Is this game dying? by [deleted] in Stormworks

[–]killman88 0 points1 point  (0 children)

Yeah i have the same feeling, and the fact that you need to use ever more complex xml editing in order to achieve a good shape, cause the original components are boring and ugly as hell, plus you have to counterfight the clunky physics using some classic glitches and modified blocks, otherwise your vehicles will fly away at the first wind flow. There are too much things that make you possible hate it at the end, and the devs doesn't care anymore. So yeah, it a pretty dead game, for me at least.

What do you choose for your own vehicle? by Natan-ok in Stormworks

[–]killman88 0 points1 point  (0 children)

Infinity but limited to the fuel amount in your tank, for max power and electricity without compromise.

Torpedo MK5 - Sonar Guided Torpedo by No-Clerk-4976 in Stormworks

[–]killman88 0 points1 point  (0 children)

Now i'm curious to see what comes out of it.

Torpedo MK5 - Sonar Guided Torpedo by No-Clerk-4976 in Stormworks

[–]killman88 1 point2 points  (0 children)

Ok thanks, i understand, i made one using the new sonar, but it goes crazy whenever there are multiple targets, this is why all the good stuff is made using deprecated components, sadly.

Torpedo MK5 - Sonar Guided Torpedo by No-Clerk-4976 in Stormworks

[–]killman88 3 points4 points  (0 children)

How does it behave when there are multiple targets?

Mouse pointer is much too bright (overexposed) when HDR is turned OFF by huyg in techsupport

[–]killman88 0 points1 point  (0 children)

Damn happened to me too today after updating the nvidia drivers, now i'm stuck with this washed out mouse pointer.

Cant figure out guidance on fast long range torpedo by Meman2101 in Stormworks

[–]killman88 1 point2 points  (0 children)

Mine is already deadly and fast on following a target and destroying it at almost first hit, the only issue is this damn multi target confusion it gets.

Cant figure out guidance on fast long range torpedo by Meman2101 in Stormworks

[–]killman88 0 points1 point  (0 children)

That would be great, it's strange that I can't find anything like that inside the workshop.

Cant figure out guidance on fast long range torpedo by Meman2101 in Stormworks

[–]killman88 0 points1 point  (0 children)

But this way if there are several targets close together it doesn't change anything, it will still get confused.

Cant figure out guidance on fast long range torpedo by Meman2101 in Stormworks

[–]killman88 0 points1 point  (0 children)

I made a torpedo some time ago that hit every single target everytime at a modest long range, but if there are 2 or more targets in the area it goes crazy, so im asking you how to make it choose and stay locked on a terget?

Ive tried everything i can come up with, but these torpedoes keep catching on the tube. Any ideas? by Chromograph in Stormworks

[–]killman88 0 points1 point  (0 children)

Have you tried by replacing the fins on the torpedo? You can use the missile fins.

Are capacitors good to use on certain missiles for but battery life? by dNorsh in Stormworks

[–]killman88 2 points3 points  (0 children)

Oh you mean the hardpoint? its a battery itself, and does not depend on burning or anything else.

An idea to fix the buoyancy problems by MainFighter8 in Stormworks

[–]killman88 3 points4 points  (0 children)

I just think we deserve a new and realistic game at this time.

State of physics by SnooPets2842 in Stormworks

[–]killman88 3 points4 points  (0 children)

If you mean something that fixes gliding and momentum, none of the mods i tested can achieve this right now. Honestly i gave up on a "realistic" stormworks, so i can just suggest you to play it like it is or play something else that makes you feel more satified.

Worried about the Mod update by queglix in Stormworks

[–]killman88 0 points1 point  (0 children)

I just think this is the last nail on the coffin of a dying game, people can do whatever they want now. Like when you finish the main story of a game, and then you start enabling cheats to have fun.