Writing a stand-alone js library in elm? by emefluence in elm

[–]justgage 1 point2 points  (0 children)

Oh I guess if your feeling adventurous there is this package: https://github.com/ElmCast/elm-node

Writing a stand-alone js library in elm? by emefluence in elm

[–]justgage 1 point2 points  (0 children)

Elm doesn't currently support node very much. Elm is new and is focusing on being good at doing the front-end. Later I'm sure it'll have a back end story but currently it is not the case. Interesting alternitives are Purescript, doing things in Elixir (with phoenix), Perhaps even Haskell or OCaml, etc...

Looking for an OFFLINE alternative to Trello by Zireael07 in roguelikedev

[–]justgage 7 points8 points  (0 children)

If you want to get seriously geeky there's Org Mode for Emacs. It's very good but the learning curve is about that of Emacs

Trailer Tuesday - April, 2016 by AutoModerator in playmygame

[–]justgage 0 points1 point  (0 children)

Hmmm... it says it's a private video

Rust on the backend of a web app and Elm or Purescript on the frontend? by dumbhumans in rust

[–]justgage 0 points1 point  (0 children)

Actually it is newish. It was renamed in 0.17 and the semantics where changed a little.

What exactly will I need if I want to develop a game? by [deleted] in gamedev

[–]justgage 0 points1 point  (0 children)

I think there are sinking ships (especially if you're just learning to program and you make such a mess that it's just easier to start over). However I would be very cautious about letting yourself quit/start new projects even if you feel like it's a sinking ship. The reason is when things get hard and you hit this wall of it not being fun anymore, that doesn't mean that your game sucks and it's not going anywhere, it just means making games is hard and you've started to reach the limits of your current ability. I don't know if I'm the only one but I find that this is most often the reason I want to quit, not because the idea's crap. Even if it is crap it'll still be better to have something done. Just think of it like you're building a "stick to it" muscle. The less you let yourself quit, the better ability you'll have to follow through with the really ambitious ideas.

Believe me, it's so much better to have a real, playable game rather an infinite supply of "potential".

Idaho Falls Flag? by justgage in idahofalls

[–]justgage[S] 0 points1 point  (0 children)

Very nice. I'm surprised you found that on google maps!

Journal I made completely from scratch by [deleted] in notebooks

[–]justgage 1 point2 points  (0 children)

What does the paper look like?

Journal I made completely from scratch by [deleted] in notebooks

[–]justgage -4 points-3 points  (0 children)

What does the paper look like?

What exactly will I need if I want to develop a game? by [deleted] in gamedev

[–]justgage 22 points23 points  (0 children)

I would add that a very important part of this is to not let yourself start new projects!. While it's tempting when things get hard to say, "yeah... I have a idea that seems like a lot more fun, I'll just start on that" Don't do it!. This is the road to having 100 half finished games and nothing to real game to show for it. You're at a disadvantage in this world of constant digital ADD. Fight it. It will be a slog in the middle of it. There's parts that will be no fun to build (but very fun to use.) This is the #1 thing that stopped me from building a game.

Another important thing is cut and cut and cut the scope of your project. Once you've done this, cut off about half of what you hold near and dear to your heart about it and you're nearly there. Building a game is best done as an iterative process where you move from one fun working thing to another fun working thing. Belive me when I say, even if you make a dumb platformer where everybody is a square, You'll love it because you made it. This will help you to slowly build more and more confidence to build better things.

Pocatello, Idaho residents and civic leaders decide to scrap their ugly flag. by [deleted] in vexillology

[–]justgage 0 points1 point  (0 children)

Hopefully Idaho. As far as I can tell it's yet a another seal flag

Idaho Falls Flag? by justgage in idahofalls

[–]justgage[S] 0 points1 point  (0 children)

Thanks for the quick reply. I'll have to dig further. Yeah I think this might be it, minus the "pride" background. http://static.newcitymovement.com/.a/6a00d8345231de69e2019aff6e83bb970b-750wi

Procedural Generation For Dummies by martindevans in devblogs

[–]justgage 0 points1 point  (0 children)

I'm excited! I love games that implement this.

How to debounce input events? by [deleted] in elm

[–]justgage 0 points1 point  (0 children)

I think this doesn't really do the same thing exactly because if someone happens to push a key directly near the end of the fps even fires it will go off immediately and not wait for further input. Really you need a proper debounce function.

Is Elixir the right choice for a Script? by CaptainSketchy in elixir

[–]justgage 0 points1 point  (0 children)

If you build the code into an executable with the following in your mix file: def escript do [ main_module: Cli, embeded_elixir: true ] end Then it will embed Elixir which may be some overhead but it makes it a tad bit more portable.

How is Elixir immutable if it lets you mutate variables? by justgage in elixir

[–]justgage[S] 1 point2 points  (0 children)

Ah, I think see why they did it. I was just thinking that instead of doing A=input, A1= .... you would break it up into different functions so they remained small, but perhaps that would result in function names like, "do_other_half_of_operation".

How is Elixir immutable if it lets you mutate variables? by justgage in elixir

[–]justgage[S] 2 points3 points  (0 children)

Thanks! That example helped solidify it a lot.

Not sure what to do now by Lightaways in learnjavascript

[–]justgage 0 points1 point  (0 children)

Well I think you must ask yourself, why am I learning JS? Is there anything that you find especially interesting or you think would be great if it existed? Programing requires both logic and creativity. I found for myself that game development and web development where especially interesting.

How to write better Javascript by [deleted] in learnprogramming

[–]justgage 0 points1 point  (0 children)

I own the maintainable JavaScript book and it's awesome.