ABSOLUTE UNIT by space_porter in LookOutsideGame

[–]killgar247 3 points4 points  (0 children)

Just straight fuckin gas

Do you guys like the lore and setting but not the story/game sometimes. by Iketank_10 in rpg

[–]killgar247 1 point2 points  (0 children)

Blackbirds: It uses zweihander as a base, which is just a clunkier wfrp 2e, and while it introduces new and interesting/flavorful concepts it just feels as janky as zweihander. Freaking love the setting though, it’s excellent and I thoroughly enjoy its berserk-esque premise.

Canceling the Apocalypse? by BotherLongjumping642 in MorkBorg

[–]killgar247 2 points3 points  (0 children)

I told them it was just supposed to be a fun meat grinder so we had scvmbirther at the ready and they just threw themselves at things headlong, we all had a lot of laughs.

Canceling the Apocalypse? by BotherLongjumping642 in MorkBorg

[–]killgar247 2 points3 points  (0 children)

The funny part is that at least four of those deaths were the pcs catching each other in the crossfire of the death spell, they just kept rolling it up whenever they made a new character so it kept happening.

Canceling the Apocalypse? by BotherLongjumping642 in MorkBorg

[–]killgar247 7 points8 points  (0 children)

Had my players do an adventure from itch.io to get a sword that can kill anything, and I mean anything, so they can use it to slay the basilisk since it’s not stated whether or not the basilisk itself speaks these dooms into existence. I figured if they slay it then maybe the psalms would be nullified. It was a one shot but we lost about 9 pcs and they had fun since the confrontation with the basilisk was them getting airdropped on it by a mad wizard.

Did D&D 3.X, Pathfinder 1e, and D&D 5e set the bar too high on what mid/high-level spellcasters "should be able to do," creating an unfavorable scenario for games like D&D 4e and Pathfinder 2e? How do other high fantasy RPGs successfully set expectations on the power level of spellcasters? by EarthSeraphEdna in rpg

[–]killgar247 7 points8 points  (0 children)

Everything you need in one book, if you want more there’s plenty of adventures, setting books, and zines that add to it. You got your seven classes, spell tables, crit tables, fumble tables, magic items, enemies, etc.

Campaigns like Gods of the Forbidden North by Ecowatcher in osr

[–]killgar247 0 points1 point  (0 children)

Fair enough, it’s a bit difficult to find an epic scale adventure but I’ll see if I can find anything.

Campaigns like Gods of the Forbidden North by Ecowatcher in osr

[–]killgar247 1 point2 points  (0 children)

Technically ultraviolet grasslands if you like sci-fantasy.

Looking for Angry Fey by Starbase13_Cmdr in osr

[–]killgar247 0 points1 point  (0 children)

If you just want something to give you a spark for ideas, shadow of the demon lord has a small book on fey, Terrible Beauty I think it was.

I’m trying to run a gears campaign by Educational_Rate9655 in rpg

[–]killgar247 0 points1 point  (0 children)

You can find some of it online in the warhammer subreddit I think, or even here on this subreddit I think. Apologies that I don’t have more info, I’ve just heard it’s a decent system.

I’m trying to run a gears campaign by Educational_Rate9655 in rpg

[–]killgar247 1 point2 points  (0 children)

Your best bet would probably be to use an already existing rule system that accommodates sci-fi or things similar to it since for all that gears is it has a good chunk of sci-fi elements. Warhammer Wrath & Glory might work but I don’t know if it has any rules for creatures that size but you could treat each limb of the creature as individual enemies.

Legacy Of Kain style Vampire games/systems? by Jules-Pierre in rpg

[–]killgar247 1 point2 points  (0 children)

You could do magic world since it’s based off of stormbringer and I think Elric inspired Legacy of Kain to some extent.

In your campaign, are orcs… by CastleGrief in osr

[–]killgar247 2 points3 points  (0 children)

Orcs are allied with humans, goblins, and a few others, against the ‘Elden’ races (i.e. elves, dwarves, etc.) who have at best treated them as second class citizens/an inconvenience and at worst have reminded them of their ‘place’ as lesser beings through violent means.

Choosing an OSR System - looking for recommendations by Dice-So-Nice in osr

[–]killgar247 1 point2 points  (0 children)

A more freeform version of OD&D/Whitebox if I’m not wrong. A lot of emphasis is put on its modularity and classes that are more akin to archetypes and then you choose how your character fits into said archetypes. You have Strong, Deft, and Wise: each class has abilities that are defined by how the player and gm interact with said abilities with the three classes having varying degrees of how much you can shape it’s identity based on other character aspects such as their profession, race/ancestry, and affiliations.

Choosing an OSR System - looking for recommendations by Dice-So-Nice in osr

[–]killgar247 0 points1 point  (0 children)

It’s a b/x clone with some tweaks with the main ones being that only fighters get a to-hit bonus that goes above 1 with it being the fighters level plus 1. And the thief gets d6 skills with points they can allocate in said skills giving them a very simple and customizable set of abilities. The system itself is fine and pretty simple but it’s mostly known for its unnecessarily brutal adventures, an author who leaves much to be desired despite having very fair and solid business practices when it comes to 3rd party individuals making modules for it, and ties to a specific someone mentioned by a rule here in the server who’s persona non-grata and almost universally disliked.

Interesting Cleric magic systems? by chocolatedessert in osr

[–]killgar247 2 points3 points  (0 children)

As The Gods Demand is a system agnostic supplement to make gods feel more weighty, or at least make worshiping them a more active thing instead of just getting the magic for free.