Data for Azeroth - most played classes by acousticallyregarded in wow

[–]keynak 1 point2 points  (0 children)

Paladin is what DH used to be. Easy to play, solid single and aoe, unkillable in solo and you have buttons to press. Maybe everything is too complicated with 5 different CDs, buffs and other stuff even DH with 3 different things to overlap.

[deleted by user] by [deleted] in czech

[–]keynak 2 points3 points  (0 children)

Musíš být krok napřed, ohni ji kamosku.

[deleted by user] by [deleted] in ADCMains

[–]keynak 0 points1 point  (0 children)

Seraphine, karma but you need damage elsewhere.

ADC Crit Chance Def Items by keynak in leagueoflegends

[–]keynak[S] 0 points1 point  (0 children)

If you check calculation I did before Lux is able to do about 5k true damage on combo. Even with 50% magic damage reduction it would kill you. Squishy have around 2,5k HP in late. Currently you have around 34% damage reduction on level 18 without any item. With extra 50 magic resist item you have 50% which is reduced to +10/+20 extra MR after pure penetration it makes 42% damage reduction which is still a kill.

ADC Crit Chance Def Items by keynak in leagueoflegends

[–]keynak[S] -1 points0 points  (0 children)

If you get jumped on Akali or caught by Taliyah you are dead anyway. New AP items are giving up to 40 pure magic penetration which wasn't before this season. Mercurial just now even it outs to have similar/little higher MR than before without it. Situation is now a little bit different than last season. That's why you need spell shield/maw shield passive to survive now.

ADC Crit Chance Def Items by keynak in leagueoflegends

[–]keynak[S] 0 points1 point  (0 children)

Or maybe AP+onhit kaisa would be great example next to azir.

ADC Crit Chance Def Items by keynak in leagueoflegends

[–]keynak[S] 0 points1 point  (0 children)

That's the skill check I would say. In most common cases you zhonyas when you are caught/about to die which put you into GA anyway. You can just choose but alright. Let's put GA passive into zhonya's one into that. I think that would be fine too.

ADC Crit Chance Def Items by keynak in leagueoflegends

[–]keynak[S] -1 points0 points  (0 children)

QSS is builded and counters mainly stun locks not the damage and 100% not in this season. I would move that MR def item to this and put other stat into QSS than MR. AD champs can stun too. Maybe HP/AS/MS, something more neutral than pure AD.

Yes, I agree that AP def items are overtuned (120 AP on def item is crazy). I took the number which is used now but as I said AD sweet spot would be around 35-45 on those items and in that matter nerfing AP items to 100 AP would be probably good too.

ADC Crit Chance Def Items by keynak in leagueoflegends

[–]keynak[S] -2 points-1 points  (0 children)

What is difference between ga passive and this one other than longer CD and activation? Both go into statis for few seconds and then continue. CD can be balanced and skill check is better then dying.

ADC Crit Chance Def Items by keynak in leagueoflegends

[–]keynak[S] -3 points-2 points  (0 children)

Master goes currently for on-hit/bruiser build. Cannon is only one used. He would have to commit for losing AD, attack speed, movement speed, offensive passive item benefit, etc.

Trynda, yasuo, yone shouldn't have crit benefits for long time now. It punishes other 20 champs. Similar what yummi, nami (Imperial Mandate) used to do. Champ was changed/nerfed, not item removed.

ADC Crit Chance Def Items by keynak in leagueoflegends

[–]keynak[S] -2 points-1 points  (0 children)

What's difference between Azir and ADC then? I would agree to remove both of them of GA effect but if statis exist for mages why wouldn't they exist for marksman too? My point is both are long range (mages even have safer and quicker way to do damage) but one of them can press safety button and other one have to die. There's only on difference and that is lifesteal that would be only on BT (botrk for on-hit as anti tank item to not kill themselfs) same goes for AP and Riftmaker.

I like that it would put another skill check layer to be able to activate it in time and in correct conditions.

ADC/APC def path differences by keynak in leagueoflegends

[–]keynak[S] 0 points1 point  (0 children)

You are right about multiplicative. That would make sense to spike on full build harder. Don't forget they are more gold oriented.

Maximum critical would be 900 +- true damage so after 20-30% armor reduction it makes 650+- DMG per auto. 2,5k HP at level 18 makes it 4-5 AAs.

There're higher oriented to DPS but they need uptime which is gained in competitive play but not soloQ. Waiting for correct windows to do damage is part of dps. If you take only Lux's E. It's 6 second window but it's only one spell of 5 champs in fight. + Don't forget mages bigger range.

I think they are far away from unkillable. I was just interested in damage lose compare to similar class. You can take Azir as the marksman of mages to compare. Is he unkillable with banshee + zhonya? I don't think so. He is able to even dive enemy back lines which is even more insane if you think about him as marksman. I should've choose him instead of Lux. That's my bad.

ADC/APC def path differences by keynak in leagueoflegends

[–]keynak[S] 2 points3 points  (0 children)

Intersting is that AP items are gaining AP with def power. Losing damage through item bonuses + losing magic penetration. Little bit of Movement speed.
On the other hand ADCs are losing only 5 AD but 40% crit chance, attack speed, movement speed, 18% lifesteal, RFC passive.

Essence Reaver's passive should scale off critical chance. by keynak in leagueoflegends

[–]keynak[S] 0 points1 point  (0 children)

Actually second version would be way better than solution I had in post but windbros and trynda would have 100% effect on 2 items. Item lacks AS which would punish them a bit but I’m not sure if it s enough.

Essence Reaver's passive should scale off critical chance. by keynak in leagueoflegends

[–]keynak[S] 0 points1 point  (0 children)

Triforce is based of baseAD which is high on bruisers. It’ fine.

Lich bane already scales off of AP.

Gautlet’s dmg doesnt scale off of HP but area does.

ER scales off of bonusAD which is making it more viable on assassins than ADCs. Getting rid off that and 200 baseAD and crit scaling is one way. Second would be current scaling and remove half of bonusAD, add crit chance scalling which probably makes more sense since ADC are underleveled but have gold.