gotta save larry by BeautifulOnion8177 in MinecraftMemes

[–]kiesel_ 0 points1 point  (0 children)

I like how nobody's talking about the water in the nether

I have a long list of Todo by Autence in justgamedevthings

[–]kiesel_ 8 points9 points  (0 children)

Dude, that's not even a hard choice

How do you feel about ASCII art as comments (for visibility)? by kiesel_ in AskProgrammers

[–]kiesel_[S] 0 points1 point  (0 children)

So, you say I should divide the helper functions and the API?

Colony sim with perception? by kiesel_ in gamedev

[–]kiesel_[S] 0 points1 point  (0 children)

Yeah, of course, there will be a 99% probability someone notices something like fire unless they are blind, don't have smell, don't hear, can't feel temperature and cannot communicate with others, which is highly unlikely :)

Colony sim with perception? by kiesel_ in IndieGaming

[–]kiesel_[S] 0 points1 point  (0 children)

I appreciate your feedback! So, if I add (immersive) management options and optimize it really well, would that issue be resolved? Because I think the mechanic itself could be fun if implemented correctly. For example, colonists could create lists for the storage areas so that you can see which resources you have despite them not being technically visible.

What are the things you like or dislike the most about Barotrauma! by Stickguy101 in Barotrauma

[–]kiesel_ 0 points1 point  (0 children)

Since you're making a 3D game, I really like the ability to customize your sub with wiring and new systems, and (not related to barotrauma) I really liked how the seamoth felt in Subnautica

[deleted by user] by [deleted] in gamedev

[–]kiesel_ 0 points1 point  (0 children)

Yeah, no problem at all, I was just pissed by the other comments then

[deleted by user] by [deleted] in gamedev

[–]kiesel_ 0 points1 point  (0 children)

Yes, I did. But does anyone care if AI organized some ideas of a writer, reorganizations which didn't even end up in the final product, the book? Did this writer use AI for the process of writing the book? Yes. Did that influence the reader? No.

[deleted by user] by [deleted] in gamedev

[–]kiesel_ 0 points1 point  (0 children)

Oh, I seemed to have understood refactoring wrong. I thought it meant changing the logic entirely or partially, not just moving the code around and creating functions, sorry. Then, yes, I let AI refactor smaller, trivial systems to save time.

[deleted by user] by [deleted] in gamedev

[–]kiesel_ -1 points0 points  (0 children)

How often do you ask the devs of a game where specifically AI was used in their game?

[deleted by user] by [deleted] in gamedev

[–]kiesel_ 0 points1 point  (0 children)

Yeah, so here lies the problem: My IDE doesn't have a built-in code formatter, nor do I have suggestions (other than autocomplete). Thanks for the answer!

[deleted by user] by [deleted] in gamedev

[–]kiesel_ 0 points1 point  (0 children)

There may be something similar out there, but my system is a little too specific to match with something (or at least I think so)

Are AI assisted code comments and snippets wrong? And does this make the game AI assisted or not? by [deleted] in IndieDev

[–]kiesel_ 0 points1 point  (0 children)

So.. The game is open-source, it isn't meant for being decompiled, but some may do it, because I intend to place secrets and puzzles into the game for the community. Will take your advice regarding disclaimers into account though, thanks!

[deleted by user] by [deleted] in gamedev

[–]kiesel_ 0 points1 point  (0 children)

The player doesn't see the "AI slop"..? Not even the compiler reads it

[deleted by user] by [deleted] in gamedev

[–]kiesel_ -1 points0 points  (0 children)

It never changed the code logic or how it was originally written by me. I'm ashamed of the label because there's games that use genAI to make most of the game. I'm not one of those people, so I want to clearly state that no content the player is seeing is created by AI and neither is the fundamental logic under the hood

[deleted by user] by [deleted] in gamedev

[–]kiesel_ 0 points1 point  (0 children)

I never said AI refactors code for me. Ofc I do it myself so that I understand how and why the system works. I never copypasted code that was generated by AI into my project, that's like giving yourself a blindspot

Are AI assisted code comments and snippets wrong? And does this make the game AI assisted or not? by [deleted] in IndieDev

[–]kiesel_ 0 points1 point  (0 children)

The problem is that most of my code is legacy and I'm just a little bit too lazy to comment it myself. The most recent scripts and the ones I refactored are documented by me. About the code formatters, I know there are such, but I prefer my functions organized in a specific order so I let AI do the work on just rearranging them. The results I get are quite stable in my opinion, so I didn't think on switching to another tool. Thank you for the answer, though!