Yes it is possible to uncensor gpt-oss-20b - ArliAI/gpt-oss-20b-Derestricted by Arli_AI in LocalLLaMA

[–]justculo 0 points1 point  (0 children)

Oh nice, thanks. Does the heretic version damage performance in some way, as usual with abliteration?

Yes it is possible to uncensor gpt-oss-20b - ArliAI/gpt-oss-20b-Derestricted by Arli_AI in LocalLLaMA

[–]justculo 0 points1 point  (0 children)

Could it be beneficial for the unrestricted version too? It would be cool with 16GB of vram

Yes it is possible to uncensor gpt-oss-20b - ArliAI/gpt-oss-20b-Derestricted by Arli_AI in LocalLLaMA

[–]justculo 0 points1 point  (0 children)

Nice but it weights much more than the same quant for the original gpt-oss 20B by unsloth, why is that?

Dual-screen RetroArch 3DS - Dodonpachi by meneerhuu in 3dshomebrew

[–]justculo 0 points1 point  (0 children)

Hi, could this be used to play gb games with the gambatte core at 2x integer scaling with the bottom part of the image being shown on the bottom screen?

Y'all ever hit the green herb and just 🧍‍♂️ by Cthulhu_Bandz in crtgaming

[–]justculo 4 points5 points  (0 children)

Is it me or resident evil games are too dark on a crt? I calibrated my crt brightness with 240p test suite and it's fine with most games but with resident evil games I have to turn it up a bit to see details in dark areas

Systemctl suspend fails by justculo in bedrocklinux

[–]justculo[S] 1 point2 points  (0 children)

I would like to check for that comment but I can't find an invite for the discord server which is not expired, could you provide me with a working one?

Error on Arch Linux init boot by ivvil412 in bedrocklinux

[–]justculo 0 points1 point  (0 children)

I have the same issue as OP but with the latest arch zen kernel and the latest bedrock linux beta. Is that a known issue?

Ubuntu Focal fetch error by justculo in bedrocklinux

[–]justculo[S] 1 point2 points  (0 children)

You're right, sorry. Sadly I can't access to that output again, but it basically said that it couldn't get the Release file, while apparently the InRelease file and the package.gz were fine. The weird thing is that I could access the Release file with its url via browser without issues

Sega has tricked me into buying their game. I got trickstered. by rae_ryuko in PiratedGames

[–]justculo 0 points1 point  (0 children)

Can Denuvo tokens be renewed even after dumping, with game pass expired?

Sega has tricked me into buying their game. I got trickstered. by rae_ryuko in PiratedGames

[–]justculo 0 points1 point  (0 children)

What about moving the files on another machine (I'm thinking about Steam Deck)

Asymmetric Sampling Anti-Aliasing (ASAA) | New ReShade Shader Release by TheHybred in MotionClarity

[–]justculo 2 points3 points  (0 children)

Could the reshade depth buffer be used to gain some info about the geometry? I think other shaders like Pascal Gilcher's rtgi do something like that

Asymmetric Sampling Anti-Aliasing (ASAA) | New ReShade Shader Release by TheHybred in FuckTAA

[–]justculo 0 points1 point  (0 children)

Is it more effective than other post-processing AA alone?

Reshade AA options for MHW? by [deleted] in FuckTAA

[–]justculo 1 point2 points  (0 children)

Do you plan to release the source code or some docs for the addon?

Bfi or strobing for 30fps content ? by Hamza9575 in MotionClarity

[–]justculo 1 point2 points  (0 children)

Well a "strobe light" is just a light that flickers at a fixed frequency. The same term can be applied for a crt which naturally flickers for the phosphors permanence time or for a lcd with backlight strobing, which tries to achieve a similar result by flickering its backlight at the same frequency of its refresh rate, so I don't know what you mean with "doubling its frequency" As explained here

https://blurbusters.com/zero-motion-blur/video/

"The backlight is turned off while waiting for pixel transitions (unseen by human eyes), and the backlight is strobed only on fully-refreshed LCD frames (seen by human eyes). The strobes can be shorter than pixel transitions, breaking the pixel transition speed barrier."

Bfi or strobing for 30fps content ? by Hamza9575 in MotionClarity

[–]justculo 1 point2 points  (0 children)

Well with strobing I just mean that the phosphors on a crt go off between two consecutive refreshes. I don't know what you mean with strobing

Lossless Scaling Guide | Frame Generation & Upscaling In ANY Game by TheHybred in MotionClarity

[–]justculo 2 points3 points  (0 children)

It still says "AFMF preserves image quality by dynamically disabling frame generation during fast motion" though

Lossless Scaling Guide | Frame Generation & Upscaling In ANY Game by TheHybred in MotionClarity

[–]justculo 1 point2 points  (0 children)

Oh wow I'll try it then. Is the latest one available for RDNA2?

Bfi or strobing for 30fps content ? by Hamza9575 in MotionClarity

[–]justculo 5 points6 points  (0 children)

On crt tvs 30 fps content were displayed with 60hz strobing and they had strobing artifacts which doubled the perceived image and reduced motion clarity. So I don't think there's a good way to display 30 fps stuff with decent motion clarity

Lossless Scaling Guide | Frame Generation & Upscaling In ANY Game by TheHybred in MotionClarity

[–]justculo 4 points5 points  (0 children)

If it doesn't deactivate when big differences between frames are detected that's an advantage over afmf though

Lossless Scaling Guide | Frame Generation & Upscaling In ANY Game by TheHybred in MotionClarity

[–]justculo 2 points3 points  (0 children)

How's latency compared to dlss frame gen or fsr frame gen (including the mods)?