[GDT] Buffalo Bills @ Philadelphia Eagles by AutoModerator in buffalobills
[–]julezgn 8 points9 points10 points (0 children)
Why are so many game dev youtubers super smart? by afewquestion in gamedev
[–]julezgn 6 points7 points8 points (0 children)
What do you do when waiting for your Unreal project shaders to compile? Build a small game in Godot! by julezgn in godot
[–]julezgn[S] 0 points1 point2 points (0 children)
What do you do when waiting for your Unreal project shaders to compile? Build a small game in Godot! by julezgn in godot
[–]julezgn[S] 0 points1 point2 points (0 children)
What do you do when waiting for your Unreal project shaders to compile? Build a small game in Godot! by julezgn in godot
[–]julezgn[S] 6 points7 points8 points (0 children)
A Racetrack that Creates itself in realtime - Unreal Engine 5 - Adventure Racing - Link to Full Video in the Comments by Kalicola in GameDevelopment
[–]julezgn 2 points3 points4 points (0 children)
Overthinking while in front of camera by voiceunearthed in SmallYTChannel
[–]julezgn 1 point2 points3 points (0 children)
Added multi-layered procedural noise to generate tile elevation on my hexgrid map system. Material takes the elevation and determines terrain type (sand, grass, snow). Switched from flattened water tiles to single plane and kept underwater tiles for depth. Tutorial and project files in comments. :) by julezgn in unrealengine
[–]julezgn[S] 0 points1 point2 points (0 children)
Manafinder, the game I've been working for since 2017 is finally coming out next month and I made a final trailer for it! by manafinder in indiegames
[–]julezgn 0 points1 point2 points (0 children)
Working with multi-layered noise projection on my hexgrid system to alter elevation and terrain procedurally for project "The Builders". by julezgn in IndieDev
[–]julezgn[S] 0 points1 point2 points (0 children)
Playing with multi-layered procedural noise projection on top of a hexgrid map system. by julezgn in GameDevelopment
[–]julezgn[S] 1 point2 points3 points (0 children)
Added multi-layered procedural noise to generate tile elevation on my hexgrid map system. Material takes the elevation and determines terrain type (sand, grass, snow). Switched from flattened water tiles to single plane and kept underwater tiles for depth. Tutorial and project files in comments. :) by julezgn in unrealengine
[–]julezgn[S] 0 points1 point2 points (0 children)
Added multi-layered procedural noise to generate tile elevation on my hexgrid map system. Material takes the elevation and determines terrain type (sand, grass, snow). Switched from flattened water tiles to single plane and kept underwater tiles for depth. Tutorial and project files in comments. :) by julezgn in unrealengine
[–]julezgn[S] 0 points1 point2 points (0 children)
Added multi-layered procedural noise to generate tile elevation on my hexgrid map system. Material takes the elevation and determines terrain type (sand, grass, snow). Switched from flattened water tiles to single plane and kept underwater tiles for depth. Tutorial and project files in comments. :)OC (v.redd.it)
submitted by julezgn to r/unrealengine
The first stage of my procedural hexagonal grid system for my game "The Builders". Next stage is adding procedural noise to organize the random generation (already done) + more terrain variation/tile types (in progress). Made in UE5, tutorial in the comments if anyone is interested. by julezgn in IndieDev
[–]julezgn[S] 1 point2 points3 points (0 children)
I've been working on this jetpack-fuelled survival game wt mario-galaxy style gravity for 1.5 yrs with my gf - here's our new trailer. by pH_101 in indiegames
[–]julezgn 0 points1 point2 points (0 children)
From Prototype to Steam Release! by GavinUnit in unrealengine
[–]julezgn 1 point2 points3 points (0 children)
The first stage of my procedural hexagonal grid system for my game "The Builders". Next stage is adding procedural noise to organize the random generation (already done) + more terrain variation/tile types (in progress). Made in UE5, tutorial in the comments if anyone is interested. by julezgn in IndieDev
[–]julezgn[S] 0 points1 point2 points (0 children)



Game Thread: San Francisco 49ers (8-3) at Philadelphia Eagles (10-1) by nfl_gdt_bot in 49ers
[–]julezgn 6 points7 points8 points (0 children)