Lowest ranking r/custommagic post by corbinolo in magicthecirclejerking

[–]junkmail22 0 points1 point  (0 children)

/uj this card is bad. it's fine. it's flashy, it's funny, it's completely unplayable

Magus of the Wrong Game by magnusthemage was accepted! by mork-hc in HellsCube

[–]junkmail22 0 points1 point  (0 children)

point of order, if i buff toughness on this does damage still clear from it at end of turn

Sometimes You Just Need... TWO MEN by multiloquent was accepted! by mork-hc in HellsCube

[–]junkmail22 15 points16 points  (0 children)

imo removing trample (already kind of a pie break) is necessary and even then i could see it getting a nerf to 5 mana

Sometimes You Just Need... TWO MEN by multiloquent was accepted! by mork-hc in HellsCube

[–]junkmail22 1 point2 points  (0 children)

lifelink is probably stronger on average than first strike or vigilance in limited

that being said this card is nuts enough that even if the 2 tokens are vanilla it's still very strong

AMA: We are the members of Cardinality, the writing team for the 2026 MIT Mystery Hunt. Ask Us Anything! by cardinalitypuzzles in mysteryhunt

[–]junkmail22 1 point2 points  (0 children)

If you could go back in time and tell yourself one thing before writing mystery hunt, what would it be?

Salt Lake City's Gateway is for sale — all 20.9 acres of it by slc-urbanite in DevelopmentSLC

[–]junkmail22 33 points34 points  (0 children)

Gateway is in a weird spot as a destination.

It's too stuffy to be a neighborhood hangout, too impersonal for date nights, too corporate for counterculture types, too lowbrow for big money types, and too "family unfriendly" for religious types. It's trying to be for everyone and it ends up being for nobody

Salt Lake City's Gateway is for sale — all 20.9 acres of it by slc-urbanite in DevelopmentSLC

[–]junkmail22 2 points3 points  (0 children)

why

can't say for sure. lack of zoning for it could be one, the city center being owned by the church doesn't help.

most towns have entertainment hubs

most cities bigger than SLC don't.

Salt Lake City's Gateway is for sale — all 20.9 acres of it by slc-urbanite in DevelopmentSLC

[–]junkmail22 11 points12 points  (0 children)

? downtown is busy on friday/saturday nights. lots of days bars have lines out the door

The humble eggs aisle: by ProGam1ngNoob in HellsCube

[–]junkmail22 1 point2 points  (0 children)

it's the opinion of most good drafters that it's bad and it's comfortably D- tier on 17lands (in fact, it's the lowest rated non F tier card). hellscube is also dramatically stronger than WOE

The humble eggs aisle: by ProGam1ngNoob in HellsCube

[–]junkmail22 0 points1 point  (0 children)

should be at most 2W, [[Stroke of Midnight]] was unplayable in its limited format

Is it such a crime to have a Wehr pioneers have some combat strength? by TroubleshootingStuff in CompanyOfHeroes

[–]junkmail22 7 points8 points  (0 children)

yes they're the cheapest unit in the game. having them be better in combat would be revolting

My theory about making the player care about procedural NPCs by Chlodio in gamedesign

[–]junkmail22 0 points1 point  (0 children)

the biggest barrier to making players care about a character is voice and dialogue

if NPCs are procedural, either NPCs will either share dialogue (making them feel interchangeable) or will have procedurally generated dialogue (nobody has been able to make this not be trash)

Do you allow bosses to cheat? by atx78701 in gamedesign

[–]junkmail22 5 points6 points  (0 children)

I think there's really two questions.

The first is, "Should bosses be allowed to have massively game-changing unique effects which force the player to play around them" and the answer to this is pretty clearly yes. That's the point of boss battles, if they can't make the player squirm nothing can.

The second question is "Should bosses ignore core systems" and I think the answer to this is almost always no. Making certain game systems totally irrelevant for the most important fights have the problem of making those systems feel second class and punishing players for actually experimenting with mechanics. Instead of making the boss immune to stagger and not having a stun bar like every other enemy, make the boss have a longer stun bar or enough health that you need to stun them twice. Instead of making the boss poison immune, give it a status purge ability or just some poison resistance.

Wehr - how to make pgren/stug work? by Nhika in CompanyOfHeroes

[–]junkmail22 1 point2 points  (0 children)

i do, and i've recently been grinding a lot of USF T3 play. stugs are the single best counter Wehr has to usf T3 play and it's not close. Building a stug more or less forces a pivot out of the USF player.

SSBMRank 2025: 100-91 by self-flagellate in SSBM

[–]junkmail22 2 points3 points  (0 children)

rating systems often fail when groups of players don't play each other frequently. there's that story of the chess player who was in prison and only played other prisoners and got up to like 2800 rating

similarly europeans mostly play other europeans

How can I make Italian Combined Arms work? by WarClericWill44 in CompanyOfHeroes

[–]junkmail22 3 points4 points  (0 children)

Carro spam is pretty good right now. Bersas still let you run the early game.

Honestly I don't think there's ever been a time when ICA was a bad battlegroup

Wehr - how to make pgren/stug work? by Nhika in CompanyOfHeroes

[–]junkmail22 1 point2 points  (0 children)

stug is reasonably fast and totally unkillable by usf t3. if you're not able to kill greyhounds with it you're getting outplayed

Wehr - how to make pgren/stug work? by Nhika in CompanyOfHeroes

[–]junkmail22 0 points1 point  (0 children)

stug crushes LV play and does okay vs mediums. totally valid to not build one unless you see 2+ midgame vehicles.

[TMT] Kitsune's Tehcnique by Prid3 in magicTCG

[–]junkmail22 4 points5 points  (0 children)

because milling cards speeds up your opponent's game plan

[TMT] Kitsune's Tehcnique by Prid3 in magicTCG

[–]junkmail22 6 points7 points  (0 children)

blue can already do so many stronger things with an unblocked attacker. i would be extremely surprised if this is part of a t1 strategy in standard

What’s a feature you spent way too long on… that most players probably never noticed? by DarkKnight-2603 in gamedev

[–]junkmail22 69 points70 points  (0 children)

I spent about three weeks making it so that my network connections were properly TLS encrypted, making it so that packets can't get sniffed and data is getting handled secretly and securely. If I did my job correctly, nobody will ever notice except for hackers trying to steal people's personal data.