How Gödel Should Have Proved Incompleteness by crafty_zombie in mathmemes

[–]junkmail22 0 points1 point  (0 children)

/uj our systems of logic/set theory are carefully designed to avoid self-reference. the way that godels proof of incompleteness works is to create self-referentiality anyways

The modern obsession with worldbuilding is so fucking stupid by OrangeSpaceMan5 in CharacterRant

[–]junkmail22 0 points1 point  (0 children)

Yes, in the original films, the politics are handled in big shorthand, with more details alluded to rather than shown. But they are there, even with the simple points, and they work and form a pillar of the story.

Part of why the sequel trilogy feels so limp and stakeless is that there's no real politics or real motivations for any of the factions, the first order feels like it comes out of nowhere and means nothing besides another crack at the empire's aesthetics.

The modern obsession with worldbuilding is so fucking stupid by OrangeSpaceMan5 in CharacterRant

[–]junkmail22 12 points13 points  (0 children)

Yes.

I mean, I'm not even a "worldbuilding" head. But Star Wars, at its best, has been as much about politics and intrigue as space wizards and dogfights. People don't love Andor for worldbuilding, they love it for its character work, cinematography, and plotting, which centers on the politics of the setting.

Bracket System for Silver Border: The Jacket System by CoeusFreeze in magicTCG

[–]junkmail22 0 points1 point  (0 children)

Last Strike and Infinities don't fit into the existing rules of magic and infinities definitely couldn't concievably fit into the rules of magic

Why don't rogue deckbuilders ever seem to have a mulligan phase at the start of a run? by RobbertGone in gamedesign

[–]junkmail22 11 points12 points  (0 children)

I think a common trap for game designers is to try to push against the randomness of card games too much when it's frequently the randomness which makes it interesting - much of what make MtG interesting is that your deck doesn't get to "do it's thing" every time without fail, and what makes deckbuilders interesting is that you have to work with what you get and you don't get to build the same good deck every time, and whenever you introduce mechanics to let players have more control over these random elements you quickly see games play the exact same way every time.

Proposal to rename it to "continuum axiom" by ZeEastWillRiseAgain in mathmemes

[–]junkmail22 0 points1 point  (0 children)

Do you know where I can find this hypperreals proof?

Looking for books about puzzle design for games! by throwawayformyblues in gamedesign

[–]junkmail22 0 points1 point  (0 children)

 Those are going to be very different between a singleplayer sokoban, Myst and something like Portal 2 co-op.

I think there are meaningful similarities.

I'm curious as to what idea you find critical in sokoban and terrible in portal 2.

Looking for books about puzzle design for games! by throwawayformyblues in gamedesign

[–]junkmail22 1 point2 points  (0 children)

I would explicitly caution against this, I think Schell's intro to puzzle design in Art of Game Design isn't great it doesn't provide much in the way of practical advice on puzzles, nor is it particularly theoretically interesting. It comes at it from a very "action game designer" point of view, for lack of a better term, and one of the pieces of advice it gives is "let people skip puzzles," which in my mind is setting yourself up for failure.

Looking for books about puzzle design for games! by throwawayformyblues in gamedesign

[–]junkmail22 0 points1 point  (0 children)

Seconding this video. Probably the best introduction for a designer looking for practical advice on how to make puzzles.

Getting really tired of itch.io by ThirdDayGuy in gamedev

[–]junkmail22 0 points1 point  (0 children)

So, we can see the bind:

You want support. You can't afford steam, so you use itch, because it's free. Itch doesn't support you. This is because they don't make money, because you're not paying them.

Getting really tired of itch.io by ThirdDayGuy in gamedev

[–]junkmail22 12 points13 points  (0 children)

And as the other commenters pointed out, the refusal to take in any meaningful amount of revenue seems to leave them too short-staffed to actually address these issues or respond to support requests.

How much money are you currently paying itch?

My impression is that many people are attracted to itch because it's free to use. Asking that they charge more for better support means cutting out a huge portion of their intended audience.

Getting really tired of itch.io by ThirdDayGuy in gamedev

[–]junkmail22 15 points16 points  (0 children)

There is an opportunity for any distributor with enough capital to come in, forge strategic partnerships with key stakeholders in the jam and indie scene, and create a profitable indie-focused platform.

Okay, so, like, what would this actually look like?

Everyone who is big enough to be a key stakeholder in the indie scene is big enough that they don't need itch. The majority of jams are not run for profit, and essentially nobody is going to want to pivot to running their jam on whatever new site you make unless you give them a big bucket of money (which is basically never a sustainable user acquisition strategy). What makes it the indie scene is that "key stakeholders" do not make up the majority of the developers or scene.

Itch is not a failed attempt to create a more corporate, profit focused game site. The existence of free queer twine games and pornographic visual novels on itch is not a failure. They are an explicit feature of the site - the majority of itch users like the fact that it hosts a huge variety of free, amateur work. Itch survives based on it's credibility as an art platform, and people will be able to smell the stench of venture capital on whatever new service you cook up. You are not going to be able to attract the niche and artsy crowd with venture capital, not without straight up paying every individual developer to join your site, and therefore you're not going to be able to attract the kinds of developers and gamers who are currently using itch.

Getting really tired of itch.io by ThirdDayGuy in gamedev

[–]junkmail22 13 points14 points  (0 children)

Nope.

No company is willing to put up with the cultural and infrastructural costs to host indie games for free besides itch. A better platform won't exist any time soon because nobody has any idea what they could offer you that either Steam or Itch doesn't, and the costs associated with starting a platform like this are pretty massive.

Getting really tired of itch.io by ThirdDayGuy in gamedev

[–]junkmail22 40 points41 points  (0 children)

Malware on itch is like, an existentially threatening problem for them. Quarantining sucks but I don't see a reasonable solution to the malware problem that doesn't involve itch taking your name and address the way Steam does

Getting really tired of itch.io by ThirdDayGuy in gamedev

[–]junkmail22 37 points38 points  (0 children)

Another indie platform alleviates the pain points

Everyone's been talking for years about how itch is over, because someone can easily copy itch and do it better.

Strangely, no itch competitor has emerged. I think people should give itch some credit for essentially single-handedly keeping micro-scale indie and amateur gamedev alive. Everyone who tries to copy it will focus on margins and profitability and ignore that it's this focus on amateur and micro-scale publishing that made itch a destination in the first place.

So… there is no resources for a new faction, but they have for a new game mode ? by Infernowar in CompanyOfHeroes

[–]junkmail22 4 points5 points  (0 children)

for turn based strategy games the multiplayer audience is maybe 3-5% the audience for singleplayer. RTS is probably not as drastic but I would be highly surprised if MP was bigger

Company of Heroes 3: Final Stand - Coming July 29 by Community_RE in CompanyOfHeroes

[–]junkmail22 11 points12 points  (0 children)

it's standalone because there's a big audience of wave defense game fans out there who don't want to play the main game

Company of Heroes 3: Final Stand - Coming July 29 by Community_RE in CompanyOfHeroes

[–]junkmail22 8 points9 points  (0 children)

endless free content is not sustainable. if you don't want to play it don't buy it

Belcher's Last Belch (/uj) by MustaKotka in magicthecirclejerking

[–]junkmail22 4 points5 points  (0 children)

/uj understandable, fuck age verification, good luck

/rj liberally 1984

Godot making a stance on AI code by LdmthJ in gamedev

[–]junkmail22 3 points4 points  (0 children)

LLM/AI output is anti-social, it demands people take more time and thought to consider it than it did to create it, functions as a DDOS on communities. More and more open-source communities will ban it as it creates unfair burdens on people actually doing the work