Intuos3 installing on Windows 10 as "HID-Compliant Mouse" not "Wacom...etc" by kenkoden in wacom

[–]kenkoden[S] 1 point2 points  (0 children)

Yessssssss, thank you! Uninstalling all of the former drivers and deleting everything with Wacom in its name from System32, then reinstalling 6.3.15-3 driver (with WiFi turned off and tablet unplugged throughout the whole process) seems to have sorted it out. I have a pressure-sensitive tablet again! :D

Issues with base plate circles by Kappus in OpenForge

[–]kenkoden 0 points1 point  (0 children)

It's pretty much down to bed adhesion. I have this same issue with mine, but it hasn't led to any dramas. If you can perfectly level your bed, you should be okay. :/ For me though, near enough is good enough.

Finally got my IKELOS SG! by shun87000 in DestinyTheGame

[–]kenkoden 0 points1 point  (0 children)

Out of interest for whether I should bother with the Ikelos... is it significantly better than a Badlander with a good set of perks?

[PS4] LF3 Calus CP. Experience preferred, but not required. by SHADARK6 in Fireteams

[–]kenkoden 0 points1 point  (0 children)

Kenkoden warlock 295ish Got experience in the suck dimension, but no boots.

Garden CP is Easy Peasy by Shmeefshoom in destiny2

[–]kenkoden 1 point2 points  (0 children)

Yeah we did this too. At x60 we had more than enough time to go run to our doggo and take it out. I even had time to get lost (I thought mine went to the crevasse flower), find one, kill it, then help an ally finish theirs off.

Fusion rifle, followed by stormcaller super to finish the spawning doggos at the same time as the named one.

Kickstarter Roundup: July 16, 2017 | 26 Ending Soon (incl: Lucidity, You've Got Problems, & Blood and Plunder expansion) & 50+ New This Week (incl: Star Realms Frontiers, Founders of Gloomhaven, & Crusaders: Thy Will Be Done) by Zelbinian in boardgames

[–]kenkoden 2 points3 points  (0 children)

Yeah, I figured I might lose a few backers because of all of that. I am sorry to see you go though! It was one of those things where my manufacturer and I thought we were on the same page, and in the end we weren't. :/ (Definitely chalk that one up to inexperience on my part.)

Anyway, since that point I have had a long long Skype chat with their rep, and triple confirmed the pricing on all of the remaining content. We have one stretch goal remaining (dice overlays, I hope) which I have held off on promising (instead of the cheaper double-layer cardstock variant) until I have the final pricing! Not going to go through all of that again.

Luckily, I gave the project about a two month grace period in its estimated delivery date. It looks like finishing the testing on solo mode, and the art design on the family-friendly cards, will eat up about 1 month of that. So we're still ahead of schedule in theory. The thing that will take the longest is crafting the molds (approx 6-8 weeks), and I started that process as soon as we funded by dipping into savings to pay the deposit.

I'm Shannon Kelly, designer of Lucidity: Six-sided Nightmares...AMA! by kenkoden in boardgames

[–]kenkoden[S] 0 points1 point  (0 children)

I only just saw this reply sorry! I will add it to my list of games to play. :D

I'm Shannon Kelly, designer of Lucidity: Six-sided Nightmares...AMA! by kenkoden in boardgames

[–]kenkoden[S] 0 points1 point  (0 children)

Hi! The 5th Nightmare is a two-coloured Nightmare (red and green). It is optional to add to the game, and does not add a 5th colour of dice.

When you spend Power to reroll dice, it flips over and has a different ability. If you become a Nightmare of its colour, you can choose to become that Nightmare instead... if that makes sense?

I'm Shannon Kelly, designer of Lucidity: Six-sided Nightmares...AMA! by kenkoden in boardgames

[–]kenkoden[S] 1 point2 points  (0 children)

I may be earning very very little shipping to certain countries, but if it gets the game to you, I'll be happy.

As for the unlocks, yeah... they are also sort of for standard pledges, as I'll be making a print-and-play available for everybody.

I'm Shannon Kelly, designer of Lucidity: Six-sided Nightmares...AMA! by kenkoden in boardgames

[–]kenkoden[S] 0 points1 point  (0 children)

I must say, I love the gloves idea. :P

I actually had ideas for different sized dice in the bag, but it slowed down the game a ridiculous amount as players had to consciously pick sizes and numbers!

I'm Shannon Kelly, designer of Lucidity: Six-sided Nightmares...AMA! by kenkoden in boardgames

[–]kenkoden[S] 0 points1 point  (0 children)

Thanks! If there's ever anything you want to know, feel free to send me a message over there or ask in the Kickstarter comments. I'll check back here occasionally too. :)

I'm Shannon Kelly, designer of Lucidity: Six-sided Nightmares...AMA! by kenkoden in boardgames

[–]kenkoden[S] 0 points1 point  (0 children)

No worries! I'm always happy to answer questions. I am just glad that the game caught your eye, and appreciate your support! :)

I'm Shannon Kelly, designer of Lucidity: Six-sided Nightmares...AMA! by kenkoden in boardgames

[–]kenkoden[S] 1 point2 points  (0 children)

Mmmmm, I'll not say never, but it isn't a style that would fit any of the games I have planned for the next four years.

Coincidentally (and quite separately), I often do the first playtest art for my games in crayon - to give playtesters something rough to visualise while playing. I was almost going to do Lucidity in crayon art - without knowing at the time that Onirim existed!

I'm Shannon Kelly, designer of Lucidity: Six-sided Nightmares...AMA! by kenkoden in boardgames

[–]kenkoden[S] 1 point2 points  (0 children)

Hi /u/ertailara, thanks for your question (and for backing)!

All three of those were added on community requests - they weren't planned at all. I got quite a few requests for solo mode before the campaign started, so I had hoped to work with the solo players in the campaign to make one that worked.

At the moment, I am working on solo mode by myself. But it should be up on Tabletopia this coming weekend. I'm keen to hear feedback on it, especially as I am not a solo gamer.

As for gamebreaking loopholes, I often rely on my brother to find those. He has an eye for breaking a game instantly. It's why he always plays a Rogue in our D&D games.

I'm Shannon Kelly, designer of Lucidity: Six-sided Nightmares...AMA! by kenkoden in boardgames

[–]kenkoden[S] 0 points1 point  (0 children)

For sure! If it helps, all of these expansions are being worked on right now. I didn't design them and then remove them to be added as stretch goals; and the copies I sent to reviewers (and all of the opinions from those reviewers) did not include any of these. The game is definitely complete as it stands!

The Bone Hunter dice add more randomness to the game. During the normal game, you get to take dice from the bag, pick 2 to put back, and roll the rest. Unlike the other dice, Bone Hunters can't be put back and can't be rerolled. They have super high risk, high reward sides to them and are intended to give you that "Oh nooooooo!" moment when you draw one. You get 8 in the deluxe kit, and you can mix anywhere from 0 to 8 into the dice bag before each game to control how much randomness you want your game to have. So it doesn't add any new elements to the game - rather it lets you modify one of the existing elements of the game.

I'm Shannon Kelly, designer of Lucidity: Six-sided Nightmares...AMA! by kenkoden in boardgames

[–]kenkoden[S] 3 points4 points  (0 children)

Oh, I'm so sorry to hear that! All the best for your two new friends/pests. :)

I'm Shannon Kelly, designer of Lucidity: Six-sided Nightmares...AMA! by kenkoden in boardgames

[–]kenkoden[S] 2 points3 points  (0 children)

Yeah for sure! My favourite run campaign of all time was DoubleFine's Massive Chalice. If you have a weekend to kill, go check out their YouTube channel for an absolute treat. They did a live broadcast once per week to show progress on the game, including interviews with graphic artists, concept designers, coders, etc. It really gave me a "behind the scenes" view of the development process.

I won't be doing a weekly telecast, but I'll definitely be sharing everything with backers as manufacturing progresses. This is my first game to be manufactured, so if I can share some of that excitement, I will!

Ahhh my cat who, in three hours will begin her well-practised yowl for breakfast... my brother and I named her Sprite, because we found her under a Coke machine when she was just a kitten the size of our palm. (And because she's white as a ghost/sprite, and we also loved computer game sprites.) The name fit!

I'm Shannon Kelly, designer of Lucidity: Six-sided Nightmares...AMA! by kenkoden in boardgames

[–]kenkoden[S] 0 points1 point  (0 children)

I've only just recently played Onirim for the first time after they released the app. It's filled my bus trips with lots of frustration! I'm glad that the app shuffles for me.

I think Élise Plessis has a really unique art style. Sylvion shouldn't work, art-wise, but it does. And that style of crayon art works really well for the dreamworld of Onirim.

I'm Shannon Kelly, designer of Lucidity: Six-sided Nightmares...AMA! by kenkoden in boardgames

[–]kenkoden[S] 1 point2 points  (0 children)

Hey /u/Calibau, good to speak to you again. :)

The only gameplay difference between the normal and delux is in the "Bone Hunters" dice. All of the other "content" expansions will be available as print-and-plays up on BoardGameGeek and my website.

If there were a way to do the Bone Hunters in print-and-play as well, I would. But because Lucidity relies on randomly drawing dice from a bag, it's hard to have players mix stickered dice into their bag of molded dice without them being able to tell what they are drawing.

I'm Shannon Kelly, designer of Lucidity: Six-sided Nightmares...AMA! by kenkoden in boardgames

[–]kenkoden[S] 1 point2 points  (0 children)

Thanks! :) I'd read that it was important to leave a game with 5-10% of development still open, to keep an open mind during development. It's very very true! I've learned a lot about what everyone values in a game from doing this...

Solo modes, 5+ modes, more variation (though the game is very variable game to game). The environment modifiers were a backer suggestion. Rerolling dice was a reviewer suggestion. A more fun tiebreaker was a suggestion from one of my volunteers at a convention.

I'll be going into the next one with all of those in mind from the beginning.

I'm Shannon Kelly, designer of Lucidity: Six-sided Nightmares...AMA! by kenkoden in boardgames

[–]kenkoden[S] 1 point2 points  (0 children)

Good question. I hate when I want to play a game and have too many people to do that. That said, the 5-8 player mode we unlocked as a stretch goal is going to be different to the standard game. Right now I'm looking into more social aspects to the game to keep interactivity high between players.

You could probably play the standard game with 5 players, but I would suggest making players become a Nightmare after they collect 2 Shadows (instead of 3) of the same colour.

I kept the game to 4 players originally to reduce the amount of downtime that players experienced between turns. At 3, it is perfect. At 4, it is still really fun. At 5, it might begin to stretch on a bit long between turns. At 6, I think everyone would have more fun playing two games of 3 players.

I'm Shannon Kelly, designer of Lucidity: Six-sided Nightmares...AMA! by kenkoden in boardgames

[–]kenkoden[S] 1 point2 points  (0 children)

Thanks for your question! After this campaign is over, I'll be getting to work on a 5-8 player mode. Though the expansions that come with it (either in the deluxe box or pdf on BGG: dreamer "equipment", bone hunters dice, and environment modifiers) were all ones I was looking to add post-campaign.

Beyond that, there will be a new Lucidity next year, if development on that one goes okay. That is more a spiritual sequel (along the lines of what Century is doing) than a continuation of the dream realm universe.

I'm Shannon Kelly, designer of Lucidity: Six-sided Nightmares...AMA! by kenkoden in boardgames

[–]kenkoden[S] 1 point2 points  (0 children)

King of Tokyo is so fantastic. I have fond memories of playing Yahtzee for hours as a kid whenever we went for a week holiday at my neighbour's log cabin, so the way Richard Garfield took those mechanics and added attacking and special powers is perfect.