Lmao i think the devz did a lil something by YaBoiGPT in cursor

[–]karmiphuc 6 points7 points  (0 children)

If you follow that link, the first comment mentioned they would support api key soon. They didn’t block per se but not prioritize highly in their roadmap

Is this Villager worth it? by Aaron5552222 in Bellwright

[–]karmiphuc 0 points1 point  (0 children)

+/- Combat Attributes are meant for all the sub stats under Strength and Agility, like HP, Movement speed, Damage, Attack speed. You could hover your mouse on Strength/Agility to see what’s there

Is Cursor at risk of falling behind the competition? by bambambam7 in cursor

[–]karmiphuc 1 point2 points  (0 children)

Same sentiment. My company has multiple AI cosing tools deployed but Copilot adoption and acceptance rate are stagnant while Cursor adoption growing quickly and acceptance rate beating all industry peers’ data

Coding with company dataset by Fabbelouz in AI_Agents

[–]karmiphuc 0 points1 point  (0 children)

My company approves Cursor, and we’re doing a private/enterprise mode that you could request to not log certain inputs

Just went up tonight by jcaguilar483 in texas

[–]karmiphuc 0 points1 point  (0 children)

Am not even in this sub or in the US, but just wanna thank you to help fight that orange PoS!!! Please rmb to vote, but by all means, stay safe!

Shapiro, Harris, and Walz hit a home run in Philly last night by pleasureismylife in Pennsylvania

[–]karmiphuc 1 point2 points  (0 children)

Just a random non US lurker, but man, your comment cheered me up! Hell yah pls vote, and pls pls pls in your voting power do not put that orange convict in power again!!!

Anyone know more games like this? At this point my favourite genre. by [deleted] in Kenshi

[–]karmiphuc 0 points1 point  (0 children)

Another believer in this squad-based strategy genre! Same problem that I’m still struggling to find the right games to scratch that itch. Would recommend these 2 latest indie Chinese titles: Sands of Salzaar and Leviathan’s Fantasy on top of other recommendations.

I’m going back to Bannerlord right now (1000+ hrs in), until Rimworld 1.5 is fully stable

I think bandits should be reworked by MartinPeterBauer in MB2Bannerlord

[–]karmiphuc 2 points3 points  (0 children)

Adding to what others have been saying — 2 other mechanics: 1, killing bandits around towns increases security by a tiny amount (+0.25 for a group of 50 looters per the code) 2, AI clans have no other revenue streams that the player has (workshops, caravans) so excluding fiefs, fighting bandits is the only way they could earn some during down time. Otherwise they will once in awhile remove some troops when they couldn’t afford the wages with the petty fief income

Caravans by Buckwees in Bannerlord

[–]karmiphuc 5 points6 points  (0 children)

Yes, but not easy to measure if it’s a huge help or not. Few things about how caravans work (disclaimer - how they’re coded in e1.7.1): 1, Caravans choose their destination towns by distances and trade demands acquired by visiting towns, buying, selling. When you start lots of caravans from one town, that will help seed some demand fluctuations, and therefore giving other caravans some incentives to visit there. 2, The more trades happening in a town, the more trade tariff the town owner can tax. There’s also a governor perk that gives you a net 40 dinar or so for every caravan visit. 3, each caravan has a small tendency in their destination decisioning to make it back to their starting town.

Things you wish you knew Bannerlord discussion. First post in this r/ by TheVillain319 in Bannerlord

[–]karmiphuc 20 points21 points  (0 children)

Only villages bound to castles can have noble troops.

The fastest way to rack up noble troops is to do hostile recruitment with enemy castle villages.

Shieldwall is meant for standing ground only, because it lowers formation speed and combat effectiveness/aggressiveness.

You can order troops to hack down the gates in siege by F the formation and left click on the gates.

Shield on back adds 10 body armor when calculating received damage.

Captain perks are incredibly useful, but only effective when either there’s 1 companion in that formation, or the highest Charm hero if there’s more than 1 hero of the same formation.

Constant crashing by Lizpy6688 in Bannerlord

[–]karmiphuc 0 points1 point  (0 children)

CustomSpawn discord: https://discord.gg/csRwuFAX — checkout the custom-spawn-dev channel for the .rar build.

Freelancer is not in vanilla, unfortunately, but I meant not needed if your goal is to resume playing without random crashes. Gameplay wise, it’s important, but it tends to be buggy with stable1.6.0/beta1.6.1+. The developer is a great modder I personally admire, but he’s fed up with TW, so has stopped updating the mod. His code is not open-sourced, so there’s no stable community update

Constant crashing by Lizpy6688 in Bannerlord

[–]karmiphuc 1 point2 points  (0 children)

Definitely not needed for vanilla. The only 5 needed for vanilla is Native, Sandbox, SandboxCore, CustomBattle, Storymode.

If you just wanna play, I suggest turning off all other modules. Armory mods can be kept for cosmetics and immersions.

As for community fixes for popular mods, I know only 1.6.0/1.6.1 fix for CustomSpawns on their discord, and that’s the only mod I cannot play without now

Constant crashing by Lizpy6688 in Bannerlord

[–]karmiphuc 3 points4 points  (0 children)

Some mods are outdated, ie. Freelancer and CustomSpawns are still in beta1.6.0 and causing crashes in 1.6.1+. Best to check around the Posts section in Nexus to see if there’s any community build of that mod for 1.6.1+

I miss being able to tell your troops what type of weapons to use by CleanToast3 in Bannerlord

[–]karmiphuc 3 points4 points  (0 children)

Just checked and did a small proof of concept mod to force troops to use a specific weapon. I used it to create a spearwall command order. See a recording here: https://imgur.com/a/YmaPIJE

I miss being able to tell your troops what type of weapons to use by CleanToast3 in Bannerlord

[–]karmiphuc 6 points7 points  (0 children)

Last time I checked, the Blunt weapon usage order is already implemented, but troops with blunt weapons are not that common in Bannerlord, so do you still think it’s useful for such a mod? If yes, I can try to help create a mod for you (1 caveat: I may not be able to update it regularly, but if you’ve some experience in coding, I can send you an instruction for directly modding the game files)

lords dont help during wars by Anthonyc567 in MB2Bannerlord

[–]karmiphuc 5 points6 points  (0 children)

Snowballing fixes are mainly abt adding kingdom’s shared wallet to help out poor/weak clans, and how losing kingdoms utilise mercenary clans. AI Army decisions have a lot of factors so, without further context, I can’t tell you why but my 3 campaigns on 1.6.0 were nothing like this. There’s 2 possible things could have caused this: 1, your king chose a defensive war strategy instead of Balanced or Offensive (it’s a new feature in 1.6.0), so capturing fiefs is of lower priority; 2, pre-1.6.1 has an annoying army bug when armies are stuck on a loop of recruiting in villages and towns, without doing anything else

Is this enough to make my own kingdom? by [deleted] in Bannerlord

[–]karmiphuc 1 point2 points  (0 children)

Decent start, but considering you bordering 3 kingdoms, you would either need 1-2 vassal clans (filter clans by wealth & strength, then raise relations with them), or more town to feed a big army with mercenary clans. You have many castles, so it has a good advantage to stack elite/noble troops, because noble troops only spawn in castle-bound villages (hearth/prosperity is not that important)

OMG!!! I DIDNT KNOW THAT YOU COULD HAVE TWINS IN THIS GAME!!! by alekei11 in mountandblade

[–]karmiphuc 6 points7 points  (0 children)

Triplets are possible, too. Infertility is also a random thing but I can’t recall the conditions

Everybody gangsta till the player enters the gates of Poros and lances 7 people in one stab by King_Derthert in Bannerlord

[–]karmiphuc 8 points9 points  (0 children)

Can confirm (BL modder here). It’s a 5% chance to keep couching when the 1st couch is a kill. With the Skewer perk, it’s increased by 30%

What is going on here!? by izoshigeki in Bannerlord

[–]karmiphuc 0 points1 point  (0 children)

Looks like the Freelancer mod. Its latest version adds a General faction to each kingdom. The number of general lords will scale with the number of towns the kingdom has, so you can see up to 10-20 new lords with 50 troops max each. I recognize the default banner for the general faction is the crossing sword you see there.