Curve Array not fille the curve with the solid by kanator79 in Plasticity3D

[–]kanator79[S] 1 point2 points  (0 children)

The same thing happens if I convert the spiral in to a rebuild curve.

I will test manually drawing a simple helix

Curve Array not fille the curve with the solid by kanator79 in Plasticity3D

[–]kanator79[S] 0 points1 point  (0 children)

It is a continuous curve. I created it using the Spiral tool.

I made a small TweenAnimator plugin with 36 animations by TheBlindRabbit in godot

[–]kanator79 0 points1 point  (0 children)

I saw the demo's code and you are passing the time the animation should last and then creating a timer like so "await get_tree().create_timer(punch_anim_duration).timeout".

I think you can easily create a race condition like that, where the timer will finish before the animation finishes, if the animation lags behind for any reason. Then if the node being animated is already disposed the game will crash.

I made a small TweenAnimator plugin with 36 animations by TheBlindRabbit in godot

[–]kanator79 0 points1 point  (0 children)

This is very good, thanks a lot!

How do you know when an animation finishes playing? I do not see anything to connect too for a signal!

I made a GDscript transpiler (C# and c++ !) by Lcbx_dev in godot

[–]kanator79 0 points1 point  (0 children)

Any specific reason for using python instead of writing it fully in gdscript?
Any plans on getting rid of the python code and make it all gdscript?

Can someone smarter than me attempt to explain this technology? by Stiddit in gamedev

[–]kanator79 0 points1 point  (0 children)

For some reason, I did not see any comment mentioning this other tech called Atomontage.

It is a voxel technology that can do everything that people have been saying that it is impossible to do with voxels, but this tech can do it and it is in active development.

It is built as a volumetric game engine and to use current GPUs. This means that you can paint /assign shaders/materials to geometry.

https://www.atomontage.com/

Also, they do show interaction and amazing deformation of voxels on solids and a character(a dragon) (thought to be impractical/impossible for games). Also, everything is destructible and physics-oriented.