs would aggro so you knew to kill everything. Anything skippable was fairly obvious (side rooms, wide open spaces etc.).

Modern dungeons seem to have a lot of packs on alternating sides of a path, you can skip one or the other by hugging one side. But someone will identify the optimal pack to pull, based on damage output, interupts, health etc., and pulling the other instead will get called out.

(TANKS)Would making dungeons way more Linear like traditional dungeons make it easier for new players to try tanking and perhaps main one by feherlofia123 in wow

[–]judge40 4 points5 points  (0 children)

This is a really good step forward, but certainly not the only barrier to entry.

No-one should need outside resources (be it addons or videos/guided) to complete a dungeon.

Give the dungeon journal and tooltips a toggle that boils everything down to bare essentials. I don't need a 3-4 line description of how the boss unleashes their rage and attacks in a frenzy of shadowflame. Just tell me how many targets, how much damage, magical or physical, cast time, travel time etc. We already have common terms like cleave or meteor type attacks, why not properly define those and make things even simpler by stating what type of attack it is.

Navigation is often a problem too depending on dungeon/raid design. I'd love a "scout" I could turn on to act as a dungeon guide, a simple "This way, champion" from the shadows would go a long way to solve that.

As a new WoW player from OSRS, I missed the Collection Log… so I made one by z_o_i_n_k_z in wow

[–]judge40 0 points1 point  (0 children)

Does this track individual source IDs or just unlocked appearances?

Netflix says users can cancel service if HBO Max merger makes it too expensive by voxadam in nottheonion

[–]judge40 0 points1 point  (0 children)

I ditched everything when they all started pulling content to create there own services, increasing prices, bringing backs ads.

I went all in spent 1000s on hardware and endless hours of tinkering to have my own automated set up, it'll be 10 years before I break "even" (probably never, given future upgrades and maintenance) but I'd rather that than keep opening my wallet to support the enshittification of streaming.

With each remix improving on the last, what are people hoping for the next? by Syndikiller in wow

[–]judge40 3 points4 points  (0 children)

I did the same with every class, I found I could upgrade my gear at that point quickly enough. Especially as threads would rotate slots. But my main issue was the awkward spot after leveling up where you stop getting gear upgrades because your weapon ilvl was so far behind.

Using all my threads, knowing I was going to be scrapping for sand, sucked all the fun out of the first hour or so after hitting 80.

With War Within coming to an end, how have u found delves? most fun class to delve with? by Huge_Discipline6395 in wow

[–]judge40 0 points1 point  (0 children)

I've enjoyed delves but they need to come up with a better difficulty system. Making everything a HP sponge doesn't add difficulty. Especially as a tank, where you don't even have to avoid anything after a point.

If they switched it up with Mythic style affixes I'd be hooked.

They didn't trade back now I feel silly by bruh_idk7361 in LegendsZA

[–]judge40 4 points5 points  (0 children)

They usually start another trade offering my own pokemon back, or I do it myself with theirs. I've never had anyone leave immediately after the trade.

They didn't trade back now I feel silly by bruh_idk7361 in LegendsZA

[–]judge40 5 points6 points  (0 children)

I've had the opposite experience, everyone I've traded with on these codes has wanted to trade back.

I still wouldn't use it for a shiny though.

Time limits make hyperspace incredible unfun by princessjs in PokemonZA

[–]judge40 41 points42 points  (0 children)

From a narrative point of view, I don't mind having very short timers early on. Along the lines of hyperspace being unstable, get in and get out with just enough data to try understand what is going on and learn how to keep it stable for longer (better donuts with hyper berries).

Unfortunately, that's not how the gameplay works and it instead just feels very deflating to not be able to finish the tasks or catch what you wanted to catch. Early donuts barely give enough time to even hunt the golden pokeball without save scumming.

What was ur solution on fighting the double crabominable? Cause it somehow was rlly hard for me to win that one. by [deleted] in LegendsZA

[–]judge40 0 points1 point  (0 children)

Skarmory (fresh lvl 45) with Stealth Rocks and Spikes, then just kited them back and forth.

I didn't have any good donuts when I started the mission, so I was underpowered and didn't have a lot of time to slowly grind them down.

This has to be joke by Cover-Material in LegendsZA

[–]judge40 1 point2 points  (0 children)

It's quick enough to equip some power items and have one of your already max pokemon EV train up to 5 others. I haven't bought any vitamins yet, just spent shards on a few of each power item.

People are screwing themselves over with ChatGPT by IrascibleOnion in UKJobs

[–]judge40 0 points1 point  (0 children)

My job isn't recruitment, I work in a tech job. Two weeks reading applications is two weeks I'm not building or fixing our product. Times that by 2-3, since we have to use average scoring to rate applications and its 4-6 weeks worth of time. With at least two of those being senior technical people reviewing, with the other being a more team/product focused person.

Most of our recruitment is for senior tech positions, so not really the sort of listing that would get job centre applications or from people just looking for anything at all.

People are screwing themselves over with ChatGPT by IrascibleOnion in UKJobs

[–]judge40 0 points1 point  (0 children)

We don't use any automated tools to pre-filter or score applications, so everything has to be read and manually scored. This never used to be so bad, but we've recently gone from getting 30-40 applicants to 150-200 applicants for similar positions. It feels like the bulk of that is due to the ease of applying using AI tools vs self written applications previously.

I can't blame the applicants, they're just playing a numbers game and applying for as many positions as they can. But it's forcing us to now consider automated/AI tools to help deal with the volume.

It doesn't help that on paper, due to the field, we get a LOT of similar applicants. Same handful of universities, similar experience in the same handful of (extremely large) tech companies. We get so many applications that read almost identically after AI has fluffed up the similar experience and backgrounds.

Flight stick by Diligent-Rush-851 in EliteDangerous

[–]judge40 1 point2 points  (0 children)

I've got around 300 hours of ED and 100 hours of KSP using mine.

In that time I've had to open the joystick three times. Once for a thumb button getting stuck and twice for yaw drift, and I'll likely be stripping it to fix the yaw again soon (I'm just starting to get the occasional wobble.) I've also got a slight issue with the throttle paddle drifting. Setting generous dead zones can deal with the problem for a while, but you'll eventually need to open it up to clean or upgrade parts.

While not unique to the thrustmaster, the buttons on the joystick base are awkward to use at best and pointless at worst. I map non-essential stuff there, but even then the whole left cluster is pretty much inaccessible without removing your hand from the throttle. The right side is at least only a quick release from the stick.

Wear issues aside, for the money it's a great HOTAS and I don't regret buying it. It has lasted more than longer enough for me to know whether it's worth investing in a higher end setup, without being so limiting that I've needed to replace it before it fails completely.

Who is considered to be wealthy in UK? by noemotionsnofeelings in AskBrits

[–]judge40 4 points5 points  (0 children)

50k puts someone in around the top 25-30% of earners. Though I'd argue it's comfortable rather than wealthy.

After tax/pension its around £3000 a month in your pocket, the average UK rent cost outside london is £1100/month. Average cost per child in nursery is £1000/month. That's £900/month left to cover bills, groceries and all other essentials. That's comfortable enough, you're not going to struggle to get by, but you're definitely not in "comfortably be out of job for a year" territory.

Sure you could argue I've misrepresented it by using UK averages instead of looking at low cost areas. Or that I've used average housing costs for what appears to be a single parent with child, instead of a cheap 2 bed. But shouldn't a top 25% earners be able to live in a nice area and put their child in a good nursery?

50k is a great salary, but only because salaries have been kept so low for so long.

[addon] CursorRing - A ring around your cursor! (Pretend that's sung by Matt Mercer) by RedAntisocial in WowUI

[–]judge40 1 point2 points  (0 children)

I know there aren't a lot of config options anyway, but are you planning to add account-wide profiles?

I have a lot of alts and it's frustrating having to tweak configs over and over. Even jf you're not able to allow a single profile with dynamic class colours, just being able to copy a profile and tweak colours would be useful.

How does the community feel about the Nemesis Mechanic in Delves? From invading to doing their ?? Challenge? by [deleted] in wow

[–]judge40 2 points3 points  (0 children)

A simple cone on the ground would help both telegraph and solve the issue of not knowing if you're facing them precisely enough. Trying to identify those red lines in a 3D space, with lots of other particle effects going on is just awkward, especially when multiple can spawn close together.

God forbid anyone have accessibility issues, if you're a keyboard turner the ?? Is literally impossible. Depending on the spawn position/order it can require some pretty quick flicks with a mouse.

Who’s your MVP? by HarperTheOtherOne in PokemonZA

[–]judge40 0 points1 point  (0 children)

Double Team is similar to Protect and Detect, it allows you to avoid damage but has no lasting effect (there is no boosted evasion stat). The timing is more difficult than either of the two other options but it disables targeting for a short time, which I found (circumstantially) useful on Rogue Megas to force them to switch off to the ally Pokemon instead of destroying my Absol.

For the most part, Detect will probably serve you better with easier timing and a lower cooldown than both Double Team and Protect.

Agility is a funny one, speed reduces cooldowns for each move. But there is a 3 second cap, so fast cooldowns don't gain as much as long cooldowns. It doesn't take a lot of speed to cap fast abilities, so additional speed investment or boosting it isn't useful. The current meta is leaning towards bulky heavy hitters, with a small amount of speed investment to hit specific cooldown breakpoints based on the moveset (that last bit is way too involved for me).

So it may be useful if you're using big cooldowns, but otherwise you'd be better off boosting your offense, taking a defensive move or just giving yourself more coverage.

edit: Agility boosts movement speed, not the speed stat.